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Mirage Phalanx
Creature — Human Soldier
Soulbond (You may pair this with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as this is paired with another creature, they both have "At the beginning of combat on your turn, create a token that's a copy of this creature, except that token has haste and loses soulbond. Exile it at the end of combat."







eliakimras on
Ghired - Precon Primal Genesis - Heavy Upgrade
3 years ago
Hey, m4rs, I'm back with some spicy tech for your deck, this time regarding the big tokens themselves:
My suggestion, whenever possible, is to run creatures over other spell types for the same effect: they synergize better with your deck, despite being more vulnerable to boardwipes. (It makes you more explosive, which is better the higher you go on power level).
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Have you considered Quartzwood Crasher? It is already a trampling beater that gives you even bigger trampling beaters.
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How about Emeria's Call Flip replacing a basic Plains? It creates tokens for you while protecting your team. Otherwise, it is a shock land version of Plains.
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Overwhelming Stampede is great when you have a 5+ power creature on the board. Unfortunately it doesn't apply to the tokens created thereafter.
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Delina, Wild Mage can copy your legendary creatures as non-legendary, just for Ghired to copy them even further. (Throw in Parallel Lives in the mix and we're salivating already.) Maybe you're lucky enough and roll 15+ three times in a row?
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I believe you should bring Aurelia, the Warleader back to the deck. It has great effect by itself, but it also comboes infinitely with Helm of the Host for infinite combat steps.
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Harmonic Prodigy and Wulfgar of Icewind Dale double your Ghired triggers. The former can be cloned for extra spice and the latter also works with Etali, Primal Storm, Aurelia, the Warleader and Combat Celebrant. (Too bad Isshin, Two Heavens as One is black :-/)
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If you're relying a lot on "when-something-enters-the-battlefield" effects, Panharmonicon might be a good friend to you.
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Did you try Rionya, Fire Dancer, Bramble Sovereign and Mirage Phalanx as extra copies of Avenger of Zendikar, Combat Celebrant and Dockside Extortionist?
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In that matter, Hofri Ghostforge gives all your creatures a second life should your opponents dare removing them. (I played against him, and it is ANNOYING to have to kill things twice to get rid of them.) The bright side is that the exiled cards come back to the graveyard after they LEAVE the battlefield for any reason, so you can recur them.
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Talking about recursion, have you considered Timeless Witness? It shines against wheel decks (Wheel of Fortune) or mill decks (Maddening Cacophony), just as Dollhouse of Horrors do.
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Iroas, God of Victory gives evasion to your creatures while protecting them from blockers.
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Marisi, Breaker of the Coil should maybe return to the deck if you're afraid of being attacked when going all-in, since you removed Intangible Virtue. It also has the neat bonus of your opponents having to answer before you declare who you're attacking. (I know it doesn't scream "token" off its textbox, but it is a repeatable Disrupt Decorum effect which clears the board for your next attack).
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I believe Selesnya Eulogist might be swapped out for Scavenging Ooze or the recently spoiled Lion Sash. Despite not populating, they exile any card and are cheaper mana-wise. The Sash can also be equipped to a creature to buff a creature and avoid creature wipes.
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Did you consider Flawless Maneuver and Teferi's Protection as protection for your creatures? They can replace Boros Charm and Heroic Intervention if you're running low on card slots on the deck.
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Worldly Tutor is a second Eladamri's Call.
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Farewell is Austere Command's brother. (I would run both in my white nonblack decks.)
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Since you run Cultivate, maybe run Kodama's Reach instead of Bloom Tender?
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Since you run the Moxen, Gemstone Caverns fills the same role of exchanging cards for tempo, while being a land. (You can always choose to not go first if you win the dice roll.)
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How realiably can you activate Eldrazi Displacer's abilities? Battlefield Forge, Karplusan Forest and Brushland might help with the colorless part of the cost.
Now, as always, I want to suggest some removals:
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I love Mimic Vat in battlecruiser games, but it doesn't pull the same weight on quick games. (It hurts to write it, but my beloved Soul Foundry might also only belong to Christmasland, since, if you don't have the mana to cast AND copy the creature right away, your opponents might see the danger incoming and remove the artifact before you get any value off it.)
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Flamerush Rider requiring an attacking creature target right away means that your options are too limited. In my opinion, Delina, Wild Mage and Rionya, Fire Dancer are better cards for the effect.
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Tendershoot Dryad might not belong here, since Ghired cares about quality, not exactly quantity of the tokens.
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Esika's Chariot. I understand it already comes with its tokens for crewing, but getting a token copy of TOKEN creatures AFTER combat is too narrow for my taste (and you don't have noncreature tokens). Again, Rionya and Delina are better suited for this job.
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Sword of Hearth and Home is good protection stapled to decent blink and ramp effects, but the ramp comes too late for Ghired to care, the blink is unreliable and the protection can be better executed by Shalai, Voice of Plenty, Saryth, the Viper's Fang (trample + deathtouch is nasty), Privileged Position or Asceticism.
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Response / Resurgence is single-use. Aurelia, the Warleader's effect is repeatable.
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What are your experiences with Warstorm Surge? I usually leave it out of my deck if I have access to Terror of the Peaks, since 6 mana is a lot in my games and the Terror is tutorable by cards you already run.
seshiro_of_the_orochi on
Moraug's Relentless Attack! *C*
3 years ago
This looks really cool, very well built! As the owner of a terrible minotaur myself, maybe take a look at Momo: Twice the horns, twice the fun.
Mirage Phalanx is cool, great addition to the deck. Also, I didn't know Terminal Moraine as a fetch land.
Two useful cards I recently added to the above list are Smoke and Imposing Grandeur. The former is a pretty unsuspected stax piece that leaves us mostly untouched, while the latter is a guaranteed draw six that doesn't benefit our opponents all the time.
I'm planning to add Hellkite Courser and Anger to my list. Over there, I can go for a very early first kill with Courser and Ilharg, the Raze-Boar.
I wish you the bestest of fun with the list!
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