(2): Destroy target Aura attached to a land.

(2): Regenerate target land.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Arabian Nights (ARN) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pyramids Discussion

berryjon on Commandin' Spellslingin' Lands

9 months ago

If you can afford it, look into Pyramids as an option.

Actually, scratch that. See if you can find one first.

RazortoothMtg on Pattern Recognition #30 - Regeneration

3 years ago

Pyramids still stops Stone Rain from happening, in the oracle text the key word is "Instead", making the effect of removing all damage from the land a replacement effect that replaces the destruction of the land. So Pyramids still stops Demolish, Sinkhole, Creeping Mold, Armageddon, Erosion, Ark of Blight, or Strip Mine. Also, speaking of which, maybe do an article on Land Destruction? How it started off as Black and White, then shifted into Red and Green, with blue randomly getting Erosion and Annex.

Tyrant-Thanatos on Pattern Recognition #30 - Regeneration

3 years ago

I'm preeeeeetty sure Pyramids still stops Stone Rain. The Oracle text on Pyramids has only made it stronger, if anything.

berryjon on Pattern Recognition #8 - Bears

3 years ago

TheRedGoat: Just be glad that you live in an era where Wizards no longer deliberately prints bad cards to put into packs. Pyramids, Shahrazad, Obelisk of Undoing...