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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Oldschool 93/94 | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Caverns of Despair
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
milohenry13 on
Hallway of Fiery Doom-Death
3 months ago
Thanks for the suggestions and +1!
I LOVE Caverns of Despair and am brainstorming on how to add it!
You might not have seen but, Ward of Bones was already on my list; it's a card that I adore (in foil), and was responsible for an epic win in a game at my local meet up in San Francisco.
I am interested in Planar Atlas - however I NEED red mana. I have Iron Myr in there because I feel more comfortable with the red mana production over something like Mind Stone. Mindstone is great for the draw and Myr is good for a block and red mana.
I had Crawlspace in the deck but it always felt kinda meh - taking up space for something better. I think this was because the other stax and prison pieces felt more impactful - especially with Gloin, Dwarf Emissary in there. Omitting Crawlspce frees me up to add more offense.
I also own Portcullis and it was also in the deck at one point. But it never really felt impactful either. I really had to think about and balance Prison/Stax, with enough damage spells and payoffs - so Portcullis probably got the boot over better prison cards and cards that provide offense. BTW, ever heard of Noetic Scales?? A card I used to try and make work in the Legacy version.
Torpor Orb and Meekstone are okay but risky in my build. Meekstone stops Gloin from untapping. The Orb is playable for sure... but non-bos hard with a few cards in the deck. I think I looked at Orb and made a tough decision... But I love switching cards around and trying them out for awhile.
So this deck has a long history. I've been playing since middle school in 94. I have two legacy decks, but they're both mono colored - Merfolk and Red Prison Burn. This deck is an homage to that Legacy build. I've been brewing these Legacy decks since I was a kid and continue to update them. Ensnaring Bridge has a special place in my heart cause I felt like I was playing it before it got big. I'm especially proud of my Legacy Red Prison Burn deck because it was a original homebrew concept I came up with as a kid. I've been building alongside my Merfolk deck all this time. I was an early innovator with the Red Prison build.
My Legacy Decks:
Murmaid Murder
Legacy
SCORE: 2 | 548 VIEWS | IN 3 FOLDERS
My deck:
Ensnaring Flames of Burn
Legacy
SCORE: 2 | 491 VIEWS | IN 1 FOLDER
(And I take my Merfolk mono-blue Commander deck to actual cEDH tournaments and it holds its own, getting some wins sometimes and totally original and unique, My deck:
Murmaid Murder
Commander / EDH
SCORE: 16 | 4 COMMENTS | 2903 VIEWS | IN 8 FOLDERS
Thanks again for the like and input!
Idoneity on
Hallway of Fiery Doom-Death
3 months ago
Oooooh! I do love mono-Red prison! Cool choice of commmander for it too.
I have some recommendations. >:)
If you want to lock out creatures, I highly recommend Meekstone and Portcullis. It is very difficult for most creature-based strategies to operate until they are removed.
Ward of Bones is funny. People hate it.
Torpor Orb is miserable. People really hate it.
I am curious why you are on Iron Myr! Why not a Mind Stone? I have been partial to Planar Atlas, though it enters tapped.
For one last silly card, Caverns of Despair is a Crawlspace that protects your planeswalkers.
Love the deck! Easy +1!
Idoneity on
Tresserhorn’s Awesome Squad of Cool People
3 years ago
betomindslav - Thank you for the upvote and adulation! I toil much for uniquity amongst my strategies. As for this deck's draw, 'twould ideally be either a heinously quick Torpor Orb and Embercleave start to efface one of my foes, or a Caverns of Despair and any threatening walker. A board at parity is one in my favour.
The rest of the deck is either planeswalkers I enjoy, creature obliteration, or token production.
Thanks again and have a great day!
chilbi on
X gon' give it to ya' [Xantcha EDH]
3 years ago
@freezerboy: Actually I had the Shiny Impetus in in here before but eventually cutting it alongside Vow of Malice to reduce the cards that set me up for 2:1 downtrades. Total War seems sweet, especially combined with Caverns of Despair. I'll have to check the rules on that interaction though. Thanks a lot for the input!
Kemokyle on
Kala-to-the-Max
5 years ago
As much as I love the idea of a creatureless Voltron commander, take it from one my many Omnath iterations, it becomes a silver bullet situation more often than not.
If you do want to keep creature count to a minimum, I'd recommend a suite of things that make creatures for your instants like Young Pyromancer, Shark Typhoon, Metallurgic Summonings, Murmuring Mystic.
Alternatively, can answer token decks with stuff like Silent Arbiter, Caverns of Despair, Crawlspace.
Also, since he gets his +1/+1 counters from copying instants, I would be remiss not to recommend Primal Amulet Flip and Swarm Intelligence. And if you do decide to include a token package, Zada, Hedron Grinder becomes an extra bonkers addition.
carlmoores on
Mairsil's Jail for Combos
6 years ago
Hey, been playing Mairsil for a few months now and here to offer some suggestions. But I also have some questions.
1: Are you married to infinite mana combos? MY experience is that they are ineffective because they require perfect hands. And due to your budget limit I would imagine Demonic and Vampiric Tutors are out of the question. Ditto Intuition. It's too bad because these three would really enable artifact based combos to be assembled easier. Of course there's Fabricate or Whir of Invention but these are sub-optimal to Black tutors which fetch anything you want. Board wipes for example, which are SO important in a Mairsil build. You should also run Mystical Tutor as it's within your budget and fetches maybe the most important card in the deck (Buried Alive) Also, DEFINITELY play Gamble is you're not running the black tutors. If there that doesn't care about the discard, this is it.
2: Pillowforts and Board Wipes. Which do you prefer? My personal experience is that pillowfort cards like Smoke Crawlspace and Caverns of Despair (or in your deck, Propaganda) are not only not always effective, they are prone to removal. Both from other players and from you caging Nev's Disk with Mairsil and establishing a soft lock. I would take the Last One Standing and mainboard it immediately along with the excellent Chandra's Ignition and if you're willing to go overbudget Toxic Deluge is also a must. Though cheaper $$$, but higher CMC, alternatives exist. You might also want to consider Fire Covenant as a mix between targeted and mass removal. Crypt Rats is also a good walking boardwipe and cage target. Though it is best when Chromatic Lanterns is on board or if you're running Urborg, Tomb of Yawgmoth
Card Draw: First off: Fact or Fiction is your best friend. This is literally the best card draw card in Magic for this Commander. The reasons for which are pretty easy to see. As another commenter on Reddit said: Wheels. Wheels. Wheels. Windfall , Magus of the Wheel , but Jace's Archivist and Whispering Madness most of all since they can be stapled to Mairsil for further wheeling. You want to be POWERING through your deck. Especially since you are not/ cannot get the high end, low CMC tutors. For additional evil, add Legacy All Star Notion Thief . "Flash in Notion Thief at the end of your turn. My turn. Windfall. We all discard your hands. I draw 28 cards...you guys draw none" A few of the loot effects are fine for the extremely early game but I'd keep 3 max and replace the rest with FoF's and wheels.
Haste enablers: I am just going to assume you don't know about Hanweir Battlements and Flamekin Village you can lose Urabrask for sure and free up a slot for something else and also lose either Fervor or Thousand Year (which, as established, die to Disk...though despite dying to Disk I would recommend Lightning Greaves for the Shroud just as much as the Haste)
Counters: I would lose anything with 2 Blue in the casting cost in favor of things like Intervene . Keeping as much Blue open as possible for Aetherling and Quicksilver Elemental's abilities to be activated when needed. Negate is also a strong pick as, largely, your opponents creatures shouldn't be of much concern to you. You are mostly concerned with countering instants that try to kill Mairsil in response to an ability activation or, frustratingly, people attempting to counter Mairsil. To be specific put in the two cards I suggested and take out Counterspell and Wizard's Retort.
Cage Targets/ Creatures: Personally, I would lose the infinite mana stuff as it is convoluted in several ways, but to each their own. I'll try to keep my advice away from that issue save to say that: Your combos should really be two cards and preferably creatures so they and Aetherling can be dumped in one go with Buried Alive. (It's getting late here so I'm not going to offer any reasons from here on out but if you have questions I'll respond to them tomorrow) Out: Deadeye Nav, Duskmantle Guildmage, Knacksaw Clique, Mischievious Poltergeist, Oona, Soul of New Phyrexia, Urabrask, Walking Ballista. Maybe out: Geth, Memnarch, The Locust God (he may be worth keeping if you follow through on running a tonne of wheels). (I will suggest cards to run and wrap up this comment tomorrow, though feel more than free to hit me up in the meantime)
carlmoores on
Should I Pretend This Or That?
6 years ago
Hey there. Working on my own Mairsil build and have been using your build as inspiration and a reference point since Mair is a completely different type of build than any other Commander. I have some questions about your build and statements about my own that I hope you can provide some insights on as I haven't piloted Mairsil yet.
How does Mairsil's ability to run on board removal like Avater of Woe and the Disk effect your need to run wipes and removal in the deck? I'm running 5 Crawlspace like effects including Silent Arbiter and Caverns of Despair and was thinking along with the disk maybe I wouldn't have to run board wipes because of it. Or is the fact that often your board state will just be Mairsil and some mana rocks offset this and create a need for the same or more wipes as most decks?
It seems to me that you would want to be untapping Mairsil as often as possible. Would you suggest running Horseshoe Crab on top of School and Morphling?
I was thinking of running Traumatize to play on myself thus giving me instant access to have my deck to cage. Thoughts?
Also considering Archeomancer to recur Buried Alive and Entomb (also, let me recommend Final Parting ) or is this unneccessary over kill?
xander11 on
Marchesa-sama
7 years ago
I, like the other two saw what happened and decided to comment on your deck and not the person who skipped you
I think that you could have fun with Reassembling Skeleton and using it to bug people a lot. Koskun Falls is just like Ghostly Prison but black and no one really seems to know it exists.
This is rather expensive but Caverns of Despair is a great way to stop people even when they have a lot of mana





