Breach the Multiverse

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Breach the Multiverse

Sorcery

Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types. (To mill a card, put the top card of your library into your graveyard.)

multimedia on The Ooze makes it sticky

4 months ago

How's it going? Nice recent update, you've done a good job with cutting creatures. If you're worried about card prices then don't get Grim Tutor, not worth it, since for it's high price you could add many more budget friendly card upgrades.

Something to think about for some deck improvements is the mana curve and how it plays having such a heavy top end. The big creatures you want to reanimate are the top of the mana curve here and there's a lot of them, it's filled. Having many other 5 CMC or higher spells (there's 10 here) that aren't creatures can really bog down the mana curve making gameplay worse.

Grievous Wound, Demonic Covenant, Badlands Revival, Convert to Slime, Final Parting, The Cruelty of Gix, Deadbridge Chant, Breach the Multiverse none of these cards are really needed. Since creatures fill the top of the mana curve then focus on improving the beginning of the mana curve? Malevolent Rumble and Diresight are examples of cards at beginning of the mana curve that do a lot for their mana costs for reanimation strategy.

Consider more lower mana cost reanimation spells? If the plan is to cast Stickfingers turn 4 for two then give yourself more chances to reanimate a creature that same turn with more lower mana cost reanimation? You have Reanimate and Animate Dead, but that's really it for early game possible reanimation. Consider Life / Death and Soul Exchange?

A big advantage of green recursion spells here is getting back a reanimation spell to reanimate again. The problem is most of the recursion spells here can only get back a permanent, not a nonpermanent spell. Other than Animate Dead most reanimation here is coming from nonpermanent spells. Consider Regrowth and Dryad's Revival?

Opponent exile effects at your creatures can really ruin your day. Consider some protection against exile? Fine protection against exile here is creature sac since if you sac your creature in response to the exile then it instead goes to your graveyard to be reanimated again. Greater Good is powerful since it can be repeatable, not only is it creature sac, but draw and discard too. Lazotep Quarry is a land that can sac a creature to make a mana.

If you're having trouble with opponents attacking you then Grave Titan could really help. It puts a lot of defense onto the battlefield when it comes in.

Gleeock on I'm semi-giving up magic

5 months ago

I've been slowly selling off the "collection" as well, getting out of buying new toys, & just playing a few decks I am happy with. So a couple of pointers that have been good for me on my remaining decks that I rarely get out to play:

1) Randomized but impactful effects, to guarantee you always end up playing a different game. Higher budget examples: Etali, Primal Conqueror  Flip, Breach the Multiverse

2) Par down your color pie. Your mono example is not for me, but it does run in-line to this idea. This is a great opportunity to sell off a couple of specific-color staples & get rid of that WUBRG land base (if you had all that).

3) Valgavoth, Harrower of Soulsfoil not really control.. But IMO groupslug, done right, can be fun for your opponent specifically because you are NOT controlling their gameplay. Though, if you wanted Rakdos control suite, you can find a few cards that will accomplish that while drawing you a card.

4) Play off opponent's topdeck will not mess with their hand/limit resources. If you make a deck that does this, you have less need to "stay caught up/enfranchised" because you are as "caught up" to MtG as your opponents' are with this deck. This will be impactful, but always play differently (good qualities if you play infrequently). Eg. Rakdos, the Muscle

Gleeock on Commander Story Circle

7 months ago

My friend, I try to build a good amount of decks based off "every game is different" & "powerful but random" effects. So with most my decks "every game is a winding road" :)

I'd say: Breach the Multiverse is a staple for manufacturing a large, but unpredictable turn of events. Pretty much any time you topcast from opponent's library without fixing the outcome.

Varon on Cruelclaw Calamity

8 months ago

Some big costs going on here, I assume your looking to use The Infamous Cruelclaw, discover and Geth, Thane of Contracts to get things out.

I'd recommend Insatiable Avarice to help you set up and just for fun I recommend Breach the Multiverse

Coward_Token on Duskmourn

9 months ago

Planeswalker's Guide

First look

Commander boxes

My takes Show

RangerOfPower on 7-Drop Tribal

1 year ago

seshiro_of_the_orochi Thanks for the suggestion! The problem with Emergent Ultimatum is that you actually have to spend 7 mana on it. All the other 7-drops in the deck can be cheated out with reanimation or pod stuff, so if you end up hard casting any of em, something has gone horribly wrong haha. It's the same reason why Breach the Multiverse didn't make the cut even though it's one of my favorite cards.

Optimator on I Feel It In My Gut (Skeletons & Aristocrats)

1 year ago

I just bought some Collector's Vaults and I have a few Breach the Multiverses too. Not a bad idea at all

Gleeock on I Feel It In My Gut (Skeletons & Aristocrats)

1 year ago

Speaking of underappreciated gem(s); Breach the Multiverse really puts me right back into/closes out games like crazy.. I have yet to have that card not make a huge impact yet.

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