Blossoming Tortoise

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Blossoming Tortoise

Creature — Turtle

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)

Activated abilities of lands you control cost less to activate this ability.

Land creatures you control get +1/+1.

jacobpmesser on Self Mill Goyf

11 months ago

4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic  Flip 1 Kazandu Mammoth  Flip

1 Svogthos, the Restless Tomb

That's a good base. Take what works and replace what you don't like.

Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.

Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.

So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.

I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).

I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.

Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.

You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).

But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.

My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.

Anyway, have fun.

artaud21 on Azusa goes Turbo(land)

1 year ago

Did not update the list for long so it's time to look through few cards from latest sets at least:

Cityscape Leveler - artifact version of Ulamog. It's cheaper and repeatable (attack trigger) but being artifacts makes it die from collateral Bane of Progress

Green Sun's Twilight - mini-Genesis Wave is... mini even if it's 2 mana cheaper. Choice to put into hand can be useful for Eldrazis though.

Invasion of Ixalan  Flip - minor searching effect plus minor beater if you can spare 4 combat damage. I think I pass.

Invasion of Ikoria  Flip - powerful card which has to compete with better searching effects in Green Sun's Zenith and Chord of Calling though. Possibility to have 8/8 beater is tempting but gives opponent 6 life first and that may be relevant.

Tranquil Frillback - another variation of Reclamation Sage effects. Versatile but requires for than 3 mana to compete.

The Shire - funny land for Food-based builds. No real use here especially when Ouphe and Bane are around.

Blossoming Tortoise - it ramps (repeatedly) and lower costs of a number of our lands but takes 4CMC slot which is one of the most crowded. Clearly better when using Rude Awakening.

Bramble Familiar - mana dorks do not really fit into Azusa but this one can turn into quasi-seach effect with some for of buyback. Too slow in my opinion.

Feral Encounter - despite being 2CMC it is designed to be cast on Turn 4 or later. Disqualified.

Flayer of Loyalties - this one is interesting. I'm going to swap second Kozilek for it and test how aggressive/oppressive it can be.

ShodoPhan on 4-drop for BG midrange

1 year ago

Hi guys, currently I am running 2x Sheoldred, the Apocalypse (don't have more), but looking for 1-2 extra 4-drops to fill and I am currently testing new Blossoming Tortoise x 2 with 2x Restless Cottage, 2x Hive of the Eye Tyrant, 2x Castle Locthwain and 3xField of Ruin + 2x Virtue of Persistence to have way to return milled creatures back to the game.

It feel fun to play and revarding, but maybe it is lacking in overall value and competitive way, so I was thinking about: Esika's Chariot vs Nightpack Ambusher (both do kinda simmilar thing, but... I am not really sure which one is better to run as 1 or 2 copies)

I have othervise standard BG (ROCK) shell

Thank you for help!

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