
Combos Browse all Suggest
- Ashnod's Altar + Breya, Etherium Shaper + Eldrazi Displacer
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Nim Deathmantle
- Ashnod's Altar + Illusionist's Bracers + Pashalik Mons
- Ashnod's Altar + Inheritance
- Ashnod's Altar + Colfenor's Urn
- Ashnod's Altar + Reveillark + Saffi Eriksdotter
- Ashnod's Altar + Karmic Guide + Saffi Eriksdotter
- Ashnod's Altar + Mikaeus, the Unhallowed + Woodfall Primus
- Ashnod's Altar + Renata, Called to the Hunt + Woodfall Primus
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Can I boost Murderous Redcap's Power before its triggered ability resolves?
- If I have both Sharuum the Hegemon and Sculpting Steel on the battlefield, can I infinitely sac one of them to Ashnod's Altar?
- Am I missing something?...
- Can you sac Tetravus with undying at the beginning of upkeep to create infinite tokens?
- please explain to me further regarding the rule"You cannot sacrifice a creature that is already on its way to the graveyard"
Ashnod's Altar
Artifact
Sacrifice a creature: Add .




![Juri, Master of the Revue feature for [EDH] The Manson Family](http://static.tappedout.net/mtg-cards-2/commander-legends/juri-master-of-the-revue/mtg-cards/_user-added/femme_fatale-juri-master-of-the-revue-cmr-16044423200.png)


Destroyerbirb on
K'rrik Son of Yawgmoth 2.0
1 week ago
One last cut suggestion - Phyrexian Altar. You've got both Ashnod's Altar and Phyrexian Altar, I'm not sure you need both, and in a deck like yours Ashnod's Altar might be the better pick.
Archon_Bel on
A Threateningly Good Time
1 month ago
Radiolarian I was finally able to play the deck a few times today, though not as much as I would have liked to. Only had 4 games, two of which I won, and the other two which I got close to winning before being killed by the other most threatening player.
I'd say performance was fine overall. When the deck went off, it went off, and I'd usually be able to steal opponents' creatures and then sac them for Rakdos' effect. I found that I would often target myself for his ability to dig through my deck, mostly because I felt like I was struggling on hitting land drops for whatever reason (then naturally, there was one game where I was absolutely flooded lol).
The deck felt somewhat slow and clunky, especially in the early game. I might need to rethink my mana rocks/ramp. The deck performed best when I'd have value death creatures out like Cathodion and Atsushi, the Blazing Sky. Otherwise stealing opponents' creatures was useful in messing up their boardstate, but wouldn't leave me with much mana to cast other exiled spells unless I happened to have Ashnod's Altar out or had made a crap ton of treasure tokens with The Reaver Cleaver. I think the deck's biggest weakness is that, unfortunately, there are virtually no (cheap) instant-speed steal effects in Rakdos.
I feel like more consistency and value generation is needed.
I might have to rethink the deck's strategy and focus more on sacrificing my own things for value, but that kind of sucks since the whole point of this deck was to be a theft deck. I'd rather refine that strategy instead, but I'm often drawn to building and playing "optimally". I guess we'll see what I end up doing, but for now I'll stick with the theft theme.
NV_1980 on
my krenko (+shinys)
1 month ago
Would recommend Umbral Mantle; excellent on Krenko, but even better when also combined with Ashnod's Altar or Mana Echoes for an infinite combo. Something similar can be said about Staff of Domination. Adding Aggravated Assault would also work very well if you can sacrifice your gobbos for coloured mana. Grenzo, Havoc Raiser is an often overlooked card in Krenko decks, and for the life of me I don't understand why because he has absolutely spectacular potential as a disruptor of opponents' carefully laid out plans AND card-advantage (through theft). Lastly, I highly recommend you mainboard Idol of Oblivion because red has few enough good card-advantage resources as it is and it's too good combined with Krenko's ability not to include it.
greyninja on
The Calgary Calvary
4 months ago
Looks fun! Using a removal or counterspell and drawing a card off Marneus Calgar + Talrand, Sky Summoner sounds awesome
I need to add Nadir Kraken to my list. It goes infinite with Calgar and Ashnod's Altar/Phyrexian Altar
You should think about Anointed Procession since it also goes infinite with Calgar and Ashnod's Altar
Please take a minute to check out and upvote my version here! :)
SlayaZes on
Zombies.
5 months ago
mmultimedia Thank you for the feedback, i think your right about needing more early game plays. I would love to hear your advise for what things to cut. Im considering things like switching out Unbreathing Horde for Soulless One and adding cards like Warren Soultrader and Ashnod's Altar, I think i have a Grave Titan laying around but i'll have to check.
Flarhoon13 on
Breya's House of Mirrors
5 months ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
June 14
Breya's House of Mirrors won. 14-11. Won a long game via Scrap Mastery. Really, though, it was Shorikai, Genesis Engine's card advantage and graveyard stocking. Sharuum the Hegemon reanimated Filigree Angel. Used Fabricate to find Ashnod's Altar, Oswald Fiddlebender got Nim Deathmantle. and Sphinx Summoner had gotten a Myr Battlesphere all the way back on turn four .560
Combo kill 5
_AoxomoxoA_ on
Veni, Vidi, Vici
6 months ago
10/21/2024 Revisions
Why?
I would consider this update the final trimming of the really fatty parts of this deck. The main goal here was to remove some cards that only semi-synergized with the deck and to replace them with cards that really shine light on where this deck succeeds. These changes massively upgrade the token generation capability and the payoff for having them. The cards removed from here were in no ways bad cards, they just didn't quite see eye-to-eye with what the deck should be doing: Generating tokens and being very aggressive, punishing a lack of removal and interaction while also being resilient to creature board wipes. The legion always has more bodies to throw at the problem. See notes on each removal/addition and my thought process for doing so below:
General Kudro of Drannith: Kudro is a very interesting choice, but has 2 big downsides: He requires sacrificing of humans and is restricted to only dealing with creatures with power 4 or greater. This deck doesn't generate enough human tokens to justify using the second ability, especially since I'm limited to only targeting creatures with power 4 or greater. Often threats appear in the form of artifacts, enchantments or weenies that can deny my board and unfortunately, Kudro isn't equipped to handle these.
Lethal Scheme: Probably the worst card of the bunch. At best it's 0 mana to destroy 1 creature/planeswalker, at worst it's 4 mana to destroy 1 creature/planeswalker. Not great removal, and I have plenty of other removal spells
Fervent Charge: The ideal situation is to not have to rely on attack damage to kill my opponents, it's more about the attack triggers here. I think Mirror entity is just a much better/cheaper version of this card if I'm trying to win off of attack damage. It also provides no other value past +2/+2 to only attacking creatures
Commander's Sphere: I'm not starving for card draw, especially with the One Ring, and the extra mana rock is fine, but a nice to have more than anything.
Skullclamp: Similar to Command Sphere, the card draw is nice, but often my tokens end up being used for attacking or attack triggers and quickly build up past 1/1s, so Skullclamp becomes useless. Ashnod's Alter provides much more value than Skullclamp especially when combined with X-cost spells.
Queen Marchesa: She's pretty threatening just because she has Deathtouch and haste, Monarch is also a huge plus, but the last part of the card is way too slow. Generating 1 token with deathtouch per turn just isn't worth passing monarch back and forth between players, and once she's gone, all I am left with is Monarch, her having deathtouch incintivises me to use her to kill a big threat, but her 2rd ability incintivises me to keep her alive, which conflicts with Deathtouch/Haste.
Teysa Karlov: There's like no death triggers in this deck, only sacrifice triggers, and honestly I don't want to build into benefiting off of death triggers, so her first ability provides essentially nothing. Her second ability is a huge up side, but she never stuck around long enough to really use it, and other cards provide me vigilance.
Craig Boone, Novac Guard: Boone essentailly reads "Target player takes X damage where X is the number of Quest Counters on him", he's a cool card, but any good player would take face damage over having their important card be killed. The life gain and reach were big incintives to keeping him in the deck, but he's too slow and doesn't synergize enough with the rest of the deck.
Diabolic Tutor: Worse Demonic Tutor
The Nipton Lottery: I love this card. It's so chaotic and leans into my gambling addiction, but overall, Austere Command is the better boardwipe
Rabble Rousing: Great enchantment to really pump out the tokens, pretty similar to Horn of Gondor and also is less punishing to my board when blocks happen. Ensures I will always be replacing any blocked tokens.
Ojer Taq, Deepest Foundation Flip: Triple the tokens = triple the fun. Gives me more options than Annointed Processon
Goblin Bombardment: Need to push some extra damage/kill a target? We have tons of tokens to do so. Start killing the tokens generated and hit face. Darien + Goblin Bombardment + Bastion of Rememberance = win condition. In fact, Darien + Goblin Bombardment is a pretty nasty way to generate tokens if I start pinging myself for 1 damage and have a Annointed Processon/Ojer Taq on board. Super flexible card when attacking isn't an option
Impact Tremors: We're generating all these tokens, let's get another purphoros adjacent card in the deck to do some real damage more consistently
Ashnod's Altar: When combined with an X-cost spell like Grand Crescendo, or Secure the Wastes, you can double the amount of tokens you have out already
Darien, King of Kjeldor: Punishes hitting my face as well as just an overall good combo enabler.
Greymond, Avacyn's Stalwart: Probably the best human tribal card in Magic, while he doesn't enable alot of my tokens, he gives all my humans insane amounts of value. Since almost all of my creatures spells are human, I think he will be a huge boon.
Mirror Entity: This card is super versatile. I can use it to pump my tokens, avoid board wipes like Austere Command and Meathook Massacre, but it can also be used to turn my tokens into humans/soldiers for cards like Greymond, Horn of Gondor, Myrel, ect.... I have a feeling this card will be a great enabler.
Austere Command: Selective Boardwipe, what's more to say?
Demonic Tutor: Better Diabolic Tutor
TheVectornaut on
Tergrid - making cuts
6 months ago
You say you're going for more sacrifice than discard but the current list feels very much the opposite to me. If you are serious about wanting to make the deck more casual friendly, cutting all of the cards that exclusively care about discard does seem like the easy way to get down to 100. Having cards that do both like Rankle's Prank will probably be more palatable, even if the outcome is actually even more lopsided. As an aside in the event you do keep some discard spells, you'll be better off paying a little extra for the multiplayer focused options like Delirium Skeins vs. something targeted like Duress. Obviously, if you want to do a lot of 1v1, that evaluation changes. I like the idea of focusing on a sacrifice shell with all of Grave Pact, Dictate of Erebos, and Butcher of Malakir to ding opponents while you're sac looping your own creatures with various reanimator tools. Cards like Hell's Caretaker or Whisper, Blood Liturgist are favorites of mine since you can easily convert your chumps into discarded bombs or re-trigger ETB and death triggers. You have a ton of cheap Fleshbag Marauder-type cards and that's the real reason I'd recommend this angle. If you stick with at least some of the discard package, you can run plenty of Burglar Rat and Virus Beetle 1/1s to take advantage of Shirei, Shizo's Caretaker which is also conveniently good with Valgavoth's Faithful and other potential synergy pieces like Viscera Seer, Blood Artist or Zulaport Cutthroat.
I'll also list some other cards I'd consider cutting, regardless of the focus on discard or sacrifice. Crypt Ghast feels excessive here since by the time you can play it and untap on the following turn, there's currently only two cards that you wouldn't be able to cast anyway. Since I'm also recommending the cut of All is Dust anyway for being too symmetrical of a wipe for its high cost, I don't know that you'll need all that mana very often. The obvious counterpoint here are the x spells, but I'd urge caution on keeping too many of those too. Unless you're ending the game with a final enormous Torment of Hailfire, these types of effects can fall squarely under the "feels bad" category, or at least that's my experience. If you do want to keep them as wincons, you probably want even more cards like Ghast to improve consistency in reaching that goal. For somewhat similar reasons, I'd also consider cutting Dark Ritual
and Culling the Weak. Turbo-ing out your oppressive commander is exactly the kind of play pattern that earned the recent commander bans their new status. If the other players at the table feel like they have time to prepare potential answers to Tergrid, I think people will be much happier to play with you. And if you feel you need more mana and a way to sac guys you want in the yard, Ashnod's Altar and Phyrexian Altar are always an option. In terms of draw, I like engines that play off your deck's existing themes like Waste Not, Geth's Grimoire, Grim Haruspex, Harvester of Souls, etc. as opposed to once a turn effects like Dark Confidant or Phyrexian Arena. They may not always be more efficient but they're certainly more interesting. Necrodominance is an option I'd be careful with though since it has some anti-synergy with self-reanimator strategies. I like the idea of Deathgreeter to recoup some of the life loss from symmetrical pox effects and to benefit from mass sacrifice. I just think some of the previously mentioned options at two mana do the job better. Similarly, I feel that Osseous Sticktwister will accomplish less than some similar cards in the deck since your opponents are free to choose the life loss in a format that offers them plenty of life to spare. If you were going for a more explicit life drain strategy, I think the card could pair nicely with other 8rack staples. Unstoppable Slasher is another card that is only good if you're focused on dropping life totals quickly, and with no obvious ways to guarantee the damage gets through, I don't see this guy as being too impactful. The final card I'll mention is Mithril Coat. It makes sense on paper to protect your commander when you know it's going to get targeted. However, Tergrid is so feared at many tables that she's likely to get targeted and removed before you even have the spare mana to equip her. For this reason, I'd prioritize cheaper protection like Boots/Greaves. You could even try one of the many instants and auras that offer a one-time reanimation effect since those will also protect against your own sacrifice effects where equipment will not.
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