Deck update
Skelasoldier, 13 years ago
-2 Lead the Stampede +2 Birthing Pod -2 Copperline Gorge +2 Hellrider -2 Gutter Grime +2 Blasphemous ActJoin the discussion
l2lion, 13 years ago
http://forums.mtgsalvation.com/showthread.php?p=8087347#post8087347guer0, 13 years ago
I've added some cards to the Mainboard, such as BOPs and Gavony Township I've added the Sideboard as well, following what Twosocks42 said: Dissipates, Negates and Mana Leaks to prevent Wrath of God, Damnation or whatever. Curse of Exhaustion is really useful and prevents the oppo to use Snapcaster Mage, since he can't cast another spell (Flashback effects says "cast", doesn't it?). Still thinking about adding it to the mainboard, but I wouldn't know what to remove. Any suggestions?theultrasphinx, 13 years ago
kicked garruk to the curb. really just didn't want to buy one.change
jehrad, 13 years ago
bought a dark ascension fatpack and made a few changes. i added Grimgrin, Corpse-Born for the combo with Diregraf Captain which is absolutely insane, Havengul Lich for cheap resurrections, and another Increasing Ambition to hopefully get the combo out quicker. i dropped the two Abattoir Ghoul and a Zombie Goliath. the ghouls are good, but just didnt really belong in this deck. and the goliath would be better in a black/green. please comment with any tips or advice! thanks!Does This Ever Stop Changing?
Twosocks42, 13 years ago
No. Evolution is what leads to improvement. :)
Anyway, more changes, and the play testing has been absolutely fantastic. Win con pops up very quickly, and the board gets nailed down much earlier.
Changes from before:
Took out Oblivion Ring. Going to focus on bouncing, not exiling.
Took out Fiend Hunter. Same reason, less focus on exiling.
Moved Dissipate to sideboard. Went with cheaper creature counter, and put less emphasis on exile. In sideboard to deal with nasty decks with flashback or planeswalkers, yuck.
Moved Disperse to sideboard. Have 7 one mana drop creature removers, don't need this in the primary set up. However, sided for those decks whose focus is not aggro.
Took out Grand Abolishers. Did not do much for me, made casting spells on my turn unplayable, and went with Curse of Exhaustion, but it never made all that much difference. Need space for other functionary creatures.
Took out Stonehorn Dignitary. He took until turn four to get out, and AT LEAST turn 5 to make use of with Venser, if he even made it to that- and while preventing attacks, became a lightning rod for creature hate. For four mana, I could have just wiped the field. Things are running more smoothly without him.
Returned AEther Adept. Putting the focus back on creature bounce, and she does it well. Combined with Venser, she can make you want to rip your hair out.
Added Unsummon. Another 1 mana creature bouncer, to support Vapor Snag.
Added Treasure Mage. It retrieves my one copy of knowledge pool, and is a creature on the field to help with blocking or attacking. Makes it like I have more knowledge pools, without having to put more of a 6 mana cost card in my deck. Less likely to get a dead card in my hand.
Added Sphere of the Suns. This is really making a huge difference. I see one by turn two about... 50% of the time? And even if not turn two, usually not long thereafter. Often, if I don't one, I get a good land flush anyhow. This helps speed up curse output and lessens the likelihood that I get totally boned for lands. I have seen an incredible improvement from this card.
Added Knowledge Pool. This with Curse of Exhaustion is a total lockdown, and it gets more cards on the field. I get a some choice in what to cast, even if it is a bit of a pain to work around. It just works great.
Added Buried Ruins. Having one artifact is fragile. It could get discarded from my hand, or milled out. Using the lands to retrieve it helps, I actually had to do this once during a play test. It should rarely be necessary, but acts as a just in case solution.
Moved Day of Judgment to mainboard. I am finding that with bouncing around until a field and/or curse can be laid, a DOJ really helps clean situations up. It also wipes the board clean post lockdown, which enables assured victory.
The sideboard:
Negate- swaps with Psychic Barrier typically, acts a non-creature spell counter, for decks with bad enchantments/curses, artifacts like Shrine of Burning Rage control, or planewalkers.
Celestial Purge- Mainly here for the problem planeswalker, though I might switch a couple in to deal with decks utilizing Geralf's Messenger, to get around the ETB effect (repeated Vapor Snag is a bad idea 0_o). Typically switched with Vapor Snag.
Disperse- Exchangeable with Unsummon, this is for decks with less creature focus, and more planeswalkers or hard to handle artifacts.
Dissipate- A hard counter to get rid of cards for good. Can go in for Psychic Barrier, or if the deck is nearly a pure planeswalker mess, go in for Day of Judgment.
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All together, much better functioning, more consistent, and faster. Knowledge pool is not required to win, but it makes a hell of a lot of difference. I have one in play testing by keep a clear field (dissipation field and Curse of E) and chipping away at the life. All in all, I feel really good about this.
Thoughts? Comments? Love it, give it a +1. Even if you don't love it, you should hit the +1 button anyhow. :D~
Thisismyusername, 13 years ago
Version 1.1: Dropped True conviction, Bonds of faith, Silver inlaid dagger, and a 2 fiend hunters, Gideons Lawkeeper. Added 1 Honor of the Pure Added 2 Champions of the Parish Added 4 Loyal Cathars Added 4 Geist-Honored Monks to the sidedeck Added 2 Mirran Crusader Added 4 Gather the townsfolk to the sidedeck Added 4 Angelic Overseerpantera, 13 years ago
took out stonehorn dignatary and reclaim put in gtaher the townsfolk, increasing devotion and honor of the pure... i figured the token human element would help this deck for 3 reasons. 1) blockers that can die so my stronger guys can attack. 2) if they die when unruly mobs out then i can get some counters on that card. 3) if get overrun and have all those creatures out then i should be sitting pretty i would think but any ideas are more than welcomeHex Parasite
swamp_water, 13 years ago
Added the Hex Parasite because it's instant speed undying counter removal before combat damage resolves.Kasseem, 13 years ago
So I found Reins of Power in my collection and figured this would give me another win condition.
Beast Within is also a new addition to help kill anything that the fog spells can't deal with.
Mander, 13 years ago
What do you guys think, should I have a Mikaeus, the Unhallowed in the deck, or a Grave Titan? Grave Titan plus Undying Evil makes for a great combo, but Mikaeus is also very handy. I'm having troubles deciding.Wolf_mann, 13 years ago
took out champion in favor of accorder paladins. which are much less worthless late game.JamesKrell, 13 years ago
So, I've balanced my deck better. I've lowered the lands to 34. Lowered the creature count to 37 and added other cards that build well around this deck. These include some tutors so I can get the right dragons at the right time. I also added a lot of mana-ramp. A lot of my cards are either expensive and/or build well on top of extra mana. I'm still looking for a good way to get my creatures from the graveyard to my hand or the battlefield.Undying Evil
MitchellSocks, 13 years ago
So, I got a suggestion to add Undying Evil. It seems like it will really work, can't wait to test it!burritotaster, 13 years ago
decided to drop blue because i discovered a charming new hyrexia sell that did the same thing, only better-erUpdates
joemoral2000, 13 years ago
Changed this A LOT. Added swords of body and mind for combo with Phyrexian Crusader. Added a Gravecrawler. Added Cabal Therapy (flashback combo with gravecrawlers) and Distress for more control. Like the feel of this deck. More competitive. Thoughts?Playtest updates
Sayt, 13 years ago
General updates, a proper name, and corrected the playset to modern.Update #6
The Messian, 13 years ago
Swapped the Tragic Slips with Dismember.Ku, 13 years ago
Removed: Moldervine Cloak, Zombie Infestation, Disentomb, , Civilized Scholar Flip, Forbidden Alchemy, Cellar Door
Added: Stinkweed Imp, Golgari Grave-Troll, 2 Golgari Brownscale, 2 Shambling Shell
An things change
Surllio, 13 years ago
Slight Facelift here. I thought it needed some combo ability as well, so here is what happened.
While scanning over the black cards I came across Unburial Rites, which would work great with Faithless Looting which sat on my maybe cards. I thought it would be great if I had the ability to play it turn 3/4, but I didn't run white. But a splash of white, some Sphere of the Suns and suddenly, I have another way to get dragons out cheap and fast. The increase in artifacts made me want to switch out Shock for Galvanic Blast for obvious reasons. Which lead to more Moltensteel Dragons and more Steel Hellkites.
Still not a FNM deck, but certainly should be fun to play. Hopefully I will get to test run it proper in about a week.