Enchantment Voltron Commanders
Posted on Dec. 19, 2018, 1:19 p.m. by ZendikariWol
First of all, it doesn't need to be voltron. I can go wide with enchanted creatures too. Still, I want to make an enchantment voltron deck but I don't know which commander I want to use. Here's who I'm considering so far:
Of course, new additions are welcome if you can make a convincing claim for them, but note that I play in a fairly noncompetitive meta, so decks that want to win immediately and shut out all interaction are off limits.
Vaevictis Asmadi, the Dire would be a serious color-pie bending choice, but you could make it work for voltron. You can run less removal since your commander would be the removal while doing damage, and your backup plan, which you'd already wanting to be doing, would be making tokens and going wide.
As far as the commanders you've listed, I'd say Tuvasa, Ruhan, or the Tana/Ishai combo would be the most voltron choices. Estrid, as a PW can't be voltron, but with enough token doubling effects she can go wide pretty quick.
December 19, 2018 1:28 p.m.
December 19, 2018 1:37 p.m.
Uril, the Miststalker and Rafiq of the Many are a little too conventional for me, and a lot too cEDH. It's not that I hate competitive, but the two can often lead to no interaction, and therefore little fun.
December 19, 2018 1:43 p.m.
You're right, FormerBalloon.
Storm Crow is probably too broken, isn't it. I'd get targeted immediately.
December 19, 2018 1:50 p.m.
December 19, 2018 1:52 p.m.
My personal favourite voltron commander is Karona, False God.
Karona's an interesting little card whose commander damage can quickly get out of control. In a 4 person pod, even without any auras, she can deal 20 to 36 commander damage right off the bat. She's in 5 colours, so you have access to every card ever printed. From a Johnny point of view, she presents fun deckbuilding challenges, such as "how do I not lose to my own commander damage?" From a table-politics stance, she allows players to form alliances to take out threatening opponents through multiple players utilizing her commander damage.
Is she a great card? Not particularly, but she is a whole lot of fun to brew with and play.
Edit: Seems FormerBalloon beat me to the punch!
December 19, 2018 1:56 p.m. Edited.
honestly Zur the Enchanter is unmatched for this, i know he isnt green but he is just too strong
Karametra, God of Harvests + all the enchantress for draw and karametra triggers can work too,especially since she herself is an enchantment
December 19, 2018 2:03 p.m.
I have enough political decks as it is, Karona, False God isn't the best fit for me rn.
I was considering Zur the Enchanter but I'm 80% sure I'd just get hated out of the game.
Karametra, God of Harvests seems like a lot of fun. But I'd probably want something more creature-based to make the best use of her ability.
Daxos the Returned is something I've wanted to brew for a while, but as a mono-enchantment deck. Not the voltron for me.
December 19, 2018 2:18 p.m.
A choice that is a little more unconventional, but you might consider for stoking the creative juices, is Valduk, Keeper of the Flame. He's a tough sell, being mono-red, and he's more aura and equipment focused, but he does provide a different option that you can get creative with. And there are plenty of red enchantment auras you can run with him. And you don't have to deal combat damage to get the tokens, so you can choose when you want to be aggressive. The tokens make great fodder for cards like Goblin Bombardment, Ashnod's Altar, etc.
At any rate, he's worth a look, if for no other reason than to shake things up a bit.
December 19, 2018 6:37 p.m.
December 19, 2018 6:57 p.m.
Valduk, Keeper of the Flame seems like a lot of fun, but in mono-red you can't really do enchantress. That and I wanna have 3+ colors.
Doran, the Siege Tower is once again, fun, but not a particularly great enchantress.
Can anyone comment on one of the ones I'm already considering, other than untraceablez?
December 19, 2018 8:12 p.m.
i like Tuvasa the Sunlit for multiple reasons:
combines well with the above as well as Argothian Enchantress and all the other enchantress cards, and gets bigger not just from auras but value cards like Rhystic Study, Land Tax, Aura of Silence, Exploration and City of Solitude
is a new commander which hasn't seen much play but has multiple interesting and powerful enchantments
December 19, 2018 9:28 p.m.
Narset, Enlightened Master... Strike them down with all your hatred, and your journey towards the dark side will be complete!
December 19, 2018 10:54 p.m.
Wow... all right. Update time. Upon further review, my choices have been limited to:
Narset, Enlightened Master: WHAT A TOPDECK!!
Tuvasa the Sunlit: Tuvasa + Unblockable = Profit
Zurgo Helmsmasher: I don't wanna blooock!
December 19, 2018 11:21 p.m.
Hey, out of the choices in the topic I would choose Tuvasa.
She's an Enchantress and a body you want to enchant. One of the problems with Auras is you can get 2 for 1 by an opponent. Since Tuvasa lets you draw a card when casting the first Aura per turn this is helpful because at least you got a card out of the Aura.
Another nice aspect of Tuvasa is she counts for all enchantments you control not just Auras she enchanted with. Tuvasa is green, lets you play all the other green Enchantesses and Sterling Grove.
December 20, 2018 1:48 a.m.
Tuvasa represents the most "Enchantressy" of enchantresses, as she has both of the classic enchantress abilities on her.
Uril is a killer Voltron commander and would probs be my second pick.
I had a Daxos deck, but it never could click right it seemed, and was dismantled as soon as Tuvasa came out.
December 20, 2018 5:31 a.m.
Where be my Sigarda, Host of Herons, slap an umbra armor on her and she's glued to your board.
December 20, 2018 6:36 a.m.
I have a Tuvasa the Sunlit build as well, and I am really happy with it. Card draw on a Commander is a great benefit, and by the time other enchantresses hit the board, she really takes off.
December 20, 2018 7:15 a.m.
I second Sigarda, here is my build for her.
Commander / EDH
SCORE: 3 | 10 COMMENTS | 226 VIEWS | IN 2 FOLDERS
December 20, 2018 9:48 a.m.
December 20, 2018 5:21 p.m.
I third Sigarda, I love playing her (then again she is my first and only Voltron deck) for the following reasons:
The complete disdain that people in my meta (including REALLY good players) who clock that its Sigarda and go "meh, there is better options out there"
The look on their faces when after 6 turns she has turned into a 14/14 evasive, hexproof, non-sacrificable, vigilant, lifelinking, indestructible and double-striking angel of death (which has happened on quite a few occasions) and they realise that unless they top-deck a cyclonic rift within 3 turns they are all going to be very dead (and that is without Commander damage - which I have to bring up beforehand as Sigarda is so effective that we normally all agree that I have a "moral" victory of killing everyone with Commander damage - and then carrying on the game till its denouement)
Sigarda's ability to either go the aura or equipment route. I prefer aura and enchantments due to the awesome card draw through enchantresses and the impact that a well-time replenish can have on getting ALL your aura's back on the battlefield in one go, totally changing the complexion of the game (this has LITERALLY happened on more than one occasion)
4, Her sheer and utter stickabilty. I have played over 15 games with her so far (she's a new deck) and due to auras and equipment on her she has survived Cyclonic Rifts, Wraths of multiple types and everything else that my opponents have thrown at her. I havent won all my games by any stretch, but she has won more than she has lost, and even more importantly (to me) everyone likes Sigarda as a deck.
January 8, 2019 4:57 p.m.
Really? Doesn't Sigarda ever get non-interactive? It seems like there's little way to remove Sigarda and that sort of lack of interactability is a big nono in my group.