Sideboard


Maybeboard


Improv is the name of the deck!

A package of cheap, efficient artifacts to start our game off and fuel the Improvise spells:

-Heart of Kiran is a staple artifact and synergizes well with the Planeswalkers, Scrapheap, and Pia

-Pacification array could easily be another different artifact, but i like the option of tapping down big green gearhulks, other HoK, or any artifact in the mirror.

-Renegade map enters tapped, which is the worst thing i can say, but it activates revolt and can get us that missing land for RR or BB.

-Servo Schematic gives us two artifacts for 2 and synergizes very well with our Tezzeret's Touch for even more tokens during recursion.

-Cultivator's Caravan and Aethersphere Harvester are test slots right now and usually come out game two but you can see their usefulness but a bit high on curve for what this deck wants to be doing.

Next, a suite of control just to deal with threats and keep our opponent off guard:

-Metallic Rebuke is silly with cheap blockers such as servos and a single blue source open ending your turn.

-Unlicensed Disintegration is one of the best removal spells in the format with its extra damage we almost always activate

-Fatal push is just bonkers

A few planeswalkers really help fuel the mid game if we dont draw an improvise spell, while the lone Enchantment really makes our early plays meaningful.

-Tezzeret the Schemer fuels us in alot of ways. He gives us a manarock for not only improvising, but the colored part of those spells and another target for his "Touch"

-Chandra, Torch of Defiance is some pretty sweet red ramp at face value. Turn four Chandra +1 Heart of Kiran is a nightmare for anyone not perfectly on curve.

-Tezzeret's Touch is kind of the namesake of this deck. I played Ensoul artifact in standard when i first started taking magic seriously, and this card is the first time since then that the essence has been captured. The recursion aspect is great, especially if were low on cards in hand.

Improvise/creatures:

-Herald of Anguish can come down turn 4 which is immensely crippling game one with the discard effect on play or draw.

-Bastion Inventor is playable turn 3 and shuts down any aggro strategy. It's resilience makes it sneaky late game.

-Maverick Thopterist creates more targets for Tezy's Touch, more improvise fuel, and is a decent body.

-Pia Nalaar is some great flavor here. She gives us another artifact, flyer, and comes down after HoK to crew. Her other affects make her invaluable even post sideboard.

-Scrapheap Scrounger has proven itself as an undercosted beater and crews HoK, with recursion.

Landbase:

-Inventor's fair and Evolving Wilds both have upside, but might be better as a basic.

-Aether Hub is perfect fixing and helps fuel Aethersphere Harvester game 1.

-Spire of Industry is the best land fixing in standard as far as im concerned. Fits perfectly here.

Consensus:

I believe the balance of artifacts to improvise spells is crucial and may take some tweaking. Im working towards a deck that can morph between midrange-aggro or control. The sideboard reflects this. Im torn also, about making a deck to abuse Inspiring Statuary instead of cards that already improvise. The maybe board is chock full of budget aggro and control options, but striking that balance is tough and knowing your meta will lead to stronger game one outcomes.

Help/feedback:

Im looking to make this deck stronger game one and make it more transformative post sideboard into either aggro(Merchant's Dockhand, Bomat Courier, Built to Smash) or control(Lost Legacy, Negate, and Ruinous Path). I'm also open to input on lands, such as Blighted Cataract or basics versus specialty nonbasics.

Endstep:This deck is going to be my toolbox moving forward. Most cards survive rotation but i would like to have the ability to run this deck in Frontier with a better land base and Scissors.

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Date added 7 years
Last updated 7 years
Exclude colors WG
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 2 Mythic Rares

19 - 8 Rares

19 - 0 Uncommons

8 - 5 Commons

Cards 60
Avg. CMC 3.03
Tokens Emblem Chandra, Torch of Defiance, Emblem Ob Nixilis Reignited, Emblem Tezzeret the Schemer, Etherium Cell, Servo 1/1 C, Thopter 1/1 C
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