MilleoPlasm
Commander / EDH
SCORE: 4 | 2104 VIEWS | IN 2 FOLDERS
Commander Legends: Battle for Baldur's Gate —July 30, 2022
Making a significant change in strategy here to stop trying to mill my opponents and focus on filling my own graveyard. Too often the cards in my opponents' graveyards aren't worthy of reanimating and splitting this deck's focus between milling opponents to death and filling my own yard to reanimate deadly things with Mimeo has it doing a weaker job of both of those strategies. So let's swap things up to fill my own yard with great reanimation targets for Mimeo and my other reanimate spells. You'll notice a lot of spells that allow me to draw cards and then discard something, helping me fill my graveyard with big creatures to reanimate.
Added
- Unravel the Aether - Going with this instead of Nature's Claim to help deal with indestructible things and decks that can recur things from their graveyard.
- Grisly Salvage - Card advantage that also helps me fill my graveyard.
- Whispering Madness - Card advantage that also helps me fill my graveyard.
- Thirst for Meaning - Card advantage that also helps me fill my graveyard.
- Thirst for Discovery - Card advantage that also helps me fill my graveyard.
- Thirst for Knowledge - Card advantage that also helps me fill my graveyard.
- Tainted Indulgence - Card advantage that also helps me fill my graveyard.
- Chart a Course - Card advantage that also helps me fill my graveyard.
- Frantic Search - Card selection that also helps me fill my graveyard.
- Mystic Remora - More card advantage, please.
- Fierce Guardianship - The most important job for my counterspells is to protect Mimeo. Doing it for free when he's in play is great.
- An Offer You Can't Refuse - Reducing mana value of counterspells so it's easier to keep the mana open to protect Mimeo.
- Stubborn Denial - Reducing mana value of counterspells.
- Damnation - Reducing the mana value of board wipes.
- Toxic Deluge - Reducing the mana value of board wipes.
- Assassin's Trophy - Reducing the mana value of removal.
- Skull Prophet - Mana dork who can also add to my graveyard.
- Victimize - More recursion.
- Living Death - More recursion - this one as a potential win condition.
- Body Double - More recursion, kind of.
- Nezahal, Primal Tide - Big body and nice reanimation target.
- Champion of Wits - Card advantage/selection that also helps me fill my graveyard and can be Eternalized from the graveyard.
- Consecrated Sphinx - Card advantage and great reanimation target.
- Pathbreaker Ibex - Great reanimation target that can buff my creatures/commander for a lethal trample attack.
- Titanoth Rex - A big body that's great as a second target with Mimeo. But he also has cycling, to help me put him in the graveyard and when I cycle him, I can put a trample counter on something else. This guy's so good in Mimeo.
- Jodah's Avenger - Great reanimation target with Mimeo, giving him double strike for instant commander death, especially if I also give him shadow to make him virtually unblockable.
- Blighted Agent - Super rude but great reanimation target for Mimeo, letting me make a big, unblockable infect creature.
- Polluted Delta - Help solve colour issues.
- Misty Rainforest - Help solve colour issues.
- Takenuma, Abandoned Mire - Black mana source that can add cards to my graveyard.
- Shizo, Death's Storehouse - Black mana source that can grant near unblockability to Mimeo.
- Boseiju, Who Endures - Green mana source that can serve as removal, when needed.
- Verdant Catacombs - Help solve colour issues.
- Yavimaya, Cradle of Growth - Solves all my green mana concerns.
Removed
- Nature's Claim - For 1 more mana, swapping for Unravel the Aether that shuffles the offending artifact or enchantment away.
- Mind Grind - Removing things that focus on milling my opponents.
- Keening Stone - Removing things that focus on milling my opponents. Also, this is a huuuge mana investment to cast and activate.
- Maddening Cacophony - Removing things that focus on milling my opponents.
- Traumatize - Removing things that focus on milling my opponents.
- Fractured Sanity - Removing things that focus on milling my opponents.
- Mindcrank - Removing things that focus on milling my opponents.
- Into the Story - Removing things that depend on my opponents having cards in their graveyard.
- Drown in Dreams - Removing things that focus on milling my opponents.
- Thassa, God of the Sea - Good card but I have to make room.
- Counterspell - is sometimes tough to hold up. Free is better.
- Disallow - Reducing mana value of counterspells.
- Voidslime - Reducing mana value of counterspells.
- Life's Finale - Reducing the mana value of board wipes.
- Casualties of War - Reducing the mana value of board wipes.
- Sultai Charm - Reducing the mana value of removal.
- Ruin Crab - Removing things that focus on milling my opponents.
- Maelstrom Pulse - Eew, Sorcery-speed.
- Shadow Kin - Removing things that focus on milling my opponents.
- Fauna Shaman - One of the cuts I'm more on the fence about. But I'm trying to go all-in on drawing and discarding to fill my graveyard, rather than tutoring up the specific card I want... but then it's stuck in my hand until something else lets me discard it.
- Bruvac the Grandiloquent - Removing things that focus on milling my opponents.
- Guardian Project - Great card, but I'm going for more of a draw/discard approach to most of my card advantage. Plus, I'm casting fewer creatures but more impactful creatures with this build, so there are fewer triggers for Guardian Project.
- Phenax, God of Deception - Removing things that focus on milling my opponents.
- Nemesis of Reason - Removing things that focus on milling my opponents.
- Jarad, Golgari Lich Lord - He's great! But I have to make room for fun new things.
- Guiltfeeder - Removing things that depend on my opponents having cards in their graveyard.
- Duskmantle Guildmage - Removing things that focus on milling my opponents.
- Darkwater Catacombs - I don't love that I have to put mana into this to get mana out, so I'm swapping it for something that doesn't need that.
- Island
- 2x Swamp
- 3x Forest