I'll start off with the concept behind this deck.Black is mainly used to have quick drop creatures with deathtouch, easy for the opponent to kill but will wipe out anything they come across.Most of the black spells are meant to either destroy the target creature instantly or bolster your ranks (like Necromantic Selection or Army of the Damned). I've also used it to put some creatures in there with nice effects like Lord of the Void and Erebos, God of the DeadSo, black is to distract the opponent and cause a bit of a ruckus with the deathtouch and destroy target x.

The function of white in this deck is to get some flyers and powerful/hard to kill creatures out there. While you clear the battlefield with deathtouch, these big guys are supposed to hit the opponent's life. The white spells are purely to gain life, and although the black part of this deck doesn't have the player sacrifice life, I still thought it would be good to future-proof.

Athreos' role here is to cause a problem, his superlow casting cost makes it easy to keep bringing him back with the really annoying ability of making the player choose between keeping the creatures they kill dead or losing 3 life.Doesn't seem like much, but the more of those cheap, deathouchy black creatures they kill the more they're going to want to pay life to keep them off the field.

The artifacts I've put in this deck are really to pad it out for now, but I like the balance. Quicksilver amulet will let you get the poweful white creatures out in a hurry.

It's a prototype, so I'm open to any and all suggestions and criticism!

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