Hangarback Walker
An artifact creature that scales with the mana spent or through it's activated ability. Essentially I see this as Atog food that can either become an Atog buffet or a bunch of fliers we can use to slowly whittle our opponent's life totals down with.
Gilded Goose
A one drop that creates an artifact token when it enters and can keep pumping them out with leftover mana is already quite interesting, however the many options the card gives is what pushes it over the top. The food token itself can either be used for life in a pinch, mana to accelerate or even Atog food. Plus the flying body can be utilized with equipment later on in the game!
Thraben Inspector
Another one drop that creates a token. While not nearly as good long term as Gilded Goose I still think playing an early body that creates an artifact token is nice. I also like the fact that it gives the option to crack the clue on turn two if you have nothing else.
Dockside Extortionist
An early creature with the potential to make treasure tokens whose value greatly scales the further the game progresses? Sounds dope to me!
Gleaming Barrier
Essentially I see this as just two Atog sacrifices, but I suppose that the early 0/4 could be useful as well as the treasure it provides upon death.
Goblin Kaboomist
Making a token every upkeep is nice, but drawing this late into the game would definitely suck as it isn't super impactful or good. If I end up going with a looting sub-theme this card looks more promising as I could throw it away if drawn later.
Flamewright
Honestly not a fan of this card as you have to spend mana making the tokens and they can't even attack due to them being defenders. The mana cost is also a bit hard to cast on turn two.
Loyal Apprentice
I am very on the fence whether this card is good or bad. On on hand it has haste, so if no one has played any early creatures I can get some nice damage but on the other hand the ability is situational. My commander will be 5 mana so it won't activate for a while and running something consistent might just end up accruing more value.
Myr Sire
I think the card is just a worse Servo Schematic in every way, but this is a creature so maybe that counts for something?
Myrsmith
As of yet I am unsure of the amount of artifact cards will make it into the deck, but I think it will be enough to get decent use of this card. The main reason it is on here is because one mana for one token is the same pace as goblins.
Captain Lannery Storm
I think this creature is quite good as it has haste and when it attacks it creates a treasure token; effectively ramping us while applying pressure. I also enjoy that it can sacrifice these tokens for temporary boosts to it's power (very similar to the Atogs).
Feldon of the Third Path
This creature doesn't make tokens that stick to the board so that kinda sucks, however with the reanimation sub-theme I am planning I think he could be good. Essentially he'd be a temporary reanimate on a stick, but I don't know if just that one selling point makes him good enough.
Ruthless Knave
This creature would mostly be used for the powerful effect to turn one creature (most likely an artifact token) into two treasures, but I am unsure if that effect is worth three mana. There is also his other effect of sacrificing three treasures to draw a card which seems decent in certain scenarios. Really on the fence about this one as well.
Sai, Master Thopterist
Good card, but I don't know how many non-token artifacts I will end up running. I believe this card to be infinitely better than Myrsmith as it creates fliers I don't have to pay for as well as have the secondary ability to sacrifice artifacts for cards if I need that.
Savvy Hunter
This card has a similar unction to Captain Lannery Storm, but I think it is unfortunately much weaker as food isn't as good as treasure and the inability to temporarily buff itself makes it less likely to do well in combat.
Tireless Tracker
This card is nice as making a clue token for every land drop almost ensures a token per turn and it also gives an outlet to spend any extra mana through. Also his second ability of getting a +1/+1 counter works no matter what sacrifices the token, so even feeding the Atogs will boost him. The card again gets even better with fetchlands which I intend to invest in sometime soon.
Myriad Construct
This card seems promising as we could either pay four cast something like Shadow Rift on it, cause it to explode into four artifact tokens or we could kick it and do the same thing to get an absurd amount of artifact tokens! The issue comes with having to spend a lot of mana as well as a spell on it for this effect. It is because of that that I'm a bit iffy on the card.
Gluttonous Troll
I think this card is more bad than good, but to it's merit it is a creature with trample, a decent body and it makes three artifact tokens when it enters. It's secondary ability is quite bad (literally just worse than the Atogs), so there isn't much to say there.
Pia and Kiran Nalaar
I think this creature is pretty good as it creates two thopters as well as offers a way to convert mana and artifacts into damage if combat isn't working out very well. Overall I think it is solid.
Pitiless Plunderer
I like this card much more than Ruthless Knave because does a similar effect of turning creatures into treasures. This card can virtually turns one artifact creature into a two course meal for the Atogs for free. However, it could also be used to just turn your artifact creatures into mana if necessary! I think this is good.
Urza, Lord High Artificer
I'm pretty sure I will not be running Urza, but I think him making a beefy construct token to help with combat as well as turning our artifact tokens into mana rocks is worthy of a mention. While it is powerful it is expensive money wise and I don't think an Atog deck could fully utilize it lmao.
Whirler Rogue
I think this card is just as good as Pia and Kiran Nalaar if not better. It also creates two thopters when it enters, but instead of converting artifacts and mana into damage you can tap two artifacts to make a creature unblockable. I think this would allow much more damage while being virtually a mana-free investment.
Rapacious Dragon
Continuing with the trend of cards that are probably better than previously mentioned ones is Rapacious Dragon. I think it is a bit better than Gluttonous Troll as it has flying and creates two treasures. However, both of these cards are kinda ehh and I don't know if they are worth running at all.
Brudiclad, Telchor Engineer
While it is a powerful commander and creates a token every turn, I don't really have any great targets for it. I am mainly focused on amount of tokens less so than the quality of my tokens themselves. Due to this I think Brudiclad wouldn't fit and would just be bad.
Thopter Assembly
I wouldn't run this card unless it was specifically for the combo it has with Time Sieve which allows for infinite turns as long as you can replay Thopter Assembly every turn. I think this would make a good looting target for potential reanimation to combo off with if necessary.
Wurmcoil Engine
This card falls into the same category as Brudiclad for me. I recognize that it is good, even especially in combat, but I think more tokens again is better. I'm unsure how to evaluate this card with this strategy.
Myr Battlesphere
I like this better than wurmcoil as it is seven mana for five seperate artifact creatures. I also like how this card interacts with combat which along with our Atogs and equipments should make combat even more difficult for opponents to deal with.