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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target (creature, player or planeswalker).
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Flarhoon13 on Saskia keeps hitting
2 weeks ago
Fifth loss in a row with this deck was one where I could have won if I had seen the line. Instead, Saskia lost a very, very close one to Dave infecting me with a Phyrexian Swarmlord after a Putrefax put me to 5 poison counters. Saskia managed to kill The Ur-Dragon player, Harrison, who had won the previous game this evening with Kykar, Wind's Fury and an infinite Grapeshot. I put the wrong card under a Spinerock Knoll: Tymna the Weaver *f-etch* instead of an Utter End, which I could have used to remove a Phyrexian Swarmlord instead of dying to poison damage. Still, I could have won. I cast a Headliner Scarlett with two opponents. Either one had enough to kill me on the crack back. I cast a Tyranid Invasion pre-combat in order to get two 3/3 tokens, rather than one token post-combat. Either way, I didn't have enough blockers to survive. I drew with Tymna the Weaver *f-etch* and I'm not entirely sure what card it was but I died holding a game winning card in hand... Casting a Naya Charm to tap down David's board in his combat step instead of the Tyranid Invasion on my last turn would have let me survive and take out the remaining player. Taking out David instead of Jesse might have gotten me the win, too, since I had gained a ton of life via a turn 2 Serra Ascendant to possibly survive another massive Horde of Notions elemental army attack.
Flarhoon13 on Hey Macleod, Get offa my ewe! (Angus Mackenzie)
2 weeks ago
Angus lost another long game to Kykar, Wind's Fury, who killed us with Underworld Breach (baiting away my Perplexing Chimera with Narset, Enlightened Exile) Frantic Searching 20 times into Isochron Scepter imprinting Dramatic Reversal, with a Sol Ring for an infinite storm count and enough Grapeshots to kill us all. I would have been able to kill Harrison with my Uyo, Silent Prophet, which had 10 counters from Jesse's Orzhov Advokist but Jesse sent a sorcery speed Generous Gift at Uyo. Gluntch, the Bestower giveth, and he taketh away.
I had extended the game with a Cyclonic Rift and a Sublime Exhalation into a Faith's Reward but I died holding an Enchanted Evening I never drew a use for.
Andramalech on Storm, Force Of Nature | WIP
2 months ago
Gonna drop some love for you early because I've seen what else you build, and I knew someone would inevitably make a long-term build list. I'm so looking forward to commentary as new cards are released, etc. because this commander is rightfully going to explode. Good luck! +1 because game recognize game, playa.
Right off the bat I've gotta do diligence and recommend Grapeshot, Weather the Storm, Lightning Bolt, Royal Treatment, Manamorphose, Rite of Flame, and Braid of Fire.
Edit: After checking out the full parameters of your list, I think it's splitting hairs the way I made suggestions; this deck could go SO MANY ways. But I really like what you've done! Let me know if you make any substantial changes, I'd love to hear how it does. Best of luck.
capwner on Clockwork Black
5 months ago
Squee_Spirit_Guide Man I haven't thought about that Heartless combo in forever, I tried building that in modern aaaages ago with Infernal Tutor and Spoils of the Vault to dig for the combo cards. Also Grim Haruspex or Fecundity with Simian Spirit Guide and Grapeshot to kill since the Heartless Summoning will remove pretty much all the Blood Artist type pingers. The deck was pretty bad lol but it was fun when it worked.
TheOfficialCreator on Flubs, the Fool WIP
6 months ago
Avaricious Dragon, also you're missing Grapeshot. Storm-Kiln Artist is another potential addition.
PhotogenicParasympathetic on Card creation challenge
7 months ago
Idrix, Who Hastens the End
Legendary Creature - Demon
Spells can't be countered.
At the beginning of each end step, each player loses life equal to the number of spells they cast that turn. Then, each player whose turn it is loses 10 life, unless they cast 2 or more spells that turn. Then, each player whose turn it is not loses 5 life unless they cast a spell that turn.
6/6
"The elevator is going down."
Cards in his precon:
Bolt Bend
Expedite
Crimson Wisps
Reverberate
Stun
Overmaster
Grapeshot
Jeska's Will
Storm-Kiln Artist
Guttersnipe
Krark, the Thumbless
Make me a card named Brennan Lee Mulligan. (If you don't know who that is, I'm sorry).
draftdump69 on Traxos Combo
10 months ago
rona, herald of invasion works with retraction helix + mox amber. more emries + rona might make playing more mox ambers make more sense. If you're playing 4 emries, having 4 Mishra's Bauble would be a no-brainer.
Urza, Lord High Artificer might also be a solid addition, allows you to generate infinite mana regardless of whether or not you have mox amber.
Generally, thassa's oracle is better than labman. other wincon considerations are Bitter Ordeal, Cut / Ribbons, Grinding Station or Grapeshot.
that being said, playing 1x emrakul is probably the best wincon. it would allow you to loot infinitely until you get an infinite mana enabler.
another direction to go is Sleep-Cursed Faerie. It might not go infinite but it can probably bounce your opponents board with retraction helix if you have an urza in play.
wallisface on Mono Red Burnt Goblins
11 months ago
Some thoughts on the 2.0 version:
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for Grapeshot to be useful, you need to be reliably casting at least 5 spells a turn - I don’t see you reliably getting close to that and i’d suggest ditching it.
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Collateral Damage reads like a worse Rift Bolt.
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while Goblin Anarchomancer is good at spell-slinging, you currently don’t have enough density of cards to make use of it imo (remember it only reduces the cost of the non-coloured spell costs).
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Goblin Blast-Runner seems interesting, but it’s likely to only be useful for a single turn of the game, as without a sacrifice happening it’s not remotely threatening.
I think at the moment your deck feels like its trying to do too many things at once (aggro goblins, burn, storm), and you need to try and narrow down what you’re wanting it to be. Below are some example lists of established archetypes which have similarities to what your deck is emulating - it might give you some inspiration as to which direction/focus you want to take the deck.
And also some more janky/budget builds: