|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Common|
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Gorilla War Cry
Play Gorilla War Cry only during combat before blockers are declared.
Attacking creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.
Gorilla War Cry Discussion
2 months ago
Check, but I think I don't actually have Talisman of Hierarchy
Replace: read the bones -> Mind Stone
[Worldslayer] -> Arcbond
gorilla war cry -> Worn Powerstone
murderous spoils -> Murder
gilt leaf winnower -> Ravenous Chupacabra
Maybe archetype of courage -> Chief of the Scale
Kill: (need to kill 5, at 105 right now)
4 months ago
Psychotic Fury is great for this with your sunforger package. Card draw is hard to come by in boros and in my opinion useful cantrips are key to keeping tempo.
11 months ago
Update: I've taken another look at this deck, and I think it can still be improved. Also, a deck description wouldn't hurt; it would help others to know what you want out of this deck, and make it easier to help.
I'm gathering from this that the goal is to get small creatures with first strike pumped up, make them difficult to block, and then go in for as much damage as early as possible. If you really want to keep the Sulfur Elemental, I'd suggest adding either Crusade or Honor of the Pure. Crusade will help your opponent's white creatures as well (same as Sulfur Elemental), but it's the cheaper option, and contributes more to devotion for Iroas. I'd also highly recommend Porcelain Legionnaire, as it's a First Strike white creature like Boros Recruit, and also like Boros Recruit, it doesn't matter what mana you have available, just how much. It can also hit the field as early as turn 2, and it can get the boost from Sulfure Elemental and Crusade or Honor of the Pure. You could also probably get away with bumping down a couple more lands, it still seems like it's too much, especially for a deck in which the most expensive card has a CMC of 4.
For spell cards, you could use Demoralize or Gorilla War Cry to make creatures harder to block, and Gorilla War Cry gives a draw, too. Lose Calm can let you take over an opponent's creature, and give it menace, to get in some quick damage, and Invigorated Rampage would be a great card to boost attack power for one turn, and the Trample effect makes sure that boost doesn't go to waste.
I've actually been working on this for a bit, if you want to check out what I've been doing, here Help pls fix - Boros Menacing Champions. Feel free to grab some ideas from here or completely disregard it. I'd really recommend adding Crusade and Porcelain Legionnaire, they seem to help the deck quite a bit. I tried to keep everything fairly budget here.
2 years ago
That is not correct. It may affect Zada when she is attacking (because she's the only creature you have attacking), but it does so without targeting Zada.
This is important, as Zada's triggered ability explicitly requires the spell to have a single target, and that target to be Zada. Gorilla War Cry satisfies neither of those requirements.
To have a target (as per Zada's triggered ability), the spell must literally say 'target'. GWC does not contain that word, therefore it does not target. Some spells can affect a single permanent or player without targeting anything, like Dromoka's Gift, as the rules for Bolster simply says 'choose a creature' - if Dromoka's Gift was a red spell, in a Zada deck, then if you cast it and were able to choose Zada to bolster, you would not copy the spell and bolster all of your creatures.
This is also how a Progenitor Mimic can enter the battlefield as a copy of Inkwell Leviathan even though Inkwell Leviathan has Shroud and so can't be the target of spells or abilities. Progenitor Mimic chooses a creature, and does not target it, therefore it can choose the IL, and Shroud does not prevent that.
Another example, a player (A) has Aegis of the Gods in play, and another player (B) has Saskia the Unyielding enter the battlefield - player B is free to choose player A for Saskia, since player A's hexproof does not prevent Saskia choosing him, as choosing is not targeting.
It's one of the quirks of the way targeting, hexproof, and shroud works. But back to my original point - Gorilla War Cry does not target anything, ergo it does not trigger Zada's ability, ergo you draw a single card.
2 years ago
I'm confused as to how your storm count is getting high enough to kill people. Zada copies the spells that target her, the copies aren't cast. Spells with Storm are copied for each spell cast that turn.
So, if you have 10 creatures including Zada, Hedron Grinder on the field, and cast Crimson Wisps on her, it's copied for your other 9 creatures. If you then cast Grapeshot, it will only get copied once.
2 years ago
EternalEDH: In answer to your counter-questions:
I played a very similar deck to this for several months (probably a few hundred games overall). I know that Kuldotha Rebirth is good - but how often do you actually have it and an artifact in the first few turns (ie before you combo)? Is it only useful once you've already started comboing off?
My meta figured out how central Zada was to the deck a while ago. She simply never hit the field. She got countered at least 4 times per game. Playstyle protection is tricky when you're always the archenemy.
I don't play Gorilla War Cry because I usually just give everything trample, TBH. Perhaps it depends on meta. Also, how does it prevent decking yourself?
I'll admit that I misconstrued Firestorm, and thought you were trying to copy it off of Zada (which obviously doesn't work). Now that I see it's a win-con, it obviously gets better. I assume you use it post-combo, and you target all of your own creatures and your opponents' faces for lethal?
And I still don't understand how Seize the Day works for you. You may have four combat steps, but your creatures still only get to attack in one of them (beyond the original) since they have to tap to attack. I would love clarification on this because I want an excuse to stick it back in my version of the deck.
2 years ago
I like the deck! I've been playing a Zada list for a while now - I'd love if you could check it out (maybe you'll find something worth adding): Red Scare: Zada EDH
Couple quick questions:
What turn do you normally combo off? With no Swiftfoot Boots, how do you protect your commander? I find that my opponents learn my tricks and just nuke Zada on sight (or kill me before I get my critical mass of creatures). My variation of Zada tended to kill on T6 if an opponent didn't stop me, but it could be somewhat unstable and unpredictable.
Do you have enough artifacts to support Kuldotha Rebirth?
Why Gorilla War Cry? It doesn't combo with Zada, and it's (imo) a relatively weak card.
Firestorm does not work with Zada. To be clear, it's a fantastic card and great removal with lots of cards in hand, but Zada doesn't copy it unless X=1 (which would be bad). Unless I'm missing something?
You have two copies of Cathartic Reunion. I assume that's just a typo?
I haven't found Seize the Day to be very good (since you don't have vigilance, each creature can still only attack twice in total despite having many combat steps).
How do you deal recover after board wipes?
How many creatures do you normally have to control to combo off? I usually found it was around 5 (including Zada) but the number somewhat varied. Do you reach this number quickly?
3 years ago
These are the good card's which gives menace, AKA. unblockable. That's pretty awesome! You should include some!
Furthermore, you NEED swords and Jitte, since Yuan is often unblockable due to the horsemanship. I mean, how many creatures got horsemanship?
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