Disappearing Act


Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Disappearing Act


As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.72 Foil


Have (2) hosshughes , PTsmitty
Want (0)

Recent Decks

Load more

Disappearing Act Discussion

TheVectornaut on Flight of The Fatties

1 week ago

Jafjaf5, I was just testing Disappearing Act with the owls and forgot to take it out at some point. I had been using Mana Leak, but I might just remove the countermagic entirely. I don't really like countering spells myself. When I get the time, I'm actually going to rebuild this deck using some of the new Amonkhet block sphinxes. I might even foil it since I have so many foil sphinxes from trades already.

Jafjaf5 on Flight of The Fatties

1 week ago

I LOVE big air fatties. The Judge's Familiar is super evil and makes me sorry for people facing this deck. The big fatties are so big and fat it will be hard to outpace them. However, I have two suggestions. I do not understand why Disappearing Act is being run. There are not many etb triggers, and there are much better alteritives. My other suggestion is that Nykthos, Shrine to Nyx!! This deck could very easily pull of SUPER, 10 dollar budget deck if there were not a full playlet of those. I like simple mana bases because they don't cost a lot, and I think this deck could really do that. Looking good


MoGoose831 on Milled to Pieces Test

3 weeks ago

Big changes!I dropped Insidious Will and Disappearing Act entirely.In their place I added another island, Negate and Contingency Plan (to get lands i need to the top of my library and what i dont need into the graveyard for delirium.I also went back to Cryptic Serpent

Oloro_Magic on Milled to Pieces Test

3 weeks ago

So I lost a lot but the deck did what it was supposed to do decently well. Some points to consider I found when playing the deck:

I kept on missing land drops no matter what I played, the deck needs more land so that you can activate abilities and leave up counters which brings me to my next point.

The counters are too expensive, Cancel and Essence Scatter are fine but Insidious Will and Disappearing Act crippled me a lot. Negate is simple and would be practical, Void Shatter is better than most other 3 mana counters. Disallow is the best counter.

I also had a hard time turning on delirium, there simply isn't enough variation so I often had Scribe just sitting out there. The new curse from HOU will fix this, but the deck could use more sorceries and ways to get stuff in your grave because a land is often the difference

Aethersquall Ancient, I never got to play him once and I saw you took out Cryptic Serpent, honestly Cryptic is the better choice as you already lack on mana and it gets cheaper in the deck.

Hope it goes better for you!

izzetkid987 on MoBlu Spellspam

1 month ago

Adds I would recommend: More lands 35 is pretty risky and generally you would prefer mana flood to mana screw. I would aim for 38 myself. Utility lands Yeah, this list runs Back to Basics but you will not always draw it and a couple dead lands with it out still is not so bad. You exclude a lot of useful effects like Reliquary Tower, Myriad Landscape, Riptide Laboratory (for protecting talrand), Faerie Conclave/Dread Statuary (for emergency blocks) etc. by not running nonbasics and mono-colour decks with no duals have the most space for those. More mana acceleration Most edh decks need ramp and this deck is no exception. With more mana, you can counter more spells per turn cycle. Sol Ring and other mana rocks are staples. I would aim for ten total. More card draw Same deal as ramp. Most of your counters trade 1 for 1 with your opponent's spells so you will need hand refills or you will run out of cards trying to trade 1 for 1 with 1 with 3 or 4 opponents. Pretty basic multiplayer card advantage. This deck prefers instants so it can keep mana up for counters. Blue Sun's Zenith, Stroke of Genius, and Pull from Tomorrow have a big impact. Perilous Research costs little and you can just sacrifice the drake it makes. Board wipes Some games you will fall behind your opponents so you need more reset buttons. Evacuation, Inundate, Crush of Tentacles, and Engulf the Shore all get you out of sticky situations and simulate a blue Wrath of God. Oblivion Stone permanently destroys. Other Curse of the Swine, Pongify, and Rapid Hybridization are all instant or sorcery spot removal. Rise from the Tides gets you a LOT of tokens. Dismiss replaces itself. Propaganda protects you. Brainstorm, Telling Time, Think Twice, Opt and other cantrips do not really give you net card draw since you use up a spell to cast them, but give you card quality instead.Cuts I would recommend: Kraken's Eye is probably bad because cards that only gain you life typically are. Elixir of Immortality is the same unless you are regularly near decking yourself. Backfire, Creature Bond, Feedback, Power Taint, Psychic Venom and other cards that only damage players are typically too low impact in edh. Disperse and Flash Counter are strictly worse than Into the Roil and Dispel. Cancel is strictly worse than s many other options; here is an entire article detailing them: http://articles.edhrec.com/in-the-margins-cancel/ Disappearing Act seems worse than Cancel unless you particularly want to replay your permanents.

Argy on 'That Player'

1 month ago

Cancel would be better than Disappearing Act.

You're not going to be 'That Player' because you don't have Ulamog, the Ceaseless Hunger. He is the best Mill card in Standard right now and a pain in the arse.

A play set of Thing in the Ice would help this deck.

Mill is difficult to win with in Standard, unless you have cards like Ulamog, the Ceaseless Hunger.

You basically need to do 57 points of "damage", as opposed to their 20.

If they stick all their Sideboard cards in their deck for Turn 2, you then need to deal 68 points of "damage".

moloy559 on Spooky Blink King [Budget]

2 months ago

Thanks Qolorful, I think those are sweet upgrades for those who can spare the extra for it. I really like Disappearing Act too, I could see it replacing one of the flicker creatures like Mistmeadow Witch, Felidar Guardian or Flickerwisp. It feels like I have more of them than I should.

Qolorful on Spooky Blink King [Budget]

2 months ago

This looks exceptional for the price, and really easy to upgrade! +1. Venser, the Sojourner would be fantastic here! Spell Queller is also fantastic if you see other control decks being played. Disappearing Act is also a potentially fun card for this deck.

Load more