Disappearing Act

Legality

Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Disappearing Act

Instant

As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

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Disappearing Act Discussion

moloy559 on Spooky Blink King [Budget]

2 weeks ago

Thanks Qolorful, I think those are sweet upgrades for those who can spare the extra for it. I really like Disappearing Act too, I could see it replacing one of the flicker creatures like Mistmeadow Witch, Felidar Guardian or Flickerwisp. It feels like I have more of them than I should.

Qolorful on Spooky Blink King [Budget]

2 weeks ago

This looks exceptional for the price, and really easy to upgrade! +1. Venser, the Sojourner would be fantastic here! Spell Queller is also fantastic if you see other control decks being played. Disappearing Act is also a potentially fun card for this deck.

Brocobeef on When Weenies Wage War

3 months ago

i dont understand Disappearing Act instead of Void Shatter

Brocobeef on When Weenies Wage War

3 months ago

i dont understand Disappearing Act instead of Void Shatter

_Kane_ on Talrand, the Blue Meanie

3 months ago

Hey! The ultimate permission deck..... sigh, here we go!

Just a few suggestions:

Baral, Chief of Compliance for Diluvian Primordial

Rewind for Unsummon

Dissolve for Opt

Swan Song for Nullify

Reality Shift for Think Twice Great single target remove similar to red's Chaos Warp

Thought Vessel for Island

Rise from the Tides for Switcheroo Adding a win condition and trading out a janking card. Think about how Switcheroo would actually playout.

Void Shatter for Disperse

Jace, Unraveler of Secrets for Void Snare

Polymorphist's Jest for Temporal Trespass

Nykthos, Shrine to Nyx for Island

Memory Lapse for Unsubstantiate

Consecrated Sphinx for Tidespout Tyrant

Mystic Remora for Windreader Sphinx

Stroke of Genius for Scourge of Fleets

Elixir of Immortality for Select for Inspection

Gravitational Shift for Disdainful Stroke Win con for a conditional counter spell.

Twincast for Disappearing Act

High Tide for Syncopate

Trail of Evidence for Stoic Rebuttal

Halimar Depths for Island

Muddle the Mixture for Polymorphous Rush

Impulse for Anticipate

Ponder for AEtherize you will have plenty of blockers.

Merchant Scroll for Temporal Mastery I think a tutor will benefit you more than any extra turn could.

patricklvanduyse on Whirligiggles

3 months ago

I'm going to revive this to see what you think of the Aether Revolt cards in here.

Mechanized Production is an alternate win-con that might be worth using instead of one of your Gremlin sets. It is expensive, though, at about $6 each as I am writing this.

Maverick Thopterist is essentially another Pia Nalaar for the purposes of this deck, though significantly better. One of the problem I have with the deck is how much it relies on Whirler Virtuoso. A playset of Maverick Thopterist would essentially give you an alternative way to get thopters down. Its thopter ETB effect does get doubled by Panharmonicon which is amazing, and I would be very surprised if you ever have to pay the full 5 mana to cast it. As things stand, I've never had to use Pia Nalaar's mana abilities anyways.

Whir of Invention would be a very interesting way to dig for that one combo piece you are missing. Like Maverick Thopterist, it would get fueled by your Thopters and artifacts, so I don't see you ever paying its full mana cost.

You might want to consider Gonti's Aether Heart. It's ridiculously expensive, and I'm not convinced it would be good for the deck, but it is that kind of card. It gives twice as much energy as Decoction Module, for three times the mana cost, but its energy ability would allow you to turn a thopters swarm into a much faster death if you didn't have your Reckless Fireweaver or any of your gremlins.

Either Disallow or Disappearing Act could be good in the sideboard. Disappearing act's additional cost might be a good thing for this deck too: return a Maverick Thopterist or Whirler Virtuoso for an additional ETB effect, or use it to save anything from removal. If there are multiple spells on the stack, you might be able to counter two spells by removing a target with the additional cost, then directly countering another one with the spell itself. Also, though Disappearing Act might get countered, the return to hand effect cannot. It can essentially be used as split-second protection.

Riclamin_Silentread on B/w prisoner deck

3 months ago

Maybe splash a bit of blue for some Turn Aside or Disappearing Act

PhotogenicParasympathetic on Esper Control

4 months ago

First of all, this needs two more lands. Most control decks cannot afford to miss land drops, and yours in no exception. 25 lands at least, in standard control.

Perpetual Timepiece does nothing for you, and makes room for your extra lands.

Fatal Push should be a 4-of, as it's your only early game interaction.

Glimmer of Genius should be 4-of, as it's your best form of draw.

Insidious Will isn't good - replace with Summary Dismissal to have some utility against a planeswalker's abilities. Replace Disappearing Act with the strictly-better Disallow.

Delirium is still a thing in standard - Startled Awake  Flip is very dangerous for you to play. I'd cut it.

Fumigate is a must have. Probably as a 2-of. You have very little creature removal in the deck, you need a panic button. Demon of Dark Schemes is good, but not if you don't have ways to kill creatures.

Cut Renegade's Getaway, cut Leave in the Dust, cut Pressure Point. They don't do enough. That leaves you with one more slot- I'd say maybe one more Torrential Gearhulk?

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