Crimson Wisps

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn. (This can attack and as soon as this comes under your control.)

Draw a card.

PhotogenicParasympathetic on Card creation challenge

6 months ago

Idrix, Who Hastens the End

Legendary Creature - Demon

Spells can't be countered.

At the beginning of each end step, each player loses life equal to the number of spells they cast that turn. Then, each player whose turn it is loses 10 life, unless they cast 2 or more spells that turn. Then, each player whose turn it is not loses 5 life unless they cast a spell that turn.

6/6

"The elevator is going down."

Cards in his precon:

Bolt Bend
Expedite
Crimson Wisps
Reverberate
Stun
Overmaster
Grapeshot
Jeska's Will
Storm-Kiln Artist
Guttersnipe
Krark, the Thumbless


Make me a card named Brennan Lee Mulligan. (If you don't know who that is, I'm sorry).

ACapo18 on Kinda Competitive Kykar

2 years ago

susemiehlian Thank you! This deck has gotten much more aggressive over time. I modeled it after my friends Jhoira deck. This build wants to cast as many spells as possible in one explosive turn and win from out of nowhere. Typically this happens turn 5-6 depending on my opponents. As such, casting sorceries vs instants doesn't matter much since it will all be on my turn. When storming you need 2 things: spells to cast, and mana to cast them. In this deck, it is beneficial to have as many spells that cost 1 red mana as possible. So things like Crash Through, Crimson Wisps, and even Overmaster don't matter for their effect, they matter for their ability to replace themselves in my hand. Since Kykar generates me a spirit I can turn into 1 red mana for each noncreature spell, if I had 70 cards in the deck that let me draw a card for 1 red mana, I could keep casting through my deck and just grapeshot my opponents at the end of the deck. The few permanents in the deck are there to either get me value for casting my spells, or to allow me to keep casting spells. So something like Sentinel Tower is great when I cast 10 spells in a turn, especially when paired up with Veyran, Voice of Duality. Prismite is in there in case I get Birgi, God of Storytelling  Flip or something else to double Kykar's ability, because then I can generate blue/white mana for my few spells that need it. Often times, my blue spells will let me draw more than 1 card, so if I need to get more cards in hand while storming, I will need blue to do it. Boros Signet is not included due to the fact that I often need blue mana when storming off, not red or white. Diamonds are okay in budget decks or if you drop it turn 2, but otherwise you can't use it until the turn after you play it, so that's why I left them out.

If you have other questions on my specific choices let me know, or if you're looking for inspiration on yours, let me know as well.

susemiehlian on Kinda Competitive Kykar

2 years ago

nice deck comrade. i'm brewing a kykar deck for the first time and im thinking of making with the same themes as this, but with some burn finishers as well. Just have some questions id like to ask someone with more kykr experience than me.

23 sorceries seems like a lot relative to 21 instants. do you ever feel like you need more instant speed threats or answers? Also spells like Crash Through and Crimson Wisps since you only have 2 potentially big (prowess) creatures if I count correctly. If they're just there for the cheap card draw maybe more effects like Consider, Ponder would be better? Lastly, how necessary do you feel Prismite and Stonework Packbeast are? (slightly) over half of your spell costs are red, do you think there's really a need to filter red to blue/white? I would think that maybe just color-producing mana rocks would be better in these slots, such as Boros Signet or the blue/white diamonds.

Niko9 on NaRsEt TuRnTaKeR

3 years ago

Narset always has a soft spot in my heart. There are a lot of fighty things in mtg, but there are few martial artists, and she's the best one by far. And the deck looks good, really really good. The only things that come to mind are:

Cavern of Souls Grand Abolisher or similar "don't counter my stuff" effects. You have silence and a lot of counters, which is great, but I don't know if you can have too many of these effects. Everyone knows that you want to cast Narset and usually the best way to deal with her is before she resolves.

Ways to give Narset haste Hall of the Bandit Lord or even something like Crimson Wisps or Mass Hysteria Ashling's Prerogativemight be good just to get Narset in there in one turn.

And this is just me, but I'd probably throw in a few haymakers like Eldrazi Conscription just in case the turns plan fizzles. Two attacks with eldrazi narset knocks a player out, and it can shorten up the amount of turns (and chances to wiff) that it takes. Plus the buff can help with blocks if you don't have another way to get her around defenders.

Oh, one thing, but does Clone and Clone Legion copy Narset or do they go to the legendary rule? Helm of the Host would work, but I'm not sure about clones. I could be wrong on that.

Also there is a lot of card draw here, and I'm not sure if that's the best for Narset. If you want to hit a lot of your big spells off the top then drawing them might not be as effective. I'm sure you have a better handle on this than I do. Just something I was thinking when looking at the deck that it might be better to push ramp and push turns/attacks spells rather than draw. If it works good though, then awesome :)

skroes on

3 years ago

You can really abuse the 1 Mana wisp spellsCerulean Wisps, Crimson Wisps, and Viridescent Wisps as easy cantrips or draw 2s will Kalamax.

FauxFaux on Veyran deck combo synergies

3 years ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

Icbrgr on Godsiren

3 years ago

I loved the herald cycle..... maybe Crimson Wisps could help with speeding up the activated ability?... Mass Hysteria could also be an option?

AllenChou on Turn 1

3 years ago

I think Crimson Wisps is a good idea to buff Kiln Fiend , but I think it would be harder to win faster since it doesn't give any other attack bonus.

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