Every creature in this deck has some sort of evasion mechanic, to get around opponent's creatures. The goal is to deal damage to as many opponents as possible in a 4-person commander setting. Ideally evasion + Marisi will result in opponents being forced to attack each other, though Marisi can be destroyed so there is plenty of card advantage + removal to dominate the board even when he isn't out.

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98% Casual

Competitive