So this is my attempt at madness vampires, but with a slight twist. Below I'll explain the choice of my cards, and why they were chosen.
Insolent Neonate - This card has everything the deck is looking for. It's the cheapest one drop creature that can activate madness, but the combos that are possible with it are endless. Did you leave some mana open at the end of your opponent's turn? Why not sacrifice it into
Bloodmad Vampire
so it can attack next turn? Did your opponent come in for an attack? Block and sacrifice. Need one damage? It has menace! (Lol. the fact it has menace was the cherry on top to this card). I'll explain some combos with this card in a bit.
Fiery Temper - This card is self explanatory. Either bolt your opponent for 3 damage, or kill a monster on the field. Excellent spot removal when combined with Lightning Axe. But this doesn't even begin to explain what is possible until the next madness card.
Alms of the Vein - When I first read this card, I couldn't believe it. It's like they printed Siege Rhino in sorcery form. When this is combined with Fiery Temper, there is a total of 24 direct damage you could do to your opponent. This doesn't even include what damage you can do with creatures. But how are we going to keep all of the hand advantage? The next card answers that question.
Tormenting Voice - With this card and Insolent Neonate, you should always have cards in hand. This card gives card advantage, by allowing you to draw two, and activate any madness cards, especially Alms of the Vein or Fiery Temper.
Stensia Masquerade
- The aggressive Vampires are fragile. With
Bloodmad Vampire
and
Ravenous Bloodseeker
(after discarding a card) only having a toughness of 1, and
Heir of Falkenrath
only having a toughness of 2 after transformation,
Stensia Masquerade
helps alleviate this problem by giving them all first strike (when attacking. This is relevant if you're questioning whether to attack). It's madness cost may not seem that relevant, but works great with
Heir of Falkenrath
or
Ravenous Bloodseeker
.(explained later). This card also gives your vampires +1/+1 for any vampire that deals damage to a player. With this card, you force an ultimatum on your opponent: Either let the vampires get though and become tougher, or block and force them to lose a few creatures.
Now we come to the combo portion. Almost all the combos will begin with Insolent Neonate, so he is the best card to have in the opening hand.
Combo 1 (3 Turn Combo)
Bloodmad Vampire
+
Insolent Neonate
+
Stensia Masquerade
Start off the turn by dropping Insolent Neonate. Follow up turn by swinging (or blocking, if you'd rather not take damage) with Neonate. Be sure to leave your mana open (two mana open at this time). At the end of their turn, discard
Bloodmad Vampire
using Insolent Neonate, and draw a card. Turn three, drop
Stensia Masquerade
, and attack with
Bloodmad Vampire
.
The other reason why this opening combo is so good, is because by turn two, you have two open mana. If they play threats, you can alternatively not sacrifice Insolent Neonate, and instead play the Fiery Temper
+
Lightning Axe
combo for removal, or Alms of the Vein
+
Lightning Axe
combo.
Combo 2
Ravenous Bloodseeker
+
Stensia Masquerade
This combo works well in turn Three, given that you've dropped
Ravenous Bloodseeker
turn two. Let's say there is something you want to kill on their side that's toughness three or less, and you're anticipating a block (or if not, that's even better). Move to combat, and declare attackers. If they declare no blockers, discard
Stensia Masquerade
and pay it's madness costs. You will deal three damage, and get a counter on
Ravenous Bloodseeker
. If they did block, they lose the creature with three or less, while yours remains in tact.
This combat trick helps surprise opponents, losing a creature when they didn't anticipate losing one.
Combo 3.
The alternative to this combo 2 is Heir of Falkenrath
+
Stensia Masquerade
. It works the same, except that your creature will have flying.
Combo 4
Insolent Neonate
+
Liliana, Heretical Healer
This puts a soft lock on your opponent, and at the very least, forces them to burn a card. You can continue to swing out with both, or hold back with both if you want to block, and the moment either of them die, sacrifice Insolent Neonate for his ability. This will automatically flip Liliana, Heretical Healer
, replace the Neonate with a 2/2 Zombie, allow you to active a madness card in your hand, and then allow you to activate a madness card AGAIN if it's your turn (once from Neonate, and then again with Liliana's Ability). Or bring back Insolent Neonate with Liliana's Second ability for -1! Though this may seem tempting to active at the end of a turn, be sure your opponent is tapped out, or cannot play a removal spell this turn. Otherwise, They may remove Liliana on the stack you attempt to sacrifice Neonate.
Combo 5
Drana, Liberator of Malakir + Olivia, Mobilized for War
This combo works pretty nicely, though it costs a few cards to work. On turn 3, you drop Olivia, Mobilized for War. If she still remains by turn 3, Drop a land and Drana on turn 4. By giving her haste and a 1/1 counter thanks to Olivia, They become difficult to deal with because they are both in the air. It's a potential 7 Damage if they don't have any flyers (3 From Drana from a +1/+1 counter from Olivia, and then another 4 From Olivia, Since Drana's ability kicks in, giving Olivia a +1/+1 counter.) If you've managed to drop Alms of the Vein or Fiery Temper for Olivia's ability, it's more damage to the opponent.
Please comment and post things that you like/dislike about the deck. Thanks for your feedback!