Winds of Abandon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Winds of Abandon

Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

plakjekaas on Keeping Up With the Joneses

3 weeks ago

Removal like Path to Exile, Winds of Abandon and Settle the Wreckage give your opponents lands, so you have something to catch up to.

MrXilas on 1 Billion Grains Of Salt | Mass Land Destruction

3 months ago

Not sure if it's a little basic for what this deck wants, but Sun Titan + Moraug, Fury of Akoum + a fetch of any kind would give you dang near infinite combat steps. And Kormus Bell + Urborg, Tomb of Yawgmoth + Winds of Abandon you could mass exile people's lands.

Caerwyn on Share your hidden gems

5 months ago

Winds of Abandon is a card I am regularly told is mediocre. In actual practice, I find it wins games with little downside. The ability to have a one-sided wrath, with exile to boot, can easily clear the way for a victory, allowing you to punch through your creatures with little fanfare. It can help you come back from behind - resetting their board while leaving your own intact. And, worst comes to worst, you can cast it for its regular price to remove a threat.

While giving opponents mana is a downside, the restriction of basic lands often mitigates this downside substantially. Particularly in mid to high power games where many folks are running 3+ colors, most folks do not have many basics in their deck to begin with. Resetting the board while only giving out a couple lands is often a low price to pay.

—-

Regarding the banding lands, think of it this way hyalopterouslemur - would you use a land drop to play a card that reads “If a creature with trample is blocked by a Black legendary creature you control, all overflow damage is dealt to that creature instead of to you.”?

Banding is uniquely situated as the only true counter to Trample in the game. Take a 1/1 with Banding blocking a 99/99 with Trample. Because the controller of the creature with banding gets to choose where the attacker’s damage is dealt, they can deal all 99 damage to the 1/1, and zero of the trample damage to themselves as defending player.

Not bad, if you have a high saturation of legends they interact with the card. Probably not worth it if your only legend in the color is your commander.

DeinoStinkus on Knights of the Reliquary

7 months ago

Angelic Benediction is EXTREMELY overcosted, especially since you have a lot of removal/evasion in the deck. Akrasan Squire accomplishes much the same effect for three less mana. Maybe even Sighted-Caste Sorcerer over Sigiled Paladin, but that's a matter of personal taste and gameplay style.

Shadowspear is a great option but very pricey so I definitely understand not going for it. Audacity is a budget option that fills a similar niche.

And a bit of a strange suggestion, but Bant Charm is a little mana intensive, and not super effective (unless you've seen success with it!), may I suggest something like Winds of Abandon? It's a Path to Exile and more depending on your situation.

Definitely a fun deck, I love Rafiq!

DreadKhan on Tuvasa CEDH stax

9 months ago

What do you think of Estrid's Invocation in this list? Each upkeep it becomes whatever Enchantment is situationally best, that seems worth a look? It's really good if you've already got Sterling Grove or Greater Auramancy out, then your Enchantments are shrouded. Have you thought about something more spicy than Wrath of God in here? I was wondering about something like Single Combat, Promise of Loyalty, or even Winds of Abandon? There is always Cyclonic Rift, with Rule of Law out Rift is a truly backbreaking play in my limited experience. In my Stax deck I found Brave the Sands very useful, it can make it easy for my single large creature to attack with impunity, as well as block up to two creatures per combat (which is usually enough if you've got something like Stasis or Static Orb out).

I can't seem to figure it out on my own, but I'm guessing you have a good reason not to use All That Glitters in here? Not enough synergy perhaps/Tuvasa is usually big enough on her own?

Anyways cool list, cEDH Stax is tons of fun!

SufferFromEDHD on Guff Artifact Superfriends

1 year ago

Forbid > Counterspell

You have ways of recycling artifacts and planeswalkers.

Winds of Abandon > Swords to Plowshares

Same direct removal but with the opportunity to go wide.

Monomanamaniac on Trying to maximize the power …

1 year ago

I haven't considered witch's clinic yet but I found devoted caretaker doesn't make Balan harder to block, so it got cut. I wasn't trying to set it at an 8, actually I'm trying to get it as strong as the deck possibly can be. I'm already painting a huge target on my back, my commander takes someone out practically every time she gets cast. I don't really run board wipes or stax or prison, besides Winds of Abandon. I'm going to have to take that into consideration, but it's really hard to justify running them with such a small curve and land count. A 5 mana card in the deck would have to basically end the game, and it would have to replace something like Grafted Exoskeleton or Mystic Forge that can lead to a win

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