Wear / Tear

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wear / Tear

Instant

Wear

Destroy target artifact.


Tear

Destroy target enchantment.


Fuse (You may cast one or both halves of this card from your hand.)

Icbrgr on Mighty Mouse 1.2

4 months ago

I think this is a great idea! to capitalize on the use of fetch lands maybe Searing Blaze might be worth a look or perhaps some delirium stuff like Dragon's Rage Channeler or Unholy Heat?

I think probably Wear / Tear over Smash to Smithereens in the sideboard.... Stony Silence and Dragon's Claw can also be some things to consider there.

Oelyk on Narset Spellforce

8 months ago

I had the opportunity to run a few games today(and won 1!) with this deck and I definitively agree surveil is a great keyword to focus on for this deck, often couldn't stay on curve into Narset's engine on curve without one or two bigger spells already in the graveyard to cast for free.

Below changes made:

Curate> Preordain

Otherworldly Gaze > Serum Visions

Faithless Looting > Stormchaser's Talent (Maybe I'm missing something here, but this deck doesn't much care for recursion to hand and upgrading it doesn't trigger prowess/mage craft. Too expensive for a mediocre synergy)

Unauthorized Exit > Swords to Plowshares

Excise the Imperfect > Wear / Tear

Wheel of Fate > Lock and Load (Fantastic call, Lock and Load is a little slower and honestly is not an efficient finisher for the CMC slot it fills)

Balaam__ on Balaam__

10 months ago

I combed through the first Ravnica sets and found a few more legendofa, along with a bunch of probably not’s.

Conjured Currency

Skull Rend

Orzhov Charm

Prophetic Prism (the Gatecrash printing, idk the abbreviation)

Simic Charm

Alive / Well (the Well part, obviously)

Wear / Tear (the Wear part, obviously)


Probably Not’s

•All the Keyrunes. Again, I have no idea what the WotC-invented lore is, so I’m not sure if these keyrunes are small objects being held and looked at in the first person, or if they’re something entirely different. In any case, there are no hands shown so I doubt these qualify.

Azorius Keyrune, Golgari Keyrune, Izzet Keyrune, Rakdos Keyrune, Selesnya Keyrune, Boros Keyrune, Dimir Keyrune, Gruul Keyrune, Orzhov Keyrune, Simic Keyrune

Faerie Impostor hand, but I think the angle is too low to be any kind of FPP.

Giant Growth definitely first person, but no hands, only shadow.

Street Spasm I think that round portion under the hand is the top of a helmet, so not first person, but it could possibly be a big shoulder pauldron or something so I’m not 100% sure.

Hands of Binding might qualify, but the angle is a bit off.

Naturalize the angle is also too far removed from FPP I think.

Crow_Umbra on The Thousandth Gnome [$50 Anim Pakal Budget]

1 year ago

No prob! I've used all 3 cards at some point or another in different decks, usually in Aristocrats or token focused strats.

I like your inclusion of stuff like Homestead Courage and Feat of Resistance to protect or anthem up Anim Pakal, and get extra counters on her. I think you have a decent amount of redundancy that you could maybe swap one of them for Scapegoat, since it has upside of saving other creatures beyond your commander. I think of all of them, you could cut Test of Faith, as it feels the most narrow.

I think you could swap either Dispatch or Wear / Tear for for Soul Partition, depends on your preferences. I could also be off-base that these aren't even on your radar for swaps lol.

I see the usefulness in Resourceful Defense being able to move counters around on your creatures, either for the activation cost, or when they die. Fanatical Devotion could be a 1:1 swap on mana value, & turns your Gnomes into protective fodder.

Jimmithee on Bulk Rares and Draft Mythics | *Primer*

1 year ago

If you're looking for a "better Rip Apart", Wear / Tear

legendofa on burn deck help to refurbish

1 year ago

9-lives Okay, that's a good starting point.

First thing I want to mention is that if you describe a deck as competitive, there's a very strong connotation that it is capable of succeeding in a tournament setting. Think of it as shorthand for tournament-competitive. That's why people have been questioning that point, and if you've only used it against a few people, that's not going to fit the community definition. Competitive-casual isn't binary; it's a wide spectrum, but the "competitive" end of that spectrum is well-defined. Just to get everyone on the same page.

For actual deck suggestions, Wear / Tear is a reasonable sideboard option in addition to, or in place of, Rip Apart. Lifegain is a pretty hard counter to burn if you let it get established. I see Skullcrack and Roiling Vortex, so the next response to lifegain is to address the sources. Are your opponents gaining life from creatures, enchantments, or spells? Are they gaining big chunks of life, or steady streams? Remove the Ajani's Welcomes and Soul's Attendants or whatever and stop the life gain at the source.

Since you're committing to 60+ cards, you need to get to your key cards ASAP. Card draw becomes highly important. Would you consider turning this into a more combo-centric deck instead of leaning on burn as much?

Crow_Umbra on

1 year ago

Unless your opponents are playing something like Disciple of Caelus Nin, all of your phased out permanents should phase back at the beginning of your next upkeep. Here's a wiki entry for Phasing if you wanted to review the rule details.

Understandable regarding Krenko. Mostly suggesting creature token creators that are pretty commonly utilized in Isshin token decks, and since you have Isshin in the 99.

I don't mind if you're not running the ramp stuff. I'm mostly suggesting running more ramp to avoid getting mana flooded, since you're not playing a strategy like Landfall, which can play more than 1 land per turn. Having some mana rocks can act as like an extra land drop in your early turns.

A few suggestions regarding your removal options, but I think that Generous Gift, Swords to Plowshares, Stroke of Midnight, Wear / Tear, and Grasp of Fate could all be alternatives to Archangel of Wrath, Banishing Stroke, and Bone Splinters. All of these options have minor drawbacks, but are a bit faster and more versatile than the options you're currently running.

All that being said, it's no big deal to me if you use anything I suggest or don't. Your enjoyment of your deck on your own terms is what matters most.

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