Vindicate

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vindicate

Sorcery

Destroy target permanent.

SufferFromEDHD on

2 months ago

Tocasia's Welcome > Wall of Omens

Inscription of Ruin tiny leader MVP

Vindicate quintessential

Sevinne's Reclamation value

PhyrexianPraetor on Back in Black

3 months ago

I saw your list and thought I would suggest a couple of ideas.

Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.

Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.

I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.

If you wanted some additional ideas you can take a look at my list on my profile.

wallisface on Divinity of Pride or Starseer …

1 year ago

DemonDragonJ just as food-for-thought and/or inspiration, if I were making low-budget Deathbringer Liege deck, it’d look something like this:

You’d probably want 2-3 lands being either Shambling Vent or Restless Fortress as I imagine these games going very grindily and more threats being needed

hootsnag on Glarb Black Green Blue Creatureless Control

1 year ago

I have so many mana rocks that I can make up for any tempo loss from Deprive. It's just one card out of the entire deck and it's not a big deal. I don't run Vindicate because all of my removal is exile. If you notice, I purposefully left out destroy cards. Again, I cannot cut the number of lands, counterspells, exile removal, or tutors. Those numbers are set in stone due to making the deck draw consistently what I need.

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

1 year ago

Angel's Grace = epic Scepter target.

Orim's Chant = instant speed Moat. If you want Scepter don't dismiss this just yet.

As for a cut... Is Utter End worth it? I still don't understand Deprive here. I really like the card but you have no way of ramping so it is pure tempo loss.

Vindicate have I been sleeping under a rock. Is this no longer considered powerful?

DreadKhan on lonely goth girl

1 year ago

Axis is your own effect, so it isn't affected by your own Hexproof (this is different than Shroud, see Lightning Greaves), unless you mean you run into that card a lot? If so then Axis won't be as consistent, but you could also consider running Soltari Visionary to blow up Enchantments.

One nice thing about Skullclamp is that you can always put it on your creature that is most likely to be killed, this at least nets you 2 cards if it happens (it also stacks with actual sacrifice effects since it doesn't kill the creature unless it has 1 toughness).

I can see you being iffy about Angel's Trumpet, but my theory was that with your Commander people are almost certainly going to try to swing at one another, because if they don't all their creatures are going to die and give you the only board. Meanwhile, those 1/1s have evasion, so even if most opponents will benefit from vigilance, your creatures might not care because they can still get in (and are then available to block). It might depend on how people in your area play, so no offense taken.

A few you might consider trimming are: Blight Herder, this is a lot of mana for very little value if you can't make the 1/1s. Ironclad Slayer seems like a poor fit to me, when I run stuff like this it's always in my opener! Do you have many cards that care about Ugin, the Ineffable's effect? 6 mana is an awful lot for this effect when Vindicate exists, and the tokens are pretty minor in Commander, I think you need to care about each of the abilities for Ugin to make sense. Is Relic Seeker in here just to find Dowsing Dagger? It seems like it'd be a challenge to actually achieve Renown with Seeker. All That Glitters is often a very strong card, but I'm not entirely convinced you have enough synergy to make it work, is Voltron really a good plan in this deck? Angelic Purge and Bone Shards are pretty 'meh' removal spells for an Orzhov deck, White has the best versatile removal effects by itself, to say nothing of Anguished Unmaking and Utter End, both of those are instants, and neither costs you a body (and both are more versatile). There is also Generous Gift in White, which lacks exile but hits anything. I don't love Celestial Judgement, aren't you likely to have a lot of 1/1s? It's great if you've got Cathar's Crusade out, but it can be pretty bad without it. Piercing Rays seems pretty unimpactful, it has too many limitations for a Sorcery speed effect that costs more than Path to Exile or Swords to Plowshares. I don't like Acolyte's Reward, if you've got lots of White devotion surely you could just block?

Hope some of this helps!

Ersatz_Mageta on Modern 8 rack/ control

1 year ago

Love the idea of Flagstones of Trokair. That can certainly be an addition to the manabase, especially now that I've converted it to a creatureless deck with Smallpox.

I know Fatal Push is a great card, but I just don't know about it in this deck. Besides the fetchlands, I don't know what permanents I'll have leaving the field at instant speed. Honestly, I'd be more inclined for something like Cut Down, but I love the slower, more universal approach of Vindicate and Anguished Unmaking. Vindicate is never a dead draw because in the late game you can always just nuke a land and cut off more resources.

My big question once the cards come in will be how many "rack like effects" will be needed to truly achieve the sweet spot. Urza's Saga just feels like a tutor for a rack, which is nice, but also feels out of place for the lack of artifacts.

wallisface on

1 year ago

This seems pretty decent for a budget brew - so good work!

My thoughts on things to improve are:

Load more
Have (1) gildan_bladeborn
Want (2) mflint , ACrispyTaco