Tooth and Nail

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tooth and Nail

Sorcery

Choose one —

  • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library.
  • Put up to two creature cards from your hand onto the battlefield.

Entwine (Choose both if you pay the entwine cost.)

wrightri on Dream Theater [Intet]

2 months ago

Hey, thanks. Glad you enjoyed my silly pile of cards. There's actually a convoluted combo with Tooth and Nail where you fetch Etali, Primal Conqueror  Flip and Bloodwater Entity, have BE put TaN back on top for Etali to flip, then go get Displacer Kitten and either Flaming Tyrannosaurus or Keeper of Secrets to burn the table and maybe keep blinking Etali off your opponents spells. It's not deterministic, but it's a flashy and fun Rube Goldberg machine.

Profet93 on NevisCF's Mono-Green Mana Ramp

3 months ago

NevisCF

You have a bit too many lands. I hate missing land drops but in a mono green ramp deck, you are more than okay with cutting some lands. I usually go for 37 myself depending on the deck. I would suggest to go to 38 and then add more if you consistently are getting mana screwed. Removing those 4 lands will provide you with crucial additional slots. In those slots, I recommend you add in more draw since draw will enable you to establish more land drops which should mitigate any potential concern.

Ancient Tomb/Castle Garenbrig - Ramp

Gaea's Cradle - Super ramp (not within budget but worth proxying)

Deserted Temple - Untap nykthos, cradle or use as a political tool. Not needed but worth mentioning.

Mirrorpool - A pet card of mine thats fun, not necessary but enjoyable. Would require some additional non basics which I can recommend. Given you are playing mono green ramp, you have a lot of room for non-basics. Nothing too crazy given all ur green 1 drops but definitely more.

Turntimber, Serpentine Wood  Flip - Land if you need it, creature if you dont

Beast Within and Song of the Dryads - Removal. I know you are mono green ramp but if an opponent is stopping you from advancing, you need an answer. The latter is extremely powerful on Black or Red commanders that have a difficulty with enchantment removal.

Momentous Fall - Used in response to removal, beware of the blue player.

Greater Good - SUPER powerful card you should definitely add. Acts similar to the above and also fills ur GY for creeping renaissance.

Sylvan Library - Draw/Filter

Tooth and Nail - Wincon

Rishkar's Expertise - Draw + tempo that can "bypass" targeted removal.

Harmonize - Simple draw, not ideal but worth mentioning

Regal Force - Tooth and Nail --> Avenger + Regal = Mass Draw. Regal can be powerful if you are set up right as well.

Bane of Progress - Meta dependent. Affects 10% of ur deck, worth considering.

Eternal Witness - Recursion.

Skullclamp - Makes ur 1/1s into draw, punishes removal.

Balaam__ on Spaghetti and Beatdowns

3 months ago

Thanks artcwolf22. I find Tooth and Nail works great in a more traditional (i.e. ‘better’ lol) shell full of mana dorks, but not so well here. The cheaper Eladamri's Call and Fauna Shaman each cost 2, and while they can only search for one creature, one is likely all we’ll need. By the time the combo is up we have infinite mana so casting another tutor isn’t a problem, and Tooth and Nail is way too mana intensive to cast pre-combo without all the usual elves to feed the cost. In other words, when it’s most useful we can’t afford it and when we can it isn’t that useful anymore.

artcwolf22 on Spaghetti and Beatdowns

3 months ago

Love the title. Hate the lock.

Any reason you don't run Tooth and Nail? A lot of tier 2 elf tron decks run it with the classic Xenagos + big creature/spaghetti monster for game.

seshiro_of_the_orochi on Raggadragga, Goreguts Boss 7 or …

4 months ago

Looking through the list of possible creatures with MV7 or greater, there are some real haymakers. As that's not what you asked for, just let me drop Nyxbloom Ancient. This should definitely be in here if you can afford it.

Regarding instant and sorceries, scryfall spit out at least some cool ones:

Decree of Savagery is fine, if not turbo broken.

Explosive Welcome is nice because it basically costs 4 instead of 7.

Scour from Existence is a great removal spell for permanents your colours can't handle.

Alpha Brawl punishes one opponent with one big monster and many small creatures. I fear the day someone casts this against my Ygra, Eater of All.

Apex of Power: Now, we're getting splashy. What's better that one Raggadragga trigger? How bout two?

Crush of Wurms: 36 points of stats should be worth 9 mana. It's quite nice here.

Ezuri's Predation: I'm assuming you already had this? Great boardwipe.

Last March of the Ents: What was that about flashy stuff?

Praetor's Counsel: As I just said...

Rise of the Eldrazi: Well...

Tooth and Nail: classic.

To finish, Vivien's Invocation.

Rhadamanthus on Dreadhorde, Etwine and Overload

5 months ago

1) Dreadhorde Arcanist's power only needs to be 7, since that's the mana value of Tooth and Nail. You do need to pay the additional entwine cost separately if you want to make use of it. A spell's "mana cost" is specifically the symbols printed up in the corner, and when an effect tells you to cast something "without paying its mana cost", that's the only part of the cost you get for free. Anything else still needs to be paid for.

2) You can't overload Vandalblast this way. "Overload" is an alternate cost, and "without paying its mana cost" is also an alternate cost. Only one alternate cost can be applied to casting a spell, and Dreadhorde Arcanist's ability only gives you permission to cast the spell from your graveyard with its own alternate cost, not any other.

MLS91 on Dreadhorde, Etwine and Overload

5 months ago

Dreadhorde Arcanist castings

After reading some rulings on gatherer I wanted to ask for further clarification:

1) Does dreadhorde's power need to be 7 and i can alternatively at the time of cast spend mana otherwise(land or artifact, or floating) for the entwine cost seeing as it is an "additional" cost or does it need to be 9 to entwine a Tooth and Nail off of Arcanist?

2) In the case of "overload" in the subject matter of Vandalblast, dreadhorde's power MUST be 5 to choose the overload casting cost of vandalblast?

Profet93 on Loot em if ya got em ( Loot, Exuberant Explorer )

11 months ago

MattMan1982 +1

Deserted Temple - Untap coffers + politics

Three Visits/Nature's Lore > Rampant Growth

Nissa's Pilgrimage > Cultivate

I would add 1-2 more fetches to trigger your landfall additional times.

Ulvenwald hydra is one of my fav's but with only cradle and maybe castle as targets, I'm unsure if it's warranted. What has your experience been with it?

I get the idea is to play a lot of lands and do green things. Given you only run 35 lands, do you feel you have enough draw to maintain momentum?

Shamanic Revelation might be helpful given you go wide. Rishkar's Expertise is amazing for this deck. Also, Tooth and Nail seems great here. Perhaps even a Traverse the Outlands?

Boseiju, Who Endures > Forest

Yavimaya Hollow - Regen + Politics

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