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Cosima, God of the Voyage FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
The Omenkeel
Legendary Artifact — Vehicle
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)








orcopollo on
Shiny Little Trinkets
1 year ago
seshiro_of_the_orochi and again thanks, haha! Yes I have considered Magmatic Galleon, but unfortunately I don't have enough spells that deal excessive non-combat damage to creatures to really take advantage of its effect. Cosima, God of the Voyage Flip (or better it's vehicle flip version, The Omenkeel Flip) is actually in the deck! You might have missed it because for some reason it's listed among the creatures rather than the artifacts
liquid0073 on
Mech Assault
2 years ago
I've been playing something similar and want to recommend The Omenkeel Flip and Mobilizer Mech. I'm running 4x Doomskar in the sideboard so it's nice to be able to wipe the board, use Mech Hangar to crew mobilizer, which I can chain into other mobilizers and then something else.
Mysterious Limousines are in fact great against tokens which this deck can struggle with (Naya in particular).
Vessiliana on
SEND DECK PICS ♡ [Boat Themed Dimir]
3 years ago
You could add Cosima, God of the Voyage Flip because The Omenkeel is a boat, too.
tiffanyann on Unique Commanders
3 years ago
FormOverFunction oh, the list is huge so far...
Demonic Tutor NOICE.
Flooded Woodlands YIKES.
Giant Crab This card is fire.
Giant Octopus This card is not fire.
Grizzled Angler Flip AWESOME
Haunting Voyage Choose BOAT
River of Tears The cool one.
Stinging Barrier MORE LIKE PINGING BARRIER AMIRITE?! ...GUYS?!
Treasure Cruise AWWWW YA.
Wall of Mist MUST INCLUDE
The Omenkeel DOLPHINS
THIS IS ONLY PAGE 1
tiffanyann on Unique Commanders
3 years ago
Skeleton Ship all boats would be the coolest
Ancient Carp Bomat Bazaar Barge Coastal Piracy Dandan Deadeye Navigator The Omenkeel
Etc.
Demarge on
Asleep at the Wheel
4 years ago
In modern the 5 cmc dragon threat is really only going to make it you need to have all 4 copies of Sarkhan, Fireblood , he even has the means to reduce the effects of his own redundancy so why not increase the chances you get a 5 cmc dragon out faster?
now your current choice of 5 cmc dragon maybe the new hotness, but what does it really do for your deck synergy wise? Glorybringer and Demanding Dragon both fit the scary dragon top end threat while being removal. Stormbreath Dragon represents a lot of damage and is harder for white decks to remove with path. Terror of the Peaks though is probably the dragon with the most synergy, you get bonus damage from your dragons, though Hunted Dragon does give the opponent some creatures to trigger the slumbering dragon.
Now your sprite really wants free spells or ones that are cheap and cantrip, for consideration Gut Shot and Dismember are both cheap/free removal, Mutagenic Growth also free, these cards also synergize with another suggestion lower down. Manamorphose is probably the most free spell. Opt is just strong cantrip.
Now for possibly the best dragon for this shell that seems to like to target it's own creatures with spells Orvar, the All-Form will get out of hand pretty easily giving all your buff spells a Clone tagged on it.
other considerations are the above mentioned bolts, cheaper spell and doesn't require hoops for it to dome someone. Mutavault is a dragon man land, extra worth considering if you go heavier into a dragon tribal. the full 4 on copter, it is just the best vehicle for it's cmc, well there is the The Omenkeel ... I'd almost suggest having just 4x of these two as your full vehicle detachment the god side would even provide late game options. Spell Pierce is also likely a strong choice over the dragon counterspell, double blue can be tricky to pull off and also have double red.
Omniscience_is_life on Ingenious Machinist (Is this balanced?)
4 years ago
Yes. That card is a joke. Fuck The Omenkeel .