Instigator

Instigator

Creature — Human Spellshaper

(1)(Black)(Black), Tap, Discard a card: Creatures target player controls attack this turn if able.

Latest Decks as Commander

Instigator Discussion

Phoenix-22 on Marchesa's House of Cards

3 years ago

I have a similar build, but I have some cards you might find interesting.

Politics: Mathas, Fiend Seeker encourages reckless play. Xantcha, Sleeper Agent is another way as well, plus it gives a mana sink for the whole table to squander mana. I'm testing Varchild, Betrayer of Kjeldor and Krav, the Unredeemed. Oath of Lieges punishes Green ramp and helps the rest of the table catch up. Vizkopa Guildmage gives you a repeatable combat trick to reward opponents. Rainbow Vale is pretty much just like the Humble Defector of land cards. These are some carrots.

Teysa, Orzhov Scion gives a repeatable Vindicate and a deterrent to wraths. High Priest of Penance and Slumbering Dragon are two non-deathtouch rattlesnakes that deter attacks. Ayli, Eternal Pilgrim is a repeatable Vindicate, a rattlesnake and lifegain when you want it. Instigator really looks like fun.

Finishers: Undercity Informer...no one expects it. Helm of the Host...it may not finish a game outright, but it will do some crazy things. Predator Dragon...feed Drogon your extra token creatures and he'll handle the rest.

The_Good_O on

6 years ago

Instigator I thought his abilities did more dragon stuff. I never looked in to him. I will make the replacements soon.

The_Good_O on

6 years ago

Instigator To be honest, I haven't thought about Palinchron. I didn't want to include many combos in here, and I automatically denied it access into the list because it is usually a combo piece, i hadn't thought of it as a creature. What should it replace?

TheRedMage on We Have To Go Deeper

6 years ago

@ Instigator: Ah, yes, losing all abilities. Opalescence and Humility. Blood Moon and Urborg, Tomb of Yawgmoth. Yixlid Jailer and Tarmogoyf.

I am, to be perfectly honest, a little hesitant to focus on cards that remove abilities from other cards. It's a known thing they can have complicated interaction with many different types of effects... But my goal with this article series is more to talk about unusual rules interactions rather than difficult ones. Yes, there is a substantial overlap between these two categories, but the oddness is the driving factor, not the difficulty.

We'll see, I guess. Usually, while it may take twenty minutes and a pie chart to explain why this or that interaction works the way it does, the outcome is generally not that exciting. However, if I find some way of making something absolutely ridiculous happen by taking away somebody's abilities, I will definitely write about those cards.