Savage Beating

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Savage Beating

Instant

Cast this spell only during your turn and only during combat.

Choose one —

  • Creatures you control gain double strike until end of turn.
  • Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine (Choose both if you pay the entwine cost.)

Azoth2099 on

8 months ago

toxicsunshine22

Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.

Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.

Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.

Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.

There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.

Lastly, you need a lot more mana dorks, my guy. As many as possible.

Sorry for being so long-winded! Cheers!

NV_1980 on One Bad Barbarian Pirate!

1 year ago

Hi, nice deck! Not sure how crazy you're willing to go when it comes to additional attack shenanigansx, but you can expand even further in that direction by adding Aggravated Assault, Bloodthirster, Combat Celebrant, Fury of the Horde, Moraug, Fury of Akoum, Port Razer, Savage Beating, Scourge of the Throne, to name but a few.

PremiumWall on Gishath, Sun's Avatar

1 year ago

Thanks PremiumCola!

I'd love to run Savage Beating, but the lack of haste for swinging with new dinos puts me off. Though I also feel like if you're playing savage beating, you're aiming to win that turn, so it's a good finisher, especially with how big the dinos can be.

Fling has a green almost equivalent, Bite Down which I've cut. However fling can't fizzle if the creature is removed, as it's part of the cost. Ups and downs.

Marshal's Anthem I'd definitely consider (with Fling), but the deck is leaning heavy green. Lots of fixing though, and white is the secondary colour so consideration indeed.

Andramalech on On A Roll (with the Boulder)

1 year ago

all came to mind when I saw "extra combat" was mentioned, and at that point you could always Fling for value. Sneak Attack is just to speed things up if you intended on losing the body that's swinging anyways.

I built a list with this guy awhile ago named Mr. Orfeo's Sac N' Smashn' Good Time. feel free to check that out for inspiration, because it does seem we had some similar ideas.

Max_Hammer on A Wizened Wizard’s Clerical Error

1 year ago

Set fire to the universe, brother! Blood for the Blood God! is a must-add, just because you'll get that extra draw. Y'know, on October 2nd when it comes out.

World at War and Savage Beating could also be good, since you'll also be attacking with other creatures (especially if you end up adding Efreet Flamepainter).

Approach of the Second Sun is kind of cheeky, if you wanted to add more draw to get back down to it a second time. Although, this wincon feels a little lame in comparison to your current one. Second Sun is a good card, but it's less fun if you win that way, y'know?

As far as hubs, Burn is one for sure. maybe Jank, Unblockable, or Theme/Gimmick if you wanna push it.

Anyway, this is sick, so I decided to make a budget version! Here it is: Budget for the Jank God!

Jett2112 on Tulzidi Caravan

1 year ago

Reinforced Ronin is good for helping with metalcraft too, good rec! I might keep Zurgo Bellstriker in too for a density of 1 drops.

Containment Construct also good for metalcraft and it's a 2/2 with card advantage so yeah another perfect rec for this deck.

Valakut Awakening  Flip I took out a while ago because too often it just is 3 mana draw a card. so its a low impact spell or a tapped land. It's better for combo or control decks.

Efreet Flamepainter Maybe one day if there gets to be more instants and sorceries but now I don't think theres enough spell density at 9.

Deflecting Swat is good when I activate Subira, Tulzidi Caravanner's ability discarding my hand then somebody casts removal before my 2 power guys can deal damage.

Smuggler's Copter has been in there because if all opponents have blockers it's a way to fly over for damage and card advantage. I Think you are right tho and it's low impact compared to some other recs.

Possibility Storm the angle is that it will prevent just about any combo from being cast. Additionaly I can be pretty sure that when I cast a 2 power creature I will get a 2 power creature while my opponents playing combo and control sit with most of their hand dead. My assault combo can actually be assembled piece by piece during a Possibility Storm whereas most combos involving instants and sorceries such as the dreaded Tainted Pact, Demonic Consultation, Natural Order or Brain Freeze cannot play around the chaos.

Dolmen Gate is useful when opponents have too many blockers. In my current meta however the "creature power 2 or less can't be blocked" ability on Subira, Tulzidi Caravanner is enough to make sure key creatures can attack while not dying to blockers.

Harmonic Prodigy and Savage Beating... good points. plus Harmonic Prodigy adds triggers to Immolation Shaman, Prophetic Flamespeaker and Seasoned Pyromancer...

Load more