Sight of the Scalelords and Additional Combat Steps

Asked by robthemanbigboy 8 years ago

Does Sight of the Scalelords give +2/+2 to your creatures (with toughness 4 or greater) every time you enter a new combat step from cards like Fury of the Horde or Savage Beating?

titanreaver says... #1

  1. Combat Phase

    506.1. The combat phase has five steps, which proceed in order: beginning of combat, declare attackers,declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put onto the battlefield attacking (see rule 508.4). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4)

  2. Beginning of Combat Step

    507.1. First, if the game being played is a multiplayer game in which the active players opponents dont all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. This turn-based action doesnt use the stack. (See rule 506.2.)

    507.2. Second, any abilities that trigger at the beginning of combat go on the stack. (See rule 603,Handling Triggered Abilities.)

    507.3. Third, the active player gets priority. Players may cast spells and activate abilities.

    These steps occurs as such when ever the combat phase starts regardless of why you entered that combat phase either by the turn based action or by a special effect. So in short yes

October 24, 2015 2:35 a.m.

TheRedMage says... Accepted answer #2

"At the beginning of Combat" Is shorthand for "At the beginning of the "beginning of combat" step" (which, to be fair, is a mouthful, and it's a good thing there is a shorthand for that). Every additional combat phase comes with a beginning of combat step, and will retrigger your Sight of the Scalelords, just like Paradox Haze will cause all your "at the beginning of your upkeep" triggers to trigger twice.

October 24, 2015 11:17 a.m.

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