Pyroblast

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pyroblast

Instant

Choose one —

  • Counter target spell if it's blue.
  • Destroy target permanent if it's blue.

Murrow on Rakdos Wizbang

1 month ago

amarthaler thanks for the tips! and i'd love Pyroblast but it does not seem to love my wallet lol. Honestly this deck got a ton more attention then I thought it would lol, I kind of just threw it together when I had a random idea.

amarthaler on Rakdos Wizbang

1 month ago

Very cool brew. Kind of like Jonjon said, I think trample would be helpful. Cards like Ancestral Anger or Crash Through, although sorceries, are amongst my favorites because they draw a card and bait out counterspells or removal before going to combat and wasting a bunch of pump spells. Also would recommend finding room for at least 2 Pyroblast in the sideboard based on today's meta. Maybe go down a Duress or 2 and 1x Crypt Incursion.

meecht on Shu Yun, Tons of Fun!

2 months ago

If you get your hands on Hydroblast and/or Pyroblast, I recommend putting them in place of the Elemental Blasts. Due to the "if" clauses on Hydro-/Pyroblast, you can target anything with them (even a land) because the color check happens on resolution.

Makes for super easy ways to trigger Shu Yun.

Poly_raptor on 1 Billion Grains Of Salt | Mass Land Destruction

1 year ago

StarRushford thanks for pointing that out, it’s currently in its first draft and I have added a couple things in and thought I had made enough cuts.

Esper Sentinel has gone in and I have removed some cards that buff the tokens, Eldrazi Monument and another, I have added Pyroblastfoil & Red Elemental Blast as interaction for counterspells.

Azoth2099 on Slingin' Counters

1 year ago

Hmmm...okay here are my recs I guess:

Allosaurus Shepherd, Destiny Spinner, Vexing Shusher, Pyroblast, Red Elemental Blast, Veil of Summer, Silence, Orim's Chant, Abeyance, Bone Sabres, Conqueror's Flail, Gamble, Worldly Tutor, Enlightened Tutor, Defiler of Vigor, Bloom Tender...I highkey have a lot more, but I'll stop here for now. Let me know how these are sounding to you!

jarncards on All Will Burn

1 year ago

I'd use Faithless Looting, especially if you're using lava-dart. and for burn spells Lava Dart, Thunderclap, or Fireblast are probably better burn spells than your one mana spells. Being able to cast the burn on the turn you have All Will Be One + any combo piece is what you need most. I would main-deck include Pact of Negation even without blue mana and have a sideboard including 4x Pyroblast/4x Red Elemental Blast

other possible rituals include Simian Spirit Guide and Lotus Petal

BrokkenDays on Any cheap mana permanent with …

2 years ago

Caerwyn Yeah sorry for that, I didn't even did a proper link format, I just copied where I built my deck without thinking, I'll change that, especially since I did some tweaks on it. Well like I said I never played with other people in paper except with my brother when I was a kid and of course never in a "tournament" setting, even if I lose it will be good fun to be able to be able to play in paper, going to another city (where the store is) and meeting new people, having fun, etc and playing outside of Arena is more important to me in this, also it's mistakes that make us learn right? So all in all should be good fun nonetheless. People also run here in my country elf and goblin decks to swarm the field, I've seen them asking for a goblin, elf, etc deck in the comments on sites selling cards and places like that, which I have a response to, either or both Doomskar and Ghostly Prison counters, and I found out that Authority of the Consuls counters Emrakul or whatever other card using Sneak Attack or Show and Tell, Emrakul is immune to colored spells, not permanents, which Authority is, so it will enter tapped, can't attack to use annihilator and gets sac'ed (using Sneak Attack), even if using multiple Emrakuls won't matter if I have just one Authority in play. Also, I think Historic in Arena is somewhat equal to what you said to me, because there is a lot of goblin decks, elf decks, loop decks (Vito and opponent losing life) etc, so to some extent it will be somewhat like that. I am also going to be running Pyroblast, so if they use any of these cards they will have to exile a blue card from their hand having less cards in hand and I just counter it with Pyroblast since it can counter any blue card, if they use another Force of Will or similar it will be just less cards in their hand and/or an Island on the field for them so less plays to make. I of course am no expert and no one can prepare for and counter every deck there is, I also have no idea what decks people will use, so again at least it will be good fun overall, it's also cheap to enter this event on this store especifically, so we'll see, I'll post here when I'm ready and after I go there, thanks a lot for the feedback!

seshiro_of_the_orochi, jethstriker, sergiodelrio Thanks too for the feedbacks and card tips! And yeah I found out that Authority counters Emrakul using Sneak Attack or Show and Tell and cards like that, which is great since I already run it :p

Here is my current deck I will use BTW: Sanctum of All Deck

NV_1980 on Imodane Burn

2 years ago

As Imodane is rather powerful in a deck like this, I'd recommend adding in some stuff that either prevents Imodane from being countered (maybe some counters of your own like Pyroblast/Red Elemental Blast) when he's cast and/or stuff to protect him from (targeted) removal (the boots (Lightning Greaves/Swiftfoot Boots).

Also, I should point out that currently the deck has very few resources available to draw additional cards with. You can add some utility lands to help you out (Bonders' Enclave/Mikokoro, Center of the Sea/War Room) or maybe some more non-permanents (my favorites in mono-red include Seize the Spotlight/Valakut Awakening  Flip/Wheel of Misfortune)

Last but not least, would care to hear your thoughts on also including Braid of Fire. I'm thinking it might be worth it, considering the amount of damage-instants you're running.

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