Ornithopter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ornithopter

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach.)

indieinside on Why not Zoidberg?

3 weeks ago

I was thinking on the Commander some more, and personally, because he can deal Commander damage to everyone I would consider playing a bunch of free creatures on top of the life gain stuff you are already playing. Free creatures equal free sacs. You can ignore me. It was just a thought. **Zero Cost Creatures **

Crimson Kobolds

Crookshank Kobolds

Kobolds of Kher Keep

Memnite

Ornithopter

Phyrexian Walker

Rograkh, Son of Rohgahh

Shield Sphere

BirdieGirlie on Colorless

1 month ago

This looks so interesting!!! I love all of the cheap artifact creatures so I was surprised not to see Ornithopter on here! I know you have Thopter Assembly but you've got a 99 card deck and permagoaded creatures if you have your commander out, odds are they won't conflict with each other. Also, TA needs to survive all the way to your next upkeep, which is a really long time. I see that you have some ways of giving your spells flash, but it's still a really tough effect to actually pull off. I'm not saying to remove it! Just advocating for my boy Ornithopter!!!!!

SufferFromEDHD on Karn, Collector of Trinkets

3 months ago

I see the High Market and I see the Ornithopter... Is Lazotep Quarry worth a spot?

amarthaler on Pauper Rat Scraps

5 months ago

Ornithopter back in... Changeling Outcast back out...

DungeonCrawler64 on Lurker of the Automation

8 months ago

I test-played a bit and I think I got the lands to work well!Hallowed Fountainfoil seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor  Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands. the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat. I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea. I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!

Neotrup on Splash Lasher token has reminder …

9 months ago

Tokens do not have a mana cost unless the effect creating them assigns a mana cost (such as by making it a copy of an object with a mana cost). Any object without a mana cost (including lands and cards like Asmoranomardicadaistinaculdacar) has a mana value of 0. You'll notice Culling Ritual doesn't say anything about the mana cost of permanents, rather the mana value. A mana cost of is different from not having a mana cost, but both give a mana value of 0. Just like a mana cost of is different from a mana cost of , but both would give a mana value of 1. This is also why Culling Ritual specifies nonland, because otherwise it would destroy lands despite not having a mana cost, because the mana value is 0.

202.3a The mana value of an object with no mana cost is 0, unless that object is the back face of a transforming double-faced permanent or is a melded permanent.

Regarding nothing not being a mana cost, that is correct. Memnite shares a mana cost with Ornithopter, but Dryad Arbor does not share a mana cost with Asmoranomardicadaistinaculdacar since neither of them have one. I think the only cards that care about this difference are Killer Cosplay and Richard Garfield, Ph.D., neither of which are black boarder legal.

wallisface on Should I Put Additional Artifact …

11 months ago

As an example, this list costs well-under half of the money of your current list, but will significantly outperform it by prettymuch every metric:

Alsosligo on ideas about formats

1 year ago

FormOverFunction Pyramid is a great name. the word itself helps explain the concept; will definitely be using that name for format 1 moving forward.

legendofa raises an interesting point of debate. it would be easy to have a rule for excluding promo and secret lair printings, unfortunately for Ornithopter it is specifically because of the invention/expeditions printings that i lean toward using using a highest rarity rule, this is primarily the difference between giving 4-5 color decks access to 20 fetch lands and 18-20 shock-lands plus a suite of other non-basic land options to only having access to half that, i think the mana bases are probably are already just too good. another argument for leaning toward highest rarity is specifically Force of Will which is totally fine at mythic but just absurd at uncommon. to answer your second question yes there are game play reasons for an 80 card format. the larger deck size slows the game down since the tempo of land drops changes. also it is to make it harder for storm style decks to go off without pushing them out of the format completely.

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