Ornithopter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ornithopter

Artifact Creature — Thopter

Flying (This creature can't be blocked except by creatures with flying or reach.)

TheoryCrafter on Bant Erayo-Noon

3 weeks ago

My suggestion is to commit more heavily to 0 mana value spells including, but not limited to, Darksteel Relic, Everflowing Chalice, Memnite and Ornithopter, in addition to what you already have in your deck and sideboard. Then you can either add any combination of Energy Chamber, Power Conduit and Rise and Shine to boost them up for later in the game. Otherwise, I don't see how you can get Erayo flipped on the turn you bring her out.

I think the important thing to remmber here is just because it needs four spells in a turn to flip, doesn't mean you have to bear the whole load. If you choose not to go the 0 mana value route, my suggestion is to move both of your copies of Chalice of the Void to the Sideboard and replace them and your copies of Reprieve with three copies each of Mana Tithe and Spell Pierce. That way you can cast counter spells on their turn and flip it on their turn. You'll lose out on the card draw a bit but with a full playset of Karn, late game card advantage should be chiefly from your sideboard anyway.

Speaking of Sideboards, I think you may have to rethink it. Unless you are going find a spot for Living Wish in your library, it should be exclusively artifacts. I think it would be important to concentrate in the early game to the Erayo/High Noon combo and then use Karn to bring out Mycosynth Lattice(expensive, money wise, but the only way to end the Karn/ML combo is if someone uses Inspiring Statuary to cast Introduction to Annihilation or Scour from Existence) to target Karn.

Leonin Arbiter is good, but you have at least five fetch lands where paying 1 life and then an additional to search for a land when you can play Rampant Growth for the same function doesn't make a lotta sense. If you insist on fetch lands My suggestion is to replace them with a full playset of Fabled Passage or a combination of Escape Tunnel, Evolving Wilds and Terramorphic Expanse so you can have a little more mana flexibility. Otherwise, I'd recommend investing in a full playset of Spara's Headquarters and add Crucible of Worlds to the sideboard. Then, at least, if you choose to keep Boseiju in your sideboard you can play it from the graveyard after using it's Channel ability.

I see the biggest weakness for your deck in the lack of a finisher. Using noncreature artifacts from the sideboard, activating Karn's first loyalty ability and then using Noble Hierarch's exalted ability to pump them up is the best option for this kind of deck. If you consider different cards for your sideboard may I suggest any combination of Encroaching Mycosynth, Mirror Box and Mirror Gallery for using Karn as your finisher?

I'm no expert on Stax, but these are the routes I would consider. I know this was a lot. Thank you for reading me out. I hope it helps. Happy Hunting!

Aspitxon on How does Brako, heartless hunter's …

1 month ago

Brako's ability reads: "Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Brako."

Let's say I have Brako on the battlefield and my opponent only has Grizzly Bears and Ornithopter on the battlefield. I cast a Toxic Deluge paying 2 life (so each creature gets -2/-2) and, therefore, my opponent's grizzly bears and ornihtopter will die. How many times will my Brako trigger? Once because grizzly bears' power is 0 and ornithopter's is -2? Or does ornithopter's negative power get set to 0 and Brako's ability triggers twice?

plakjekaas on Why Are the Other Free …

5 months ago

Yeah, being able to interact with other spells on the stack is more powerful and changes the game way more than just interacting with creatures or with combat damage. The high-power games that are associated with bracket 4 and 5 will more often end in a combo turn than be decided by regular combat damage, and the blue and the red ones can way better interact with, and protect from, those wincons than the white, blue and black ones do.

The fact that you can cast spells without paying mana is quite powerful in itself, but not enough to qualify as a game changer, or Ornithopter and Memnite would be one too. Force of Will is part of a cycle, but not many people will argue that Bounty of the Hunt is on equal footing with a free counterspell.

theNeroTurtle on Why not Zoidberg?

7 months ago

I was thinking on the Commander some more, and personally, because he can deal Commander damage to everyone I would consider playing a bunch of free creatures on top of the life gain stuff you are already playing. Free creatures equal free sacs. You can ignore me. It was just a thought. **Zero Cost Creatures **

Crimson Kobolds

Crookshank Kobolds

Kobolds of Kher Keep

Memnite

Ornithopter

Phyrexian Walker

Rograkh, Son of Rohgahh

Shield Sphere

BirdieGirlie on Colorless

7 months ago

This looks so interesting!!! I love all of the cheap artifact creatures so I was surprised not to see Ornithopter on here! I know you have Thopter Assembly but you've got a 99 card deck and permagoaded creatures if you have your commander out, odds are they won't conflict with each other. Also, TA needs to survive all the way to your next upkeep, which is a really long time. I see that you have some ways of giving your spells flash, but it's still a really tough effect to actually pull off. I'm not saying to remove it! Just advocating for my boy Ornithopter!!!!!

SufferFromEDHD on Karn, Collector of Trinkets

9 months ago

I see the High Market and I see the Ornithopter... Is Lazotep Quarry worth a spot?

amarthaler on Pauper Rat Scraps

11 months ago

Ornithopter back in... Changeling Outcast back out...

DungeonCrawler64 on Lurker of the Automation

1 year ago

I test-played a bit and I think I got the lands to work well!Hallowed Fountainfoil seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor  Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands. the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat. I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea. I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!

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