Nykthos, Shrine to Nyx

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nykthos, Shrine to Nyx

Legendary Land

: Add .

, : Choose a colour. Add an amount of mana of that colour equal to your devotion to that colour. (Your devotion to a colour is the number of mana symbols of that colour in the mana costs of permanents you control.)

TheVectornaut on Fast Demons

1 month ago

I'm not sure what format this is intended for so I'm sorry if any of my suggestions aren't legal. Most decks aiming for big demons opt for reanimation over other turbo out options, but I think you can make it work for a casual deck. I like Quicksilver Amulet for instance and I think you could also consider Heartless Summoning, Ancient Cellarspawn, or Crypt Ghastfoil. Nykthos, Shrine to Nyx makes Coffers slightly worse but I can't imagine it being a bad inclusion with so many black pips. Another option would be to include more demons in the low mana range so that you have some board presence early. Some that came to mind are Varragoth, Bloodsky Sire for tutoring, Master of the Feast if you want to lean into a Underworld Dreams/Orcish Bowmasters plan, Desecration Demon for stats and potential board denial, and Nightmare Shepherd for removal insulation. Really though, if you want more consistency, the best thing you can do is add more copies of your best cards. This does incentivize picking a clear direction and you don't want to consolidate too much here lest you get too low on unique names for Contract. If I was building this, I think I'd go to 4 copies of Spawn of Mayhem and 2-4 The Speed Demon with a focus on dealing damage or life loss to get their relevant triggers. Changeling Outcast is perfect for this so I'd up them too. Removal like Smallpox or the safer Geth's Verdict can incur life loss, and I do recommend upgrading from Sorin's Thirst and Cremate anyway. Fatal Push, Dismember, and Feed the Swarm are all options with varying strengths and weaknesses. That's just one direction too. You could just as easily build around foretell with Dream Devourer and some symmetry-breaking Damnations, Rite of Consumption effects with overstatted guys like Abyssal Persecutor, or pure devotion with Gray Merchant and Bloodletter alongside tools like The Meathook Massacre or Leyline of the Void. If you pick the handful of demons you enjoy playing the most and run more copies, you'll have more games actually playing with them and can save your tutors for emergencies more often.

Skysurfer on Locthwain Nightmares

3 months ago

You do have enough devotion to run Nykthos, Shrine to Nyx and maybe 1 or 2 Gray Merchant of Asphodel

Hybrow on Heart of Black Coal - Ayara ETB trigger EDH

6 months ago

Hey Profet93, thanks so much for the view and suggestions

Jet Medallion I originally had in deck, but found that the ramp didn’t help in my commander, and quite a few of the spells I play over and over don’t have any colorless costs, so I swapped it out for Bontu's Monument, which had the bonus of doubling my commanders ability.

Bubbling Muck – I don’t love the one-time use of it. Would take the space of something that I can use again and again in this deck.

Cabal Stronghold – I think this is a carryover from before I had a coffers. I could easily swap it out for Urborg, Tomb of Yawgmoth. I actually have one sitting in a binder not getting used.

Nykthos, Shrine to Nyx – Of all the lands, this is the one I like the most. I checked and there isn’t one in my binder, but I do have sitting in a for-fun The Colossal Dreadmaw deck. Would probably swap out Castle Locthwain. The draw is nice but find I don’t generally need it.

Deserted Temple is ok, but I don’t have mana doublers and other than coffers (and I guess now Nythos there isn’t really anything I need to untap.

Thespian's Stage and Vesuva – I am not a huge fan of the copy lands, V in particular enters tapped, which I hate. And they are both dependent on me having something that is worth copying, which isn’t always the case.

Contamination – If I had a different playgroup, this would be an automatic add, but my friend group doesn’t love playing mass land hate. A Strip Mine is fine, but something that shuts down another player completely, we generally don’t play just to keep everyone having fun. Infernal Darkness is kinda the same thing, so going to pass.

Imp's Mischief I just checked, and I do not own one, but am going to have to add it to my next buy list. Mono-coloured decks have some real blind spots and having a quazi-counter available would be great.

Skullclamp is going to go on a sidelist for this deck for a while. My mono-red Purphy relies on it for draw, but so far with Ayara hasn’t really needed the extra draw very much.

Carnival of Souls – I did have this one in an early build of this deck, but with my wincon being Plague of Vermin this wouldn’t work, and I feel like in a 4-player game I am going to lose more life than I can afford.

Thanks again for the suggestions. I have already added the two lands.

Profet93 on Heart of Black Coal - Ayara ETB trigger EDH

6 months ago

Hybrow +1, great description.

Jet Medallion - Ramp

Bubbling Muck - Ramp. Given you're not running Urborg, Tomb of Yawgmoth, this ramp will most liklely be onesided

Im unsure if you have enough basics to warrant cabal stronghold. Best case scenario: Turn 5 you have 4 basic swamps and stronghold to break even. While it's nice to have in the later game, I wonder how impactful it really is at that point. Would you not be better served by another utility land such as Nykthos, Shrine to Nyx, Thespian's Stage, Deserted Temple or even a Vesuva? Nykthos seems like an easy ramp choice, stage/vesuva can copy coffer or other utility land, temple can untap coffers or be a political tool. I feel that rather than spreading your "land ramp" between coffers and stronghold, you should just go all in on coffers. It's easier to chase one rabbit than two if you get what I'm saying. How has stronghold been playing for you? I've found it more impactful in primarily budget decks with an overwhelming amount of basic lands.

Contamination - Mild stax (they can use dorks or rocks to bypass it) that shuts off their land mana production, including both sides mass mana producing lands (cradle, nykthos, lake of the dead, serra sanctum, etc...). With all your token generation, it seems like a shoe in. Not to mention it's synergy with reassembling skeleton and other cards that u can recur from ur grave easily. Should contamination be too much/rude, Infernal Darkness is a similar effect that doesn't shut off mass mana producing lands and can be easily kept for 1-2 turns while you get your set up. Both can be probably used to make the blue player float all their mana in an attempt to cast a counterspell during the current phase - aka, counterbait.

Regarding Problem 1/protecting your commander, I would go with the versatile tool, Imp's Mischief - It redirects targeted removal, draw, extra turns and can "counter" counterspells. Most spot removal in EDH is cheap so you probably wont lose much life and with all your lifegain, this potential concern appears heavily mitigated.

You have a lot of token generation, so perhaps Skullclamp might be worth considering. It is nice to use on ur commander as well given it's the lynchpin of your deck.

Not a serious suggestion, but I wonder how Carnival of Souls would work with this deck, do note it activates on any creature, not just yours.

theNeroTurtle on NevisCF's Mono-Green Mana Ramp

6 months ago

I’m not going to go too crazy, because I don’t know what the budget is. But, Yavimaya, Cradle of Growth would allow you to open up to having quite a few more utility lands.

Other Cool Lands:

Strip Mine

Maze of Ith

Rogue's Passage

Deserted Temple – this would let you be able to double either Nykthos, Shrine to Nyx or Gaea's Cradle

Doombeard1984 on Mean Golgari elves machine

6 months ago

Thanks for the upvote Lucky_Dutch

I think to be honest, if I had a Gaea's Cradle I would probably sell it too hahaha. There are a lot of other lands that can give you same effect but at a minimal hoop to jump through. You already have Growing Rites of Itlimoc  Flip, and Three Tree City which all really help. If you want more then could include:

  • Nykthos, Shrine to Nyx or;
  • Evendo, Waking Haven - Not tried this one yet as the "comes into play tapped" stings a little, but Elves should be fine with this.
  • Susur Secundi, Void Altar - I am contemplating this for myself as a card draw mechanic. Because a lot of your Elves going to get big, sacrificing a token and drawing 5-10 cards seems real good. Should also mean "stationing" the land should be fine.

I use both the Tyvars, as one is an "ability haste" static effect with untap ability and recursion from graveyard. OG Tyvar also turns all your Elves in mana dorks, and also gives you an untap effect. Mayes your Priest of Titania, Elvish Archdruid et all, all that more mana efficient. Like to just roll the dice on a big old Genesis Wave and see where we end up lol.

I am also a big fan of Nullmage Shepherd as will give you some repeatable Artifact/Enchantment removal. You should have a wide enough board to make this work.

Have fun, and will swing back and see how this evolves :)

theNeroTurtle on Red Dragon

6 months ago

I think that your secondary Commander “Background” would best be Dragon Cultist. As for the rest of the deck, it really comes down to your budget to be honest. EDH comes down to synergy. Gamble is a great card, but most people are too weak to consider it.

Strong Cards:

Blood Moon

Faithless Looting

Deflecting Swat

Lightning Bolt

Soul's Fire

Chaos Warp

Lands:

Rogue's Passage

Nykthos, Shrine to Nyx

Flamekin Village

Dragons:

Wrathful Red Dragon

Dragon Tempest

Caldera Pyremaw

Planeswalkers:

Koth, Fire of Resistance – first ability

Sarkhan, Dragonsoul – final ability

When I am goofing off with a build, I use a website called EDHREC. Here is the LINK to the site already set with suggestions using Livaan, Cultist of Tiamat and Dragon Cultist as your dual Commanders. The key to Commander is being able to have a balance of mana ramp and removal mixed in.

Also, a lot of EDH is big on comboing out to win the game instantly. Here is a EDHREC LINK to combos that would synergize well in Red for your suggested Commanders.

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