Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Nevermore
Enchantment
As Nevermore enters the battlefield, name a nonland card.
The named card can't be cast.
Caerwyn on Does shadow of the second …
4 months ago
Before answering your question, I did want to address that your foundational assumption is a bit flawed.
Under the Magic Tournament rules, you do not have to name a specific card in order to use an effect like Nevermore. What you must do is provide enough specificity to clearly identify the card you are trying to name. Context and intent is a factor in that decision, as are common colloquialisms. If Both "Approach" and "Second Sun", as phrases, might appear on multiple cards, but as a colloquialism in Magic, they only ever refer to Approach of the Second Sun. Accordingly, the usage of either phrase clearly telegraphs the intent of the user as to what specific card they wanted to hit with a Nevermore style effect.
Thus, under the tournament rules, you would pretty certainly be in the wrong when you used your "Gotcha! I have a similarly named card!" The other player provided more than enough specificity to identify their intent to hit Approach of the Second Sun, and therefore that intent and identification should be considered valid.
Designing a deck specifically for a "gotcha" moment very well might violate the social contract of playing games with friends, so buyer beware before doing something that is fairly certain to be frowned upon by your friends.
Regarding your actual question, multiple copies will trigger independently and give you an additional beginning phase per trigger resolution.
TitanWalls on Copies of Nevermore
1 year ago
When a permanent enters the battlefield, it is always treated as an entirely new entity with no history attached to it (unless otherwise specified by card text). Your copy of Nevermore will be considered as a unique instance of the effect, and when it enters the battlefield you can choose a differenct target for a card that cannot be cast.
TehGrief on Copies of Nevermore
1 year ago
When I create a copy of Nevermore, will it retain the name of the chosen card, or will it be able to choose a new one?
SufferFromEDHD on
Esika Ad Nauseam Gate Win
2 years ago
Filler? Crop Rotation is a better tutor than Grim Tutor in this list. The sole purpose of this deck is to find Maze's End. For 1 green mana it's in play ready to go.
Chalice of the Void and Engineered Explosives are the stax/control cards that "fit" your strategy. Cost 0 and answer problems that this fragile glass cannon will encounter.
Pact of Negation is in this list to protect Ad Nauseam. This deck folds to Meddling Mage/Nevermore type effects. This is why I suggested Slaughter Pact. Costs 0 and solves inevitable problems you will encounter. I saw you added the Channel removal lands for this reason.
Mathew7-7 on
How to Lose Friends and Alienate People
3 years ago
LeonSpires those are some really solid suggestions. If you’re willing could you take a peek at my Oona, Queen of the Fae list and making some suggestions?
Also, aladinnsane I’m digging the deck man! Just be wary of commander removal, like Nevermore and Oblivion Ring. I almost always run several forms of removal in whatever I play for problem cards
AcidicArisato on
Principle of Control
3 years ago
For stealing your opponents' cards, I'd recommend Xanathar, Guild Kingpin as a back-up Sen. Celestial Dawn is also an auto-include in Sen decks.
If you want stax pieces, Drannith Magistrate, Nevermore, and Wash Away are great ways to stop your opponent from casting their commanders.
Aura of Silence is handy for taking care of pesky enchantments and can slow down their plans. Ashiok, Nightmare Weaver and Bojuka Bog are handy pieces of graveyard hate, with the latter being a free-roll in your deck.
Scheming Symmetry is HILARIOUS with Aven Mindcensor and Opposition Agent. Leonin Arbiter also goes nicely with it.
Fatespinner is nasty and can functionally lock opponents out of combat. Rhystic Study is an auto-include in these types of decks.
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In terms of win-cons, you could go with the Mindcrank combo: Mindcrack + Duskmantle Guildmage. Use Ghoulcaller's Bell to start the process without damage. Syr Konrad, the Grim is also good for redundancy.
There's also any number of combos involving Laboratory Maniac, Thassa's Oracle, and Jace, Wielder of Mysteries. Use Demonic Consultation on your upkeep and name a card not in your deck to win on your draw step.
If you have a high enough density of creatures, Mortal Combat is a very simple way to win. With enough artifacts, Mechanized Production can be a free-roll. Revel in Riches is a very simple way of creating mana, with the upside of occasionally winning you the game (also pairs well with Spell Swindle.) Felidar Sovereign is also a hilarious.
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If you're looking to make opponents struggle by dismantling their pieces, you should absolutely have pieces like Swords to Plowshares, Path to Exile, Vanishing Verse, and maybe even Generous Gift in addition to boardwipes like Farewell, Tragic Arrogance, Cataclysm, and Wrath of God.
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