Nature's Chant

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nature's Chant

Instant

Destroy target artifact or enchantment.

DemonDragonJ on Selesnya's Voice

4 months ago

I like this deck, very much, but I would choose Nature's Chant over Disenchant, since it is strictly better than its predecessor, and I also would recommend Archangel of Thune over Ageless Entity, unless having a single very powerful creature is more important than making all of your creatures more powerful.

I recommend Eternal Witness over Revive, unless you wish to keep the mana curve of your deck low, and Soul of Eternity is superior to Serra Avatar in the majority of situations.

Also, do you have a limited monetary budget for your lands? You have many lands that enter the battlefield tapped, so I would recommend that you replace them with lands such as Temple Garden or Wooded Bastion, and I also think that Saltcrusted Steppe is simply too slow, unless you have proliferation in your deck.

nbarry223 on Glittering Company

3 years ago

You can take a peak at my description, specifically:

Sideboarding > Card Choices > The Glittering Wish Package section

for further ideas on generic options if you wanted further ideas. Most relevant ones I can think of in your colors are:
Fracturing Gust
Batwing Brume
Wheel of Sun and Moon
Culling Ritual
Nature's Chant

but there's plenty more options, and I explain a few of the more 'silver-bullet' ones more in depth. Unsure if any of those deck types give you issues, but these have done wonders for me with only 2 wishes, so 4 wishes would just be that much more effective with silver-bullet hate when you are unable to complete a combo (if you're able to fit them in of course).

Viga-BOOM! (Turn 2)

Fluggleshmuggits on Cube Eternal

3 years ago

Another one.

In

1x Nature's Chant

Out

1x Ray of Revelation

babushkasara on Rin and Seri, Inseparable

4 years ago

Cut down to 37 lands, I'd say. Probably...a Plains and a Forest?

Also. Hungry Lynx, Brimaz, King of Oreskos, Bronzehide Lion, Fleecemane Lion, Leonin Warleader, Mowu, Loyal Companion, Ainok Bond-Kin, Jolrael, Mwonvuli Recluse.

You also need more removal. I'd recommend picking a few out of Swords to Plowshares, Path to Exile, Generous Gift, Beast Within, Chaos Warp, Nature's Chant, Return to Nature, Force of Vigor, Return to Dust. Those are single target creature/artifact/enchantment removal, mainly. You also need a bit of mass removal. I'd suggest something like Hour of Reckoning, Dusk / Dawn, Cleansing Nova, or Austere Command.

Sheldaconda on Arcades - Quarantine King

4 years ago

Peoni,

I'll be leaving Curse of Verbosity (love that card) and the interaction in but I do agree I need about 40 more walls in this deck to really fit the theme lol.

I actually had Nature's Claim in the deck up until the last update. Got replaced with Nature's Chant for the time being. Will be doing more play testing to see which works out better.

All about the pillowfort fort cards in this deck so I'll try to find a spot for Crawlspace.

Thank you for the comment and suggestions!

wereotter on What is Your Opinion of …

4 years ago

Hybrid mana cards were meant to be card that could be either color, and are not a color pie break if the card exists in only one of the two colors used to cast it. So to that end, I would say that hybrid mana should be allowed in EDH in decks that can cast them with only their basic lands.

To use your examples, Hearthfire Hobgoblin has its monocolor counterparts in Fabled Hero (which is the same card with an up-side) and Markov Blademaster (which is initially weaker but if it hits an opponent on its first attack will actually be stronger)

But for an even more perfect example of how hybrid mana is just one card that could have otherwise been two separate cards, I think Nature's Chant is the perfect example. Disenchant and Naturalize were already color shifted versions of the same card that showed that for 2 mana both green and white can destroy artifact and enchantments at instant speed. Nature's Chant is a card that is both cards smashed together into a hybrid version of the same effect.

There may be examples out there.... but for me at this point, I can't think of any example where a hybrid card breaks the color pie.

DemonDragonJ on Hybrid Cards that Render Mono-Colored …

4 years ago

Now that Nature's Chant has rendered both Naturalize and Disenchant obsolete, I feel that it may start a trend, so I have been looking for other cards that have colorshifted versions, to make hybrid cards that render them obsolete, as well, and here is another idea that I have had.

As I have previously noted, Harmless Offering is nearly a colorshifted version of Donate, so here is a card that combines those two cards into one.

Harmless Donation Show

I made this card able to target only opponents so that a player could not permanently gain control of a permanent that they had temporarily stolen from another player.

What does everyone else say about this card? How good is it?

I am attempting to create a black/white hybrid card that renders both Zombify and Resurrection obsolete, but I cannot conceive of an interesting name for such a card, so does anyone have any suggestions for such a card?

Here is another such card:

Hellfire Demon Show

This card references Pestilence Demon (which itself is a creature version of Pestilence) and also Pyrohemia, a colorshifted version of Pestilence. Direct damage has moved primarily from red to black, hence to red in this creature’s cost, but black can still have it, on occasion, as well, which is why this creature is mutlicolored. I reduced both the casting cost and power of the creature, because I believe that 8 mana is simply too much for such an effect, in my mind.

What does everyone else think of this card? Do you like it?

As I conceive of further cards on this subject, I shall post them, here.

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