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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Kodama of the West Tree
Legendary Creature — Spirit
Reach
Modified creatures you control have trample. (Acreature is modified if it has equipment or aura attached to it, or has counters on it.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Crow_Umbra on
Jenova's Genetic Modifications
2 days ago
If they're not too off-theme for your deck, I'd recommend checking out some +1/+1 counter keyword lords. One I've used in a couple of decks is Kodama of the West Tree, but it's not the most budget option. Another similar one is Sphere Grid, but it's also not super budget. Both Terrasymbiosis and Greater Good could be solid for draw options. It could kinda fit your alien theme as "The Blob", but Ravenous Slime is a solid piece of graveyard hate, and a big aggro beater.
I recently had a few other lord/anthem effects recommended to me by SufferFromEDHD, so I'll pass along some of their recs:
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Bramblewood Paragon - She seems really on theme
Crow_Umbra on
Terror Forming Terraforming [Primer]
4 days ago
Lol yeah, I def did a double take with Red XIII when I first saw him. I started brewing him as a commander when the Final Fantasy set was fully debuted, but I don't remember why I shelved it. Kodama of the West Tree is really solid, I've used it in one of the last Aura/Enchantress decks I played last year.
I can def see the case for cutting Scute Swarm. I like it more for having chump blocks against decks that go wider, more than as an actual token swarmer in this deck. I'll try that out as a cut for one of the keyword lords from my last comment. Chewing and tasting.
SufferFromEDHD on
Terror Forming Terraforming [Primer]
4 days ago
P O W E R C R E E P
Why is vigilance in Gruul?! Very rare indeed. I'm so out of the loop. WOTC keeps sneaking utility by me.
My bad. I missed Kodama of the West Tree first time around. The other 2 you chose are all on curve and make for an extra aggressive board state. The only cut I can find in your creatures is Scute Swarm. This is not a token deck. Chew on it.
BlatantLizard on
the Slimelord
1 week ago
Very cool deck! This is one of things that I love about Magic. The Swarmlord is one of my favorite commanders and Slime Against Humanity is one of my favorite cards but I’ve somehow never thought about playing them in the same deck! Really cool idea with great execution! Here are some cards that I would run in my version of the deck.
Interaction/protection:
Board Wipes
Ramp:
More counters:
Card draw:
Game-Ending Bombs:
Andramalech on
"Darth Marth"
2 months ago
Crow_Umbra I appreciate the recommendation considering this guy was last cut from the initial build. I think at the time I was favoring Kodama of the West Tree for the ramp capability, but you're right- that Vigilance tagline is significant, even if I'm a bit redundant after Sphere Grid. I'm going to test play Red and see if he sticks!
Thanks for much for stopping by. Always great to hear from you. Cheers!
Andramalech on
The Princess and the Frog
7 months ago
It just takes time and practice. don't forget that there is a play-testing function within the site! Good luck.
Mana dorks, ramp, and draw a card.
Explore,Nature's Lore,Farseek,Rampant Growth,Kodama of the West Tree,Sakura-Tribe Elder,Three Visits,Thirsting Roots, etc.
Consider lowering your 6 costs to about 4 total in the deck.
Consider lowering your 5 costs to about 7 total in the deck.
Consider lowering your 4 costs to about 9 total in your deck.
It's all about scaling, and when you effectively use ramp to push your late game, you do those things faster, and more consistently. the newly printed Abzan Monument is a cool example of how to consistently grab what you need if you do in fact want to keep casting those big costing spells. In order to do that, you must consistently ramp.
You mentioned that this was your first build all on your own so that was why I thought to give some feedback, I wish you the best of luck! +1
Tsukimi on
Counter Intuitive (Arwen)
7 months ago
Always happy to help (:
Kodama of the West Tree was going to be my first suggestion as this card is bonkers, especially with a +1 counter theme. If you're looking to diversify the counters you generate, I am a big fan of Slippery Bogbonder as it can give your commander and other important pieces protection. In that vein Inspiring Call is great in any counter heavy deck. Cathars' Crusade would be an excellent fit with so many low mv creatures. With so many low mv creatures you may want to include some more card draw too.
Like Crow_Umbra mentioned, the life gain feels less synergistic so cards like Wellwisher and Oracle of Nectars don't do much for your deck. I find that outside of a dedicated lifegain shell effects like these are not very strong in EDH and there are better/more fun ways to interact with the table. Instead I'd recommend Craterhoof Behemoth, or some of it's less expensive cousins like Moonshaker Cavalry or even End-Raze Forerunners, Earthshaker Giant, etc. so you have a way to close out games with all of your elves.
If you want any more feedback just let me know
Crow_Umbra on
Counter Intuitive (Arwen)
7 months ago
I'll do my best; I haven't played Green/White together as much as I used to, especially stuff that's more focused on life gain. If you're interested in some suggestions for life gain and Green/White adjacent strats, I'd tap in with Tsukimi; they love Bant.
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One thing that I noticed is that you seem a bit split on life gain and +1/+1 counter support. Based on your description, it sounds like you're more interested in the counter support to send counters around. For this reason, I think that maybe cutting out most or some of the life gain support could focus those slots a bit more. Focusing in on a primary strategy could help alleviate some of that clunkiness.
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Since Marwen gets her Indestructible counters when she ETBs, maybe a small Blink package of Ephemerate, Eerie Interlude, & Semester's End could be added to facilitate that.
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I'd recommend checking out Grasp of Fate as a potential swap with Banishing Light. For EDH, I like to have a mix of non-board wipe/multi-target removal to supplement the wipes & single target stuff when possible. They're not Elves, but Druid of Purification and Bronzebeak Foragers are also solid options in that vein.
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Since Elves tend to crap out bodies, Aura Shards is another great repeatable removal option for a deck like this.
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Idk if you have a specific budget in mind, but I'd recommend checking out Kodama of the West Tree and Roaming Throne as strong good stuff support pieces.
I know you mostly dabble with Modern, but I'm not sure if you've heard of or used EDHRec before? It's a helpful starting point to see what are some commonly utilized cards for various deck archetypes for each commander.
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