Kodama of the West Tree
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kodama of the West Tree

Legendary Creature — Spirit

Reach

Modified creatures you control have trample. (Acreature is modified if it has equipment or aura attached to it, or has counters on it.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Crow_Umbra on Jenova's Genetic Modifications

2 days ago

If they're not too off-theme for your deck, I'd recommend checking out some +1/+1 counter keyword lords. One I've used in a couple of decks is Kodama of the West Tree, but it's not the most budget option. Another similar one is Sphere Grid, but it's also not super budget. Both Terrasymbiosis and Greater Good could be solid for draw options. It could kinda fit your alien theme as "The Blob", but Ravenous Slime is a solid piece of graveyard hate, and a big aggro beater.

I recently had a few other lord/anthem effects recommended to me by SufferFromEDHD, so I'll pass along some of their recs:

Crow_Umbra on Terror Forming Terraforming [Primer]

4 days ago

Lol yeah, I def did a double take with Red XIII when I first saw him. I started brewing him as a commander when the Final Fantasy set was fully debuted, but I don't remember why I shelved it. Kodama of the West Tree is really solid, I've used it in one of the last Aura/Enchantress decks I played last year.

I can def see the case for cutting Scute Swarm. I like it more for having chump blocks against decks that go wider, more than as an actual token swarmer in this deck. I'll try that out as a cut for one of the keyword lords from my last comment. Chewing and tasting.

SufferFromEDHD on Terror Forming Terraforming [Primer]

4 days ago

P O W E R C R E E P

Why is vigilance in Gruul?! Very rare indeed. I'm so out of the loop. WOTC keeps sneaking utility by me.

My bad. I missed Kodama of the West Tree first time around. The other 2 you chose are all on curve and make for an extra aggressive board state. The only cut I can find in your creatures is Scute Swarm. This is not a token deck. Chew on it.

BlatantLizard on the Slimelord

1 week ago

Very cool deck! This is one of things that I love about Magic. The Swarmlord is one of my favorite commanders and Slime Against Humanity is one of my favorite cards but I’ve somehow never thought about playing them in the same deck! Really cool idea with great execution! Here are some cards that I would run in my version of the deck.

Interaction/protection:

Mutational Advantage

Stubborn Denial

Change of Plans

Ripples of Potential

Board Wipes

Contagion Engine

Wave Goodbye

Ramp:

Kodama of the West Tree

More counters:

Sphere Grid

Invigorating Hot Spring

Biogenic Ooze

Evolution Sage

Tainted Observer

Inexorable Tide

Card draw:

Garruk's Uprising

Return of the Wildspeaker

Shaman of the Great Hunt

Kami of Celebration

Game-Ending Bombs:

Thousand-Year Storm

Herald of Secret Streams

Skatewing Spy

Akki Battle Squad

Triumph of the Hordes

Andramalech on "Darth Marth"

2 months ago

Crow_Umbra I appreciate the recommendation considering this guy was last cut from the initial build. I think at the time I was favoring Kodama of the West Tree for the ramp capability, but you're right- that Vigilance tagline is significant, even if I'm a bit redundant after Sphere Grid. I'm going to test play Red and see if he sticks!

Thanks for much for stopping by. Always great to hear from you. Cheers!

Andramalech on The Princess and the Frog

7 months ago

It just takes time and practice. don't forget that there is a play-testing function within the site! Good luck.

Mana dorks, ramp, and draw a card.

Explore,Nature's Lore,Farseek,Rampant Growth,Kodama of the West Tree,Sakura-Tribe Elder,Three Visits,Thirsting Roots, etc.

Consider lowering your 6 costs to about 4 total in the deck.

Consider lowering your 5 costs to about 7 total in the deck.

Consider lowering your 4 costs to about 9 total in your deck.

It's all about scaling, and when you effectively use ramp to push your late game, you do those things faster, and more consistently. the newly printed Abzan Monument is a cool example of how to consistently grab what you need if you do in fact want to keep casting those big costing spells. In order to do that, you must consistently ramp.

You mentioned that this was your first build all on your own so that was why I thought to give some feedback, I wish you the best of luck! +1

Tsukimi on Counter Intuitive (Arwen)

7 months ago

Always happy to help (:

Kodama of the West Tree was going to be my first suggestion as this card is bonkers, especially with a +1 counter theme. If you're looking to diversify the counters you generate, I am a big fan of Slippery Bogbonder as it can give your commander and other important pieces protection. In that vein Inspiring Call is great in any counter heavy deck. Cathars' Crusade would be an excellent fit with so many low mv creatures. With so many low mv creatures you may want to include some more card draw too.

Like Crow_Umbra mentioned, the life gain feels less synergistic so cards like Wellwisher and Oracle of Nectars don't do much for your deck. I find that outside of a dedicated lifegain shell effects like these are not very strong in EDH and there are better/more fun ways to interact with the table. Instead I'd recommend Craterhoof Behemoth, or some of it's less expensive cousins like Moonshaker Cavalry or even End-Raze Forerunners, Earthshaker Giant, etc. so you have a way to close out games with all of your elves.

If you want any more feedback just let me know

Crow_Umbra on Counter Intuitive (Arwen)

7 months ago

I'll do my best; I haven't played Green/White together as much as I used to, especially stuff that's more focused on life gain. If you're interested in some suggestions for life gain and Green/White adjacent strats, I'd tap in with Tsukimi; they love Bant.

  • One thing that I noticed is that you seem a bit split on life gain and +1/+1 counter support. Based on your description, it sounds like you're more interested in the counter support to send counters around. For this reason, I think that maybe cutting out most or some of the life gain support could focus those slots a bit more. Focusing in on a primary strategy could help alleviate some of that clunkiness.

  • Since Marwen gets her Indestructible counters when she ETBs, maybe a small Blink package of Ephemerate, Eerie Interlude, & Semester's End could be added to facilitate that.

  • I'd recommend checking out Grasp of Fate as a potential swap with Banishing Light. For EDH, I like to have a mix of non-board wipe/multi-target removal to supplement the wipes & single target stuff when possible. They're not Elves, but Druid of Purification and Bronzebeak Foragers are also solid options in that vein.

  • Since Elves tend to crap out bodies, Aura Shards is another great repeatable removal option for a deck like this.

  • Idk if you have a specific budget in mind, but I'd recommend checking out Kodama of the West Tree and Roaming Throne as strong good stuff support pieces.

I know you mostly dabble with Modern, but I'm not sure if you've heard of or used EDHRec before? It's a helpful starting point to see what are some commonly utilized cards for various deck archetypes for each commander.

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