Hydroblast

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hydroblast

Instant

Choose one —

  • Counter target spell if it's red.
  • Destroy target permanent if it's red.

ZoomZoom on Northwest Passage: Fire From Ice

1 month ago

Nice to see another Snow Domain list :) the control aspects look neat, though I wonder if Cast Down would be better over Lightning Bolt.

I think that getting to hit with Dragonsoul Knight is awesome! Though it takes 5 mana to make it a 7/5, and it is really vulnerable to removal.

Some thoughts on the sideboard:

  • Was Hydroblast a deliberate decision vs mono-red? Otherwise I would think that Pyroblast might be a better choice since its the best counter to those pesky blue spells and permanents.
  • Innocent Blood is cool! Though it's not easy if you need to get rid of a particular creature when the opponent has 2+ creatures
  • I'm curious on your thoughts for Rest for the Weary vs Weather the Storm. Rest's floor is 4, and caps at 8, whereas Weather's floor is 6 (since you'll always cast it when at least one spell was cast before it) and its ceiling is storm.
  • Moment's Peace *list* is neat -- how often does it get you through to the mid-lat game?

The deck should probably run Thraben Charm -- it's graveyard hate with some versatility. Possibly also some exile-based artifact hate like Cast into the Fire (to hit the MH2 indestructible artifact lands).

jonjonhholt on Shinobi-Wan Kenobi

3 months ago

i think 8 copies of Hydroblast/Blue Elemental Blast is a little excessive, swapping a few of those copies out for a few Relic of Progenitus will give your sideboard some extra kick, dope list though i fkn love Smoke Shroud

meecht on Shu Yun, Tons of Fun!

4 months ago

If you get your hands on Hydroblast and/or Pyroblast, I recommend putting them in place of the Elemental Blasts. Due to the "if" clauses on Hydro-/Pyroblast, you can target anything with them (even a land) because the color check happens on resolution.

Makes for super easy ways to trigger Shu Yun.

K4nkato on Tinkerbell says “No”

2 years ago

Sideboard update:

3x Annul

2x Steel Sabotage

4x Blue Elemental Blast

1x Hydroblast

3x Relic of Progenitus

Either 1 Echoing Truth and 1 Foil or 2 Echoing Truth.

It’s reasonable to cut Foil or bump it to 1 mainboard. It’s a bad draw the first 5 turns but it allows you to play very aggressively later in the game. You can easily engage in stack wars and catch players tapping out with it. Echoing Truth is good enough to mainboard in my opinion.

Coward_Token on I'm Blue (da ba dee da ba daa)

2 years ago

More modal counterspells: Confounding Riddle, Supreme Will (also Blue Elemental Blast/Hydroblast, depends on your meta though)

Discover the Impossible

Merchant Scroll

Spellbinder doesn't work with Rebound, but since Pakpatiq has flying and curves directly from this, I think It's worth considering (also, Nexus of Fate)

jonjonhholt on Prague-Rock (Helix-Golem Combo)

2 years ago

darn my adhd brain, i had also meant to add a couple other things. one i LOVE Machinate i honestly didnt know it existed until know but its so cool n seems perfect in this list. also to Giorgiod's sb question i think any blue list should have 3+ of Hydroblast/Blue Elemental Blast. also Annul is great vs artifacts and i expect affinity to be running rampant with the new CMM downshifts

Jupiter_Ascendancy on Assassins Guild

3 years ago

This is a good deck so far, but I think there are a couple of things you can do to improve it by a good margin.

1- Mana base: Your mana base is 100% fine for a casual deck, but in competitive Legacy, it's very slow. In Legacy, you do NOT want to have access to less mana in a turn than you potentially could. 24 lands is also probably too much given your mana curve, you probably won't need more than 4 lands in a game and extras will just clog up your hand. I would run 4x each of Hallowed Fountain, Watery Grave, Godless Shrine, Marsh Flats and Flooded Strand, and 1x Polluted Delta.

2- You'll want some more control elements to make sure you can measure up to other Legacy decks, Swords to Plowshares and Spell Pierce would improve the deck a lot. It's tempting to just let creatures do that work, but this is Legacy, and your creatures might not make it past their summoning sickness turn if you don't do something to either protect them or force your opponents to focus more on their board.

3- Play into some of the assassin themes a bit, some good cards you should probably consider are Combat Research, Scarblade Elite and Nekrataal.

4- Build a sideboard. If you're looking to make your deck viable in a competitive environment, it needs to have some level of variability. Some cards I would recommend for it are Hydroblast, Massacre Girl , Narset, Parter of Veils, Void Rend and Tormod's Crypt.

This looks like a good casual deck, but since you mention you're looking to make it work as a competitive Legacy deck, I think you'll need to bring up the deck's power a bit.

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