One of the few "paupular" archetypes I play in pauper, but this is one of the first pauper decks I ever built, and I did so without knowing anything about the meta. I just lucked out and picked a good card (
) to build around. Now I see why other people did it too. =P
"Activate" your creatures repeatedly and swing for massive unblockable damage.
Now you can start alternating between your removal and draw as necessary, otherwise, try to get
out as early as you can, because 2 or 3 creatures on the board is typically better than just one.
Slip Through Space
are all sorceries, so I wouldn't exactly call them "combat tricks." They do, however, force the combat phase to go more to your liking. Slip a big fatty right past your opponent's creatures before they even know what's happening, or just roll right over them. Fun fact, these are all cantrips too, so they replace themselves with a new card that you can probably cast right away.
Defense: Beyond actual removal to deal with threats,
is an instant that can wake up one of your napping creatures in order to surprise your opponent by suddenly having an extra blocker. Additionally,
Send to Sleep
is an instant, and thus can be cast right before your opponent declares attackers to limit their options and buff your creatures for the upcoming combat.
Sideboard: Not that I sideboard much, since I just play for fun, but we do have some more tricks to pull over here.
for artifact-heavy decks.
Blue Elemental Blast
for mirror-matches, burn and control-heavy decks.
to remove pesky permanents, like enchantments or even more artifacts.
because everybody loves a one-sided board wipe.
Thanks for checking out my deck, and if you like pauper, check out my collection of over 30 Paper Pauper decks here, at The Pauper Project.
Also, check out my profile, where you'll find some articles on Pauper, a collection of user-made resources for ALL FORMATS, and... songs. =D
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