High Tide

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

High Tide

Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

leovolt884_ on Dead Metal II: Rage

1 month ago

legendofa Saw this ban today and immediately thought of you lmao. Time to play dimir reanimator control with self mill + High Tide and just hard cast 5 cost reanimation spells

Profet93 on I Scry with my Mill'll eye...

2 months ago

KibaAlpha

High Tide - Ramp

Reliquary Tower - Redundancy

Mystic Remora - Draw

Fatespinner - A weird suggestion but I enjoy the card. They have to sacrifice something. Most sacrifice combat. Given you have a defensive card like sunstone, this might be a potential swap.

Regarding protection, I feel Lightning Greaves are reliable for your wincons. More versatile options are counterspells of course.

How has your deck been playing?

kamarupa on Balaam__'s Challenge: Get Twisted

3 months ago

I know High Tide is a bit, let's say, "conditional" but I like that it only costs 1 to cast, which allows it to be [marginally] useful to cast counterspells in a pinch. Which I know Extraplanar Lens would too, except on the turn I cast Extraplanar Lens, which would presumably be as early as possible, but that's also often the most critical time to have mana available to counterspell. Does that make sense?

I'm certainly not in love with Ponder and Fabricatefoil - so maybe it makes sense to drop at least a copy or two of those in favor of something like Blue Sun's Zenith? Do you have other draw card/tutor spells that would help me get Eon Hub + Reality Twist + Back to Basics into play?

Perhaps it makes sense to have 1-2 copies of High Tide and 1-3 copies of Extraplanar Lens?

kamarupa on Balaam__'s Challenge: Get Twisted

3 months ago

Thanks for the advice, psionictemplar! I'm a bit hesitant to add too many non-basic lands because of Back to Basics, but i might switch Academy Ruins for Mystic Sanctuary.

I'm fairly married to keeping High Tide because it not only helps get Eon Hub out, it also combos with Rewind and helps Overload Cyclonic Rift. With Rift, we can eliminate opponent's creatures, which enables us to actually hit opponents with one or two Phyrexian Soulgorgers.

I did consider Snapcaster Mage - any thoughts on that?

Felipix on Any Ideas in how to …

3 months ago

How could I build a commander deck based on Frantic Search High Tide storm in commander? Any one has any ideas?

(I really wanted this to be mono blue)

multimedia on Brew my deck for me

5 months ago

Consider High Tide for ramp and/or with spells that can untap your Islands Turnabout, Frantic Search, Snap? Just Tide + Turnabout + you control 4 Islands could give you 10 mana turn 4. Mystic Sanctuary is a fantasic land that's an Island. Castle Vantress isn't an Island, but it's a good land for instant repeatable scry.

Consider Thought Vessel and/or Decanter of Endless Water? Mana rocks for ramp that can also potentially give you no max hand size before you control Nezahal. Reliquary Tower is a land for no max hand size.

Consider Forensic Researcher, Kelpie Guide, etc.? They can untap a land or a land that can make more than 1 mana Arid Archway, Guildless Commons even the same turn the land ETB. They can also untap a mana rock or even better a mana rock that can make more than 1 mana Sol Ring, Worn Powerstone, Palladium Myr, Thran Dynamo, Hedron Archivefoil, Gilded Lotusfoil, etc. They can also untap Nezahal to be a blocker.

A spell advantage blue has are instants that let you look at top X cards of your library and put one or more of any of them into our hand (any card(s) into hand is the advantage). Consider Impulse, Memory Deluge, Dig Through Time, Supreme Will, Thassa's Intervention, etc.? When you're casting instants on opponents' turns then Wavebreak Hippocamp is repeatable card draw. Being a 3 drop you can more safely play it and leave up mana for instant opponent interaction.

Craeter on Go Fast and Kick Ass

8 months ago

Also Spellseeker is another tutor card to look for your High Tide. Not seeing that one in here

Dabsolux on Pauper and PDH combos

11 months ago

I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:

BG - Golgari

BR - Rakdos

C - Colorless

G - Green

RG - Gruul

UBG - Sultai

UB - Dimir

UG - Simic

URG - Temur

U - Blue

WB - Orzhov

WG - Selesnya

WR - Boros

WUB - Esper

WU - Azorius

ONLY PDH

BR - Rakdos

BG - Golgari

U - Blue

UR - Izzet

G - Green

UG - Simic

W - White

WG - Selesnya

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