Gala Greeters

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gala Greeters

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —

  • Put a +1/+1 counter on Gala Greeters.
  • Create a tapped Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")
  • You gain 2 life.

cZeffy on Ghired, Conclave Exile and 'tapped' …

6 months ago

So with how your question is worded, this is how it would work, if you already have Gala Greeters on field (assuming it was already on field last turn so doesnt have summoning sickness)then you cast Ghired, Mirror of the Wilds, it will trigger Gala and you can make your treasure token. Since Ghired has haste, you can tap it to create a copy of the treasure token. leaving you with 2 treasures. you can then also tap Gala for a 3rd treasure. All treasures will come in untapped unless a card is in play that causes your cards to come in tapped. so you will be able to use your treasures soon as you are done making copies if you so choose.

OyeGevoltageSurge on Ghired, Conclave Exile and 'tapped' …

6 months ago

Ghired, Conclave Exilefoil and Gala Greeters

When Ghired enters and I choose to make a tapped treasure from Gala, can I activate the creatures to make untapped treasure or do they also come in tapped?

DawnsRayofLight on Squirrel Combos

9 months ago

Ygra, Eater of All goes infinite with camelia and Experimental Confectioner

Using the above to explain my adds:

ADD (16)

Ygra, Eater of All

Krark-Clan Ironworks

Basking Broodscale

Mazirek, Kraul Death Priest

Ivy Lane Denizen

Delighted Halfling

Elvish Mystic

Birds of Paradise

Elves of Deep Shadow

Experimental Confectioner

Dosan the Falling Leaf

Phyrexian Altar/Blasting Stationfoil

Birthing Ritual

Braids, Arisen Nightmare

Fiend Artisan

Lively Dirge:helps to get cheap combo pieces

DROPS (need to drop a single card too to get to 100) 17

4x lands (this deck looks like it can run fine off of 30 if you add 4-5 0-1 cmc ramp pieces)

Bitterblossom

Prosperous Innkeeper

Song of the Dryads

Chitterspitter

Cauldron Familiar (unless I am missing the combo piece for it in the list)

Craterhoof Behemoth: may be a bit win more. don't see it doing much

Gala Greeters: meh card

Gilded Goose: meh

Tireless Provisioner: could stay or go

Toski, Bearer of Secrets: don't know how aggro this deck is, seems more combo oriented

Damnation: probably between MHM and fallout you have enough wipes

Nature's Claim: good removal but probably good on that

Woe Strider probably fine on sac outlets

May consider Protean Hulk piles as well

TitanWalls on Interaction between Faerie Artisans and …

1 year ago

As stated, can someone clarify: if i have both of those cards in play, when an opponent plays a creature card, do I create and keep two token copies of it? Or is it applied sequentially and the latter copy destroys the first due to the text rules of Faerie Artisans? If it's the latter case, it will it still apply two ETB effect for cards like Gala Greeters (also proc'd twice by Delney, Streetwise Lookout, right?

Jaroc249 on Gylwain’s Selesnya Show

1 year ago

Phule451 this is what I've done to the deck now which includes your suggestions:

Timber Paladin > Gala Greeters

Timely Ward > Gallant Pie-Wielder

Angelic Destiny > Lady of Laughter

Starfield Mystic > Grand Crescendo

Idol of Oblivion > Sterling Grove

Please let me know what you think and if you have anymore suggestions to make this deck a great show

Tsukimi on

1 year ago

Switched up the land base a touch to make room for Hall of Heliod's Generosity and Volatile Fault. Took out a few cards to make room for more/better ramp so now we have Thought Vessel, Gala Greeters, and Wood Elves. Found room for Esper Sentinel as we need more recurring card draw to enable effects like Minn, Wily Illusionist and Ethereal Investigator. We probably still want more ramp, but I'll see how it runs as is while I still look for a spot for Bronzebeak Foragers.

Themysticbub on Green Stompy - Modern

1 year ago

I would recommend adding Counters to the hubs. You could use Wildwood Scourge since it can get counters pretty easily from your other creatures. Gala Greeters would also flow nicely with it's ability to gain you life, ramp with treasure tokens or put counters on itself. This is a maybe but you could use Duskshell Crawler or Gnarlid Colony for it's ability to make creatures with counters have trample. Also, with what Dead_Blue_ recommended, Old-Growth Troll it's pretty good value, ramping after death then the ability to come back as a token of itself. Last thing, I would recommend using Tribute to the World Tree but it's a little pricey for the budget. It can provide card draw from the bigger creatures and more counters from the smaller ones.

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