Earthcraft

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

MilesHiles on Top-Decking Major Arcana | Flubs Storm cEDH

4 days ago

Nice deck and love the theme! A few cards that stand out to me are Azusa, Lost but Seeking, Earthcraft, and Exploration though. While I can see the benefit of these cards individually, your deck has a very, very low land base. The likelihood of using any of these cards effectively within a turn or so of drawing them (especially Earthcraft with only three basic lands) seems like it would be very low. Cards like Vivi's Persistence, Simian Spirit Guide, Mental Misstep, and Mana Drain would love a deck like this and could give some extra consistency to drawing out your important spells over the game. Overall, it looks like you have reached a comfortable spot with how the deck performs so definitely feel free to ignore the suggestions, but I figured giving a few cheaper card suggestions couldn't hurt. Cheers and good building!

capwner on U, Ulasht, Ulashte me (PreDH)

1 month ago

Never heard of PreDH, that's pretty awesome! I used to play Ulasht, he's/it's super cool and I am a fan of the janky fungus cards used to combo with it. A few recs that worked well for me in that deck:

Mana Echoes - just goes wild with mana

Ivy Lane Denizen - replaces counters on your ulasht and can go infinite

Goblin Sharpshooter - another good thing to equip with Basilisk Collar, also synergizes well as you are saccing your saprolings

Earthcraft makes a ton of mana and you even have Squirrel Nest already, or are you avoiding inf combos on purpose? EDIT oh earthcraft is crazy expensive now I don't remember it being quite so much XD

Wort, the Raidmother always felt great for the big boost to Ulasht count and ability to conspire say a GSZ to pull out multiple combo pieces

and I remember cards like Heroic Intervention being pretty important because the deck was so creature reliant and I even used Wrap in Vigor and Fresh Meat because green prot spells suck

Our decks look pretty different, I think yours is more midrangey and chill/casual with more cool on-flavor cards and less combo, which is totally valid! However if you are looking for a boost you could possibly consider a few of these. +1 for the cool oldschool format and commander

hyalopterouslemur on Thinking about how we evaluate …

2 months ago

So, I've been thinking a lot about how cards are evaluated. Specifically it comes down to two cards: Regrowth and Eternal Witness.

I've also been watching a lot of Magic YouTUbe, and there's a hipster movement to hate on Eternal Witness, among other EDH mainstays. Supposedly Regrowth is better, and I want to talk about that, and the two ways to evaluate cards.

First, Regrowth. In a vacuum, Regrowth is better. It costs , in contrast to Eternal Witness's . That's one mana less. The 2/1 body is unimpressive in combat. This is all true.

But then you look at Eternal Witness. She's a creature, meaning Cryptolith Rite or Earthcraft turns her into a mana dork. Meaning you get two cards back with Panharmonicon. Meaning you get to trigger Cathars' Crusade or Aura Shards. Meaning her death triggers Dictate of Erebos. Meaning she can be blinked or bounced. Meaning cards that count creatures (e.g., Shamanic Revelation, Pennon Blade, Gaea's Cradle) count her. Meaning she can attack, triggering Hellrider, even if she's likely to just be blocked and killed. Meaning her entering triggers Purphoros, God of the Forge and Warleader's Call and related cards. Meaning Yeva, Nature's Herald gives her flash, which opens up other forms of abuse. (Seedborn Muse, anyone?) Meaning you can bring her 2/1 self back with Smile at Death. And no one's playing either card on turn 2 anyway.

Which one you pick says a lot about your personality, though neither choice takes away your Spike card, and there is no wrong answer. I tend to favor instants over creatures where applicable, for instance. And this doesn't make, e.g., Silverglade Elemental, good in most decks; mana cost still matters.

In reality, both are good cards, and you should probably play both if you can. but it depends on what you're trying to do. But which card you choose if you must choose one is far more complicated than simple rox/sux arguments.

hyalopterouslemur on Overrated cards?

2 months ago

So I've been thinking a lot about overrated cards. Not bad cards, just...overrated.

An example I can think of is Underworld Connections. People recommend it as an alternative to Phyrexian Arena, but it costs a mana every turn you use it (tapping a land = paying a mana for all intents and purposes). While there are ways to use it more than once, I've never seen it played with Earthcraft or Seedborn Muse or some other land untap card. It's not the worst Arena variant. (That would be Pain Seer.) It's not even bad. But it just doesn't seem that good in a format that also has Arena. (And yes, I acknowledge Arena's flaws, and think it should mostly be limited to Stax and other slow, controlling decks. Thing is, Underworld Connections has all the same flaws and costs you mana to use.) Is it just for people who are worried about paying life?

Any other cards that always seemed overrated to you guys?

Last_Laugh on Marchesa Forced Discard

5 months ago

DreadKhan It doesn't really apply here, but convoke (and similar effects) with that would be a good option. Fallaji Wayfarer, We Ride at Dawn, Dazzling Theater / Prop Room, Peri Brown, Earthcraft, Cryptolith Rite, and Relic of Legends come to mind.

greyninja on Every Land Out

9 months ago

Greensleeves, Maro-Sorcerer, Omnath, Locus of Rage, Zendikar's Roil, the new Chocobo Racetrack, or something similar
+
Perilous Forays
+
Amulet of Vigor, Earthcraft, Lotus Cobra, or something similar

(I run this combo in my Omnath, Locus of Rage deck. If he is out, he also burns the table when the Elementals die)

Profet93 on Dionus? You Barely Know Us!

1 year ago

PuritanPuree +1

Would Earthcraft be worth considering/work?

Heart Warden > Elvish Hunter?

Thousand-Year Elixir - Synergy

Glimpse of Nature - Draw

Urza's Incubator - Or is it not needed?

capwner on Group hug but snake, so Boa Constrictor

1 year ago

Looks like a sweet list, right mix of power and fun. Xyris is super strong. I feel like Battle Hymn is underplayed and goes crazy in here. Artifact Mutation is a personal fav of mine as well, good picks. I like the omission of Narset, seems like a conscious choice to keep the deck fair and fun. I don't have too many recs, stuff that comes to mind would be Earthcraft but it's pretty expensive. And Purph but I'm sure you've thought about him. +1

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