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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Burning-Tree Emissary
Creature — Human Shaman
When Burning-Tree Emissary enters the battlefield, add .



kamarupa on
Devoted Fans
1 week ago
Wow! What great suggestions, jessesl66! It's been a while since I got suggestions so good! While I get what you're saying about cutting white, I really like Burning-Tree Emissary with Ephemerate and, I should have added this to the Hubs before, but this is meant to be geared toward multiplayer matchups where removal is more frequent and having a response more important. I'm a little less convinced with Fable of the Mirror-Breaker Flip because it doesn't have a double red MV (not as helpful towards devotion) and the one thing it really helps with (essentially doing the same thing as Ephemerate) takes a lot more mana to cast and time to get to. I'm definitely going to add Burning-Tree Emisary though, and I might fork this deck again to play with Fable of the Mirror-Breaker. Thanks so much!
jessesl66 on
Devoted Fans
1 week ago
I really like this idea and I might try to build a version. I might replace Wily Goblin with Burning-Tree Emissary. It combos with Harmonic Prodigy to give you a free 4-drop and is a 2/2 instead of a 1/1.
I also feel like the white isn't doing enough here. I know ephemerate is really good here, but Fable of the Mirror-Breaker Flip copies stuff, which also sets the ETB triggers off, and creates a token that combos with Harmonic Prodigy too. I'd suggest getting rid of Boros Charm, Path to Exile, Ephemerate, and Late to Dinner, and adding in 4 Fable of the Mirror Breaker and 2 more Lightning Bolts. Once you take out the dual lands, this might actually end up bringing the overall cost down.
leovolt884_ on
Raze, Rebuild, Reclaim
1 month ago
I may be stupid, but how are you casting snuff out?
In terms of suggestions you could probably go 20 or 21 lands in a deck where lands matter so much. I don't think Rubblebelt Maverick is actually helping that much to run 4 of it. I think what would be funnier is jam 4 Raze and run 2 or 3 Skyshroud Ranger or something of the same effect. Maybe make a small engine with Groundskeeper to return lands and then put them directly into play from your hand.
Another direction you can take it is just have one REALLY GOOD land and sacrifice the rest. Enchant a land with Wild Growth and Utopia Sprawl and just focus on keeping one or two enchanted lands around and keeping your opponent down to one or two mana while you have 3, 4, or even 5. Stone Rain is also an iconic card. This deck seems to really want to play black. Bone Shards can help you bin an early land to play a turn 2 wurm. Village Rites is excellent card draw and can keep your hand full of lands for afforementioned Skyshroud Ranger type effects. Black loves to sacrifice for cheap and while Improvised Club is a great use for Akki Blizzard-Herder more sacrifice outlets would be more consistent.
I don't really like Werebear in this deck because I think it will just take too long for it to become a 4/4 and it isn't an effective beater if you have to end up using it for mana to cast anything. Maybe consider Bayou Groff or Burning-Tree Emissary. This deck looks kinda funny and it makes me want to make my own version
BotaNickill on
Rakdos Speed Aggro
3 months ago
I Love a good Red Aggro Deck! Ash Zealot is one of my personal favorite creatures. If you run her along with Madcap Skills, a fun card to add is Thunderous Might. It can really lead to some explosive turns. It helps to have some other red devotion along with this of course. Which is why I run another of my old favorite hotties, the Burning-Tree Emissary. Razorkin Needlehead seems like it might be worth considering. Monstrous Rage is also really really good. Probably better suited for Monastery Swiftspear and Slickshot Show-Off, but you already have a handful of other buff spells in there, so yeah. Anywho, Good Luck!
Fluggleshmuggits on
Cube Eternal
4 months ago
OUT
Memory Lapse
Bazaar Trademage
Nekrataal
Sidisi, Undead Vizier
Sinkhole
Cathartic Reunion
Thrashing Brontodon
Veil of Summer
Harmonize
Coiling Oracle
Burning-Tree Emissary
Sorcerous Spyglass
IN
Ninja of the Deep Hours
Brainsurge
Changeling Outcast
Valgavoth, Terror Eater
Buried Alive
Seasoned Pyromancer
Loot, Exuberant Explorer
Elvish Reclaimer
Up the Beanstalk
Nadu, Winged Wisdom
Ruric Thar, the Unbowed
Yggdrasil, Rebirth Engine
Icbrgr on Modern Horizons 3
11 months ago
I just had Amped Raptor pointed out to me... when I saw the spoiler I just saw the symbol and my eyes glazed over amd dismissed it... but holy cow this thing seems good... almost like Burning-Tree Emissary in a way.
Icbrgr on Break out
11 months ago
Omg Burning-Tree Emissary into this seems awesome... literally the only reason I haven't been running that card has been because I have been so used to running Jegantha, the Wellspring.
Balaam__ on
Mono Red Burnt Goblins
1 year ago
Well ramp is really a separate topic. wallisface already mentioned the pseudo-ramp Goblin Anarchomancer and I see you have Manamorphose already. There’s also Burning-Tree Emissary but I’m not sure it’s a good fit. My initial comment was more about just shoring up the mana base you currently had.
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