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Format | Legality |
1v1 Commander | Legal |
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Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Burning-Tree Emissary
Creature — Human Shaman
When Burning-Tree Emissary enters the battlefield, add .
Icbrgr on Modern Horizons 3
6 months ago
I just had Amped Raptor pointed out to me... when I saw the spoiler I just saw the symbol and my eyes glazed over amd dismissed it... but holy cow this thing seems good... almost like Burning-Tree Emissary in a way.
Icbrgr on Break out
7 months ago
Omg Burning-Tree Emissary into this seems awesome... literally the only reason I haven't been running that card has been because I have been so used to running Jegantha, the Wellspring.
Balaam__ on Mono Red Burnt Goblins
10 months ago
Well ramp is really a separate topic. wallisface already mentioned the pseudo-ramp Goblin Anarchomancer and I see you have Manamorphose already. There’s also Burning-Tree Emissary but I’m not sure it’s a good fit. My initial comment was more about just shoring up the mana base you currently had.
TristanTaylorsVoice on 8 Whack 2024
11 months ago
I think Pact of the Titan is seriously slept on in this deck, Battle Cry Goblin doesn't turn it on but the other 8 whack effects do. Back when this deck ran Burning-Tree Emissary Pact could enable some crazy turn 2 kills, or my favorite would be to bolt your opponent in response to your own pact triggers.
I would also recommend cutting Manamorphose, Orcish Bowmasters is pretty punishing as is so there's no need to enable extra triggers
legendofa on Summon Mechanic - Help?
1 year ago
Is this primarily going to be a triggered ability ("Whenever this creature attacks, summon 2"), an activated ability (", : Summon 2"), or something else?
It does basically give all your creatures dash, or act as a more repeatable Sneak Attack. At minimum, I would make it so the summoned creature couldn't attack, making you rely on abilities, and keep X fairly low, generally 3 or less. Even then, it still feels powerful--some creatures just weren't designed to enter the battlefield potentially every turn. Off the top of my head, Burning-Tree Emissary becomes free mana, Stoneforge Mystic becomes "search for an equipment and play it for ", and there's probably better ways to break it I'm not thinking of. And then there's the idea of using more than one Summon ability per turn.
I assume you would build your Commander deck to the power level you want, and this ability is interesting. I'm just concerned some unforeseen interaction could pop up that would break it. It needs some sort of restriction or limiter.
lespaul977 on
1 year ago
Dana_in_Love845, I agree with you that Goblin Anarchomancer would be great in this deck. I’ve never seen that one before, and it looks like a solid card.
I use Burning-Tree Emissary in my deck because my deck is mono-red (not Gruul like this one), it needs to get wide fast since I’m playing Embercleave, and devotion to red is very important for my primary win con. In my use-case, it’s very effective. Here’s my deck if you want to check it out: Budget Mono Red Embercleave
lespaul977 on
1 year ago
Cool deck! I’ve had good luck with Burning-Tree Emissary in a red deck I recently put together. It really helps speed things up since it produces mana when it ETB’s.
Icbrgr on Mono Red Aggro
2 years ago
4 Kumano Faces Kakkazan Flip 4 Burning-Tree Emissary 3 Kari Zev, Skyship Raider (TOKEN)
Sideboard 3 Goblin Chainwhirler 3 Fry 2 Hazoret the Fervent
Have (2) | metalmagic , reikitavi |
Want (1) | armman |