Burning Earth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Burning Earth

Enchantment

Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

RiotRunner789 on How Can I Put Sunhome …

5 months ago

Looking at Gisela,

Combustible Gearhulk and Tectonic Giant both give you card advantage and damage to an opponent. Gearhulk being more of a burst and Tectonic being consistent. Both are less mana intense in the long run.

AEther Flash: Older card that only kills one of your creature cards (and even that creature still gets its ETB) and keeps your opponents from only having creatures with at least 5 toughness with your commander out.

Descent into Avernus, Citadel of Pain, and Burning Earth play well and are on theme with mana barbs. They are also all similarly priced and the only expensive-ish cards I'll recommend.

Having at least one Sulfuric Vortex effect that stops life gain is good in a deck like this.

Rem Karolus, Stalwart Slayer could be put in and even work as a backup commander. Plus side, it costs the same.

My point is, there are a ton of better options and the plus side is there are cheap and nonoppressive options as well.

Edit: Typo correction

king-saproling on Mayhem Dominator

2 years ago

Burning Earth seems like it'd be good here

amarthaler on EDH Rakdos Group Slug

3 years ago

Update!

Out: Burning Earth

In: Chandra, Torch of Defiance

In my playgroup, I don't think Burning Earth will work well enough. Also, unless I swap in more basic lands, it will likely do more damage to me than anyone else! Chandra, Torch of Defiance has so much versatility for 4 CMC - mana ramp, card draw, and group slug effects. I will play test it and see how it goes.

EnbyGolem on How Many Dual Lands Should …

3 years ago

Like FormOverFunction said, do be careful about those non-basic punishment cards. This will really depend on your local meta/specific play group. I used to be that player who punished those aggressive or ‘greedy’ land plays and, as a result, won quite a few games with either a Ruination, Blood Moon, Burning Earth, or (my personal favorite) Price of Progress.

king-saproling on Gold deck

3 years ago

I think dedicating more cards to ramping in and protecting Gisela would make your list a little stronger. You don't need so many pillowfort cards since Gisela prevents half the damage dealt to you. Also you don't need so many beaters since Gisela can take players out pretty quickly on her own, especially if she's dropping in faster. Personally I would make the following swaps:

Parhelion II -> Generator Servant
Kalemne, Disciple of Iroas -> Ur-Golem's Eye
Lyra Dawnbringer -> Sisay's Ring
Angel of Serenity -> Palladium Myr
Drakuseth, Maw of Flames -> Treasonous Ogre
Windborn Muse -> Coalition Relic
Ghostly Prison -> Monologue Tax
Thalia's Lancers -> Flawless Maneuver
Thundersong Trumpeter -> Lightning Greaves
Ilharg, the Raze-Boar -> Ogre Battledriver
Baneslayer Angel -> Bloodsworn Steward
Stalking Leonin -> Bastion Protector
Gisela, the Broken Blade -> Manabarbs
Bruna, the Fading Light -> Burning Earth
Cathartic Reunion -> Tome of Legends
1x Mountain -> Bonders' Enclave
1x Plains -> War Room

plakjekaas on Your Favorite Plays

3 years ago

My Klothys, God of Destiny enchantress deck that collects punishing effects, with on the board:

Spellshock

Ancient Runes

Burning Earth

Primal Order

War's Toll

Tectonic Instability

Roiling Vortex

Manabarbs

Sandwurm Convergence

And everyone so low that trying to play a land or cast a spell would kill them, so everyone could just look sad at their greedy mana bases with their duals and their mana rocks until they died in their upkeep.

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