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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds to his or her mana pool.







Hybrow on
Heart of Black Coal - Ayara ETB trigger EDH
1 week ago
Hey Profet93, thanks so much for the view and suggestions
Jet Medallion I originally had in deck, but found that the ramp didn’t help in my commander, and quite a few of the spells I play over and over don’t have any colorless costs, so I swapped it out for Bontu's Monument, which had the bonus of doubling my commanders ability.
Bubbling Muck – I don’t love the one-time use of it. Would take the space of something that I can use again and again in this deck.
Cabal Stronghold – I think this is a carryover from before I had a coffers. I could easily swap it out for Urborg, Tomb of Yawgmoth. I actually have one sitting in a binder not getting used.
Nykthos, Shrine to Nyx – Of all the lands, this is the one I like the most. I checked and there isn’t one in my binder, but I do have sitting in a for-fun The Colossal Dreadmaw deck. Would probably swap out Castle Locthwain. The draw is nice but find I don’t generally need it.
Deserted Temple is ok, but I don’t have mana doublers and other than coffers (and I guess now Nythos there isn’t really anything I need to untap.
Thespian's Stage and Vesuva – I am not a huge fan of the copy lands, V in particular enters tapped, which I hate. And they are both dependent on me having something that is worth copying, which isn’t always the case.
Contamination – If I had a different playgroup, this would be an automatic add, but my friend group doesn’t love playing mass land hate. A Strip Mine is fine, but something that shuts down another player completely, we generally don’t play just to keep everyone having fun. Infernal Darkness is kinda the same thing, so going to pass.
Imp's Mischief I just checked, and I do not own one, but am going to have to add it to my next buy list. Mono-coloured decks have some real blind spots and having a quazi-counter available would be great.
Skullclamp is going to go on a sidelist for this deck for a while. My mono-red Purphy relies on it for draw, but so far with Ayara hasn’t really needed the extra draw very much.
Carnival of Souls – I did have this one in an early build of this deck, but with my wincon being Plague of Vermin this wouldn’t work, and I feel like in a 4-player game I am going to lose more life than I can afford.
Thanks again for the suggestions. I have already added the two lands.
Profet93 on
Heart of Black Coal - Ayara ETB trigger EDH
1 week ago
Hybrow +1, great description.
Jet Medallion - Ramp
Bubbling Muck - Ramp. Given you're not running Urborg, Tomb of Yawgmoth, this ramp will most liklely be onesided
Im unsure if you have enough basics to warrant cabal stronghold. Best case scenario: Turn 5 you have 4 basic swamps and stronghold to break even. While it's nice to have in the later game, I wonder how impactful it really is at that point. Would you not be better served by another utility land such as Nykthos, Shrine to Nyx, Thespian's Stage, Deserted Temple or even a Vesuva? Nykthos seems like an easy ramp choice, stage/vesuva can copy coffer or other utility land, temple can untap coffers or be a political tool. I feel that rather than spreading your "land ramp" between coffers and stronghold, you should just go all in on coffers. It's easier to chase one rabbit than two if you get what I'm saying. How has stronghold been playing for you? I've found it more impactful in primarily budget decks with an overwhelming amount of basic lands.
Contamination - Mild stax (they can use dorks or rocks to bypass it) that shuts off their land mana production, including both sides mass mana producing lands (cradle, nykthos, lake of the dead, serra sanctum, etc...). With all your token generation, it seems like a shoe in. Not to mention it's synergy with reassembling skeleton and other cards that u can recur from ur grave easily. Should contamination be too much/rude, Infernal Darkness is a similar effect that doesn't shut off mass mana producing lands and can be easily kept for 1-2 turns while you get your set up. Both can be probably used to make the blue player float all their mana in an attempt to cast a counterspell during the current phase - aka, counterbait.
Regarding Problem 1/protecting your commander, I would go with the versatile tool, Imp's Mischief - It redirects targeted removal, draw, extra turns and can "counter" counterspells. Most spot removal in EDH is cheap so you probably wont lose much life and with all your lifegain, this potential concern appears heavily mitigated.
You have a lot of token generation, so perhaps Skullclamp might be worth considering. It is nice to use on ur commander as well given it's the lynchpin of your deck.
Not a serious suggestion, but I wonder how Carnival of Souls would work with this deck, do note it activates on any creature, not just yours.
Barjack521 on
Cheap deck always wins.
6 months ago
I realize I'm something like 10 years late to the party but have you considered adding Slaughter Pact? it could be useful for dealing with things that shut down commanders like Drannith Magistrate and since it's technically zero CMC it won't matter for the Ad Nauseam life loss. Plus spot removal can come in handy lots of ways if someone is playing creature stax pieces or something less subtle like a Platinum Angel. The other suggestions I had were Rain of Filth and/or Bubbling Muck which can each be used to go off earlier. I copied this deck and added a Skirge Familiar and an Exsanguinate and a Torment of Hailfire rather than use the zombie swarm cards as my alternate win con. If they stop the sickening dreams / dark sphere I can use the familiar to discard the rest of my hand to drain them out.
Profet93 on
*Angry Xylophone Noises*
7 months ago
Urza's Incubator - Ramp, if budget allows
Bubbling Muck - Ramp
Syphon Mind - Draw 3, each opponent discard 1. Budget friendly
What is the point of running skittles in a non-infect deck?
Coat of Arms - Buff, if budget allows.
Kozelek on
Trazyn the infinite combo guy
7 months ago
@Profet93 love the suggestions 1 I had not considered Imp's Mischief but will look to see if I have one if not add it to my wish/to buy list 2 I actually do have a Cabal Coffers I can add 3 I’ve never seen Cabal Stronghold till now and yeah it’s a ghetto coffers and I’ll add it to the to acquire list 4 Bubbling Muck did not make it past the third rounds of cuts along with Feldon's Cane but I’ll add it to the reconsider pile 5 Buried Ruin never crossed my mind because I want 93% of the artifacts IN the graveyard but I forgot about letting my commander go to the grave to then return to hand and recast at cmc not cmc+tax
Profet93 on
Trazyn the infinite combo guy
7 months ago
Kozelek +1
Given your deck is commander reliant, Imp's Mischief - redirect targeted removal, draw and extra turns while "countering" counter spells is so sweet.
I don't see a budget listed. I would say cabal coffers and urborg but am going to assume that's a no go. Removing some non basics to add in a Cabal Stronghold might be worth looking at.
Bubbling Muck - Ramp
Buried Ruin - Recursion
multimedia on
Necromancy Aristocracy
9 months ago
Hey, those are good changes since Warren Soultrader is an infinite sac combo with Gravecrawler + Bontu's Monument, this gives you a wincon without needing to attack.
Three cuts to consider are Bad Moon, Stoneforge Masterwork and Gruesome Fate since these cards do nothing without having creatures in your control and even then I don't think they are needed. Now that you may be adding Soultrader then I don't think you need Fate. Fate could potentially be a wincon if you can't attack with your Zombie horde, but now Soultrader combo can be the nonattacking wincon and you don't need a Zombie horde to win.
For other cuts to consider, some of the lesser removal spells Murder, Poison the Cup, Assassin's Ink since the others you have here are better. Next cuts could be switching recursion Ghoulcaller's Chant, Cemetery Recruitment, Stitch Together for more lower mana cost reanimation. Stitch could be reanimation, but not in the early game where you want it.
You could cut two cards that are only good with Gisa Thornbite Staff (is there a combo here with Staff that I don't see?) and Patriar's Seal, replacing them with more haste enablers. The haste enablers are good with Gisa plus they can protect her, but also with any creature you reanimate as well as protecting Soultrader when combo.
Other cuts to consider could be some of the lesser creatures Gempalm Polluter, Nested Shambler, Death Tyrant for some better reanimation targets. Consider cutting the 3-4 drop ramp Heraldic Banner, Nyx Lotus for draw?
Feed the Swarm can be an important removal spell for mono black since it can remove an enchantment. Vile Mutilator can be reanimated and it makes each opponent sac an enchantment as well as a creature. Bubbling Muck with 30x Swamps could produce a lot of mana on your turn. If you want more ramp then Muck/Mind Stone/Jet Medallion are good options.
Profet93 on
Gorex, the Tombshell - Dead Awake [25$]
1 year ago
Bubbling Muck - Ramp
Syphon Mind - Draw
Cabal Stronghold - Ramp
Phyrexian Arena - Draw
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