Aurelia, the Law Above
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Aurelia, the Law Above

Legendary Creature — Angel

Flying, vigilance, haste

Whenever a player attacks with three or more creatures, you draw a card.

Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you again 3 life.

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DemonDragonJ on Should I Put the New …

3 weeks ago

I would like to put Elsha, Threefold Master into my Numot, the Devastator EDH deck, but I am not certain which creature I should remove, to make room, for her; Gisela, Blade of Goldnight is very expensive, but she is one of my favorite creatures in the game, and she has great synergy with numerous other cards in this deck, including both version of Aurelia: Aurelia, the Warleader, and Aurelia, the Law Above. Medomai the Ageless is not the most powerful of creatures, but I always enjoy being able to take additional turns, and I can take even more, if I combine him with either True Conviction and/or the aforementioned Aurelia. Wall of Denial is merely a blocker, but it is an amazingly excellent one, so I would like to keep it, in that deck, as well, and Esper Sentinel is not essential to this deck's identity or strategy, but I would prefer to avoid raising its mana curve, if I can help it. I feel that I may not need to keep either Iroas, God of Victory *list* or Keranos, God of Storms in this deck, since reaching seven devotion to two colors is not always easy to achieve in a three-colored deck, and, between those two creatures, I believe that Keranos is the least essential to the deck, since the deck originally did not have a very strong central them, but it gradually has evolved to have a focus on combat, so Iroas is more essential to the deck's theme and strategy than is Keranos.

What does everyone else here say, about this? Should I put the new Elsha into my Numot deck, and, if so, what card should I remove to make room, for her? I certainly am eager to receive your feedback!

Last_Laugh on Enough Triggers to Run Annie …

7 months ago

So I rebuilt Rienne, Angel of Rebirth multicolored legends matter today and added Annie Joins Up.

I got to counting and realized I have exactly 20 triggered abilities that AJU can double and I'm after opinions on if that's enough? The effects I have access to are pretty impactful but a little more sparse than I'd like.

Rienne's Kaleidoscope - Multicolor/Legends Matter is the deck if anyone feels like checking. Also, here's the triggers AJU can double here:

Tadeas, Juniper Ascendant, Sergeant John Benton, Aurelia, the Law Above, Paladin Elizabeth Taggerdy, Kutzil, Malamet Exemplar, General Ferrous Rokirik, General Marshault Elsdragon, Aragorn, Hornburg Hero, Craig Boone, Novac Guard, Havi, the All-Father, Cadric, Soul Kindler, Eowyn, Fearless Knight, Anim Pakal, Thousandth Moon, Selvala, Eager Trailblazer, Phabine, Boss's Confidant, Vrestin, Menoptra Leader, Torens, Fist of the Angels, Sovereign Okinec Ahau, Reki, History of Kamigawa, and Delina, Wild Mage

Master_J on Attack Attack!

10 months ago

OUT: Faithless Looting, Thrill of Possibility, Anger

IN: Brave the Sands, Chivalric Alliance, Aurelia, the Law Above

Making a few minor changes. I generally don't like throwing cards away with no way to Reanimate them, so taking those out for other small enchantments that will hopefully help me longer term.

Then trading or haste with Anger for some evasive draw enabler.

Gbickel on Aurelia, the Warleader

10 months ago

Auerlia is one of my favorite commanders. So glad that you are building her. Boros has historically been terrible with ramp and draw, but there's a lot of things you can to now to shore up those problems in these colors.

I'm not sure your budget, but here are some of my recommendation. Ramp: Fellwar Stone, Oketra's Monument, Pearl Medallion or Ruby Medallion, Talisman of Conviction, Land Tax, $Smothering Tithe, and Curse of Opulence. Curse of Opulence is such a fun card to get gold token and insentivize your opponents to attack someone else.

Draw: Aurelia, the Law Above, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Mask of Memory, Faithless Looting. I love running Palantir of Orthanc. Its fun messing with opponents to get the draw or hitting them for lots of damage. I enjoy running wheel cards, but the Aurelia I play is a reanimator deck. So I have no problems with my creatures in the graveyard.

But a big weakness I see is spot removal. You do have boardwipes. They are okay, but sometimes you need to remove one problem permanent instead of resetting the board. I would encourage adding removal for different types of permanents. This is something that Boros excels in.

DemonDragonJ on Gisela How Much Damage Is Too Much

11 months ago

Have you considered Firemane Avenger, Firemane Commando, or Aurelia, the Law Above for this deck? All of those are amazing creatures, and should work very well with this deck's theme.

king-saproling on First Deck

1 year ago

This is a great list for someone new to the game! Personally I would make these swaps:

Abbot of Keral Keep -> Hoarding Ogre
Seasoned Pyromancer -> Aurelia, the Law Above
Grand Abolisher -> Bitterthorn, Nissa's Animus
Diabolic Intent -> Glimmer Lens
Ogre-Head Helm -> Conjurer's Mantle
Dolmen Gate -> Aegis of the Legion
Relic of Legends -> Sword of the Animist

DemonDragonJ on How is the New Voja …

1 year ago

I know that I ask this question very frequently, but WotC continues to print cards that I feel are simply too powerful for their mana costs, and the new Voja, Jaws of the Conclave is among the newest of those cards; for five mana, the new Voja is a 5/5 creature with three keyword abilities (including ward ) and a powerful triggered ability, which I feel is simply too much value for such a low mana cost.

If the new Voja did not have ward, did not have its triggered ability, or cost 7 mana, I would have accepted it, but, as he currently is, he provides simply too much value for too low of a cost; I understand that some level of power creep in any game is inevitable, but this is essentially power escalation, in my mind; I can accept both Aurelia, the Law Above outclassing Serra Angel or Scourge of Valkas outclassing Shivan Dragon, because they are subtle improvements over the originals, but Voja, Jaws of the Conclave is simply ridiculous, to me.

What does everyone else say about this? How is Voja, Jaws of the Conclave remotely balanced?

Crow_Umbra on Laughing Lizard Likes Larceny [Primer]

1 year ago

There were definitely lots of cool options in this set. My one wish-list commander that we didn't get was a new Isshin that had some mechanical flavoring as a nod to Seven Samurai / The Magnificent Seven. That would have been kind of hard to do, but could have been something along the lines of Aurelia, the Law Above.

Vihaan looks pretty fun. I might just build new Olivia, since I already have a lot of the stuff for the deck between what comes in the precon, and what I already have in my collection/Prosper. I am kinda weird in that I don't necessarily like to have multiple decks that use the exact same color combos.

The commanders you all mentioned are really cool. Taii Wakeen, Perfect Shot was one of the others that really caught my eye. I'm def a sucker for commanders that kinda go against the "stereotypes" of what their color combos typically do. Taii Wakeen could be spell slinger or maybe go-wide group slug.

I'm also really stoked for Felix Five-Boots. It tempts me to dust off and re-tool my old Brokkos, Apex of Forever, as it utilized a decent chunk of combat damage based triggers.

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