Wednesday Night Magic
Cyleyambo, 12 years ago
Went 3-2, so overall not a bad showing for the deck.
Match 1: Played against UWR Midrange, I snuck an Epic for 9 with a Vengeance on it to get around a potential Dissipate, but he had the second one in hand which put me hugely behind. 1-2.
Match 2: I realized that G/W is an extremely easy matchup. Turn 3 Devastation Tide does not bode well for their mana dorks, and I eventually swept up the board with 25 Human Tokens. Ditto for Game 2. 2-0
Match 3: G/W Yet again, for some reason it feels like everybody at my store is playing it now. 2-0
Match 4: Went against BR Hyper-Aggro. I Miracle a Devastation Tide turn 2, but i ended up fizzling off an Epic Experiment when I needed a sweeper. 0-2
Match 5: Went against Jund Midrange. His Thragtusk hit the board only to followed by a miracled Terminus. Next turn went Epic for 10, and found all the answers I needed. Game 2 he named Epic with his turn 3 Slaughter Games, which would have been a great answer if I didn't go Turn 2 Farseek, Turn 3 Ranger's Path, then Turn 4 Boundless Realms. Next Turn Increasing Vengeanced an Increasing Devotion, which proceeded to get Flashbacked for lethal on board. 2-0
Ended the night 3-2, which isn't bad for an initial showing. Just gotta get used to the deck that's all.


olivia ability
nitroxqc, 12 years ago
-2 swamp +2 mountains just to have more chance to have olivia and to use is ability

why the red
nitroxqc, 12 years ago
I add the red simply to put olivia, slaugther game (so funny card ) and rakdos return for wipe the hand
Grotski, 12 years ago
Took out the Dominus of Fealty (fun but didnt fit the deck's feel), the Followed Footsteps (not enough immediate board impact) and the Riftwing Cloudskates for some protective Mana Leaks and Meloku (who also makes flying illusions and can therefore buff the mists)
With the removal of 6 cards that took advantage of Paradox Haze, (leaving only the Chronozoas) these were taken out for more protection in the form of Mizzium Skin


Test #2
introvertigo, 12 years ago
I played several matches against my friend's MB vampire deck that used Vampire Nocturnus and Vampire Nighthawk as its power players. I won most of the games. Almost every time Vampire Nocturnus got into play, I shot it down with Lightning Bolt / Searing Blaze or sweeped the whole board clean with Slagstorm. My opponent couldn't use any of his Feast of Bloods because my key cards evaded its sorcery speed or he didn't have enough vampires on the battlefield due to my spot removal. At the end, most of the games ended up with me using Archwing Dragon in conjunction with Grafted Wargear or Angel's Tomb.
Interesting match up
knownasnieves, 12 years ago
So I'm facing my friend jay with his 40 score jund deck and my deck held its own really well .
So I've added 3x farseek and one more dreadbore for some removal since Olivia was really stalling my deck until he stabilized . Biggest fear is Sever the Bloodline right now . I just have to play smart and create bait with my counter pumps to make a person use sever so I can continue to play aggressively instead of being stalled until they stabilize. Also I understand that there a couple of cards that areant counter producers and seems like the synergy has left the board. But it hasn't rakdos-lord-riots changes the entire game when all I have to do is 2damage to the opponent and I can drop 4drops for only 2 of whatever they cost .
My only issue which was rectified with farseek was not getting exactly the lands I need Atleast before turn 4. But now it has been fixed and now I have to consider three cards to add.
2x Thragtusk yet again
1x Olivia Voldaren would be helpful as well
This deck has turned into mid-ranged from steady aggro/midrange so I can consider these cards to see if it would change the game. Also I cannot afford Huntmaster of the Fells Flip just to add . It would take me forever and plus I think 2thrags are better then 3-4x huntmasters. I have 1x thrags in my possession already.
So some ideas would be awesome as suggestions are welcome and also +1's as well.

Sideboard Updates
marth017, 12 years ago
-1 Huntmaster of the Fells Flip -1 Jace, Architect of Thought
+1 Rakdos Charm +1 Purify the Grave

dilapidationanddeath, 12 years ago
I swapped my last Geralf's Messenger for a Call to the Grave. I've realized that Geralf's udying ability would contradict the theme of this deck, considering by turn 3 I would more than likely have a buff out, which would neutralize undying and make Geralf a waste of mana other than him taking 2 life out of my opponent. Call to the Grave seems pretty natural in this deck, because it combos exquisitely with Grave Betrayal, for reasons that should be obvious.
Changes
jamiklu, 12 years ago
I've made a lot of adjustments to the main and side board to reflect what I feel is the most competitive version of mono-red legacy goblins. I've finally assembled all the cards I need and I'm about to start competing in local tournaments, so I'm looking for tips on how to play the deck in particular matchups, especially tips on sideboard composition and what cards to side in/out for each matchup.
Eternal Detainment Reforged
Fantastic_Mr_King, 12 years ago
After making so many changes to my original design I realized that my deck was taking a life on its own. So I took my knowledge that I've gained from testing and reforged my deck into something to be feared while sticking to it's roots. The first cards to add: 3x Arcane Melee 2x Mystic Retrieval 2x Runic Repitition The loop is the back bone of my deck. Without it my deck wouldn't be Eternal Detainment. The next cards to add were: 4x Sphinx's Revelation 4x Think Twice My deck needs draw power... period. I want my win as fast as possible. During testing my games lasted far too long. Mostly going to draws 1:1. So I decided on 4 Sphinx's Revelations instead of 2. They are that good. And with Arcane Melee their power increases. And Think Twice is good for smoothing out my draws in the early game, setting up my miracles, digging for land, etc. And with Runic Repetition I can use it twice(four time technically) The next cards to add were: 4x Supreme Verdict 4x Terminus I was originally was going to use 3 of each main and side 1 of each, but I decided to go all out and play 4 of each main. My deck doesn't play creatures so I have nothing to lose and everything to gain. Board control is absolutely crucial. The next card to add: 4x Syncopate At first i was going to use 3 dissipates and 3 syncopates. I eventually cut the dissipates settled on 4 syncopates. It gets super charged with Arcane Melee and can be tutored. The cards were: 2x Feeling of Dread 2x Detention Sphere Feeling in most cases is a fog that I can play twice (sometimes 4 times) and detention sphere is all purpose removal spell. I didn't play detention sphere in my original design because of Planar Cleansing but since that is out I'm free to D-Sphere as I please. The next card is: 2x Devil's Play A deck is useless without a way to win. This slot was between Increasing Confusion and Devil's Play. Entreat the angels just could't make the cut. It gives them a turn to do something, D-Sphere, sever the bloodline, terminus, etc. With IC or DP I can win immediately and because they have flashback Slaughter Games is useless via Runic Repetition. I decided DP over IC because I can kill things with it, planeswalkers and creatures. Versatility is key. And the last card: 1x Firemind's Foresight This card is pretty fun. Its a 1 for 3. I'm going to search for a Sphinx's Revelation, Syncopate, and a Think Twice or Feeling of Dread. And I can search for some of my sideboard cards if need be. I feel really good about this deck. And I hope to win tourny's with it. Happy brewing folks!!! :)
I've editted and playtested this deck a lot now.
beatsplitz, 12 years ago
It seems like I'm extremely vulnerable in turn 1-3 or 4 instead of gaining an edge, like every other Goblin deck I've ever made does. Any suggestions? I feel like the Goblin Arsonist doesn't work as well as he does in most goblin decks, even though he does discourage attackers. Krenko's Command feels sub-par, but only because I'm used to extended goblin play.
Hurting bad trying to get the 3 drops out quickly. I really, really miss Goblin Chieftain. :(

lockeF, 12 years ago
Took out an Increasing Confusion and a Mind Sculpt for 2 x Curse of the Bloody Tome
FNM 11/9/12
EquivalentExchange, 12 years ago
Played with it again before I updated it and placed 9th out of 19.
12rreber, 12 years ago
Removed black for green, added two geist, they are super helpful, and the abundant growths are super good for mana fixing and cycling. Went 3-1 with this deck (barrow d alot of shock lands though) lost in the last round to a deck of good cards, was four colors (not black) ran 4 thragtusk 4 angel of serinity mizzum motors, terminus, and counter spells, it really just owned me, and i have no idea what to sideboard for this.
Fleetfiend, 12 years ago
Comments cycled.
Third Cut
jan2692wal, 12 years ago
So i removed the spellbombs ( Nihil Spellbomb and Pyrite Spellbomb ) from this deck entirely, and replaced the Pyrite Spellbomb with a Banefire on mainboard, and two Wargates went into the sideboard, replacing the now mainboarded Banefire and the Nihil Spellbomb.
Wargate is in there to allow me to tutor for my alternate win conditions, being Disciple of the Vault and Laboratory Maniac

Phantasmal Image!
MindAblaze, 12 years ago
The main thing this deck wants to do is not lose before turn five.
I'm thinking post sideboard of turning more into a mill-discard control deck. I'm liking Cinderhaze Wretch, Wickerbough Elder for discard and specialized defense, and Thoughtseize, Surgical Extraction and Snapcaster Mage for threat removal. Phantasmal Image helps me mirror what they're doing that's dangerous, or copy a Hedron Crab for fast milling, making my surgical extractions even stronger.
What do you guys think?

Reanimate
Discernment, 12 years ago
Reanimate deck
Budget
DragonKing1997, 12 years ago
Budget besides vraska but I pulled her out of boosters and i allready had woodland when thery were 5.00 each.
chrmeh, 12 years ago
So I just played in a 2k standard tournament and I wasn't happy with the way the deck performed at all. It didn't do well at all against aggro decks and it seems like that is all anybody is playing with so I went back to the drawing board a little bit. I've added 4 Searing Spear to buy me more time to allow my 5 drops to start coming out by around turn 3 or 4. Also added 3 more Thundermaw Hellkite while getting rid of a few Roaring Primadox and Demolish. Cant wait to test the new look deck out against some real opponents.
Playtesting
TheBaron, 12 years ago
I playtested this ten time and average was swinging for more than lethal turn 7. Not sure if I can make it much quicker than this. Recent change to add the Champions of Lambholt's worked well (thank you JangoMTG) now if the craterhoof doesnt appear, a token army smacks them instead.