xjewgambitx on Card creation challenge
1 week ago
Zaelra, Dualborn Paragon
Legendary Creature - Human Wizard Warrior
Whenever you cast a noncreature spell, Wizards you control get +1/+0 and gains prowess until end of turn. (If a creature has multiple instances of prowess, each trigger separately)
Whenever a Warrior you control attacks alone, it gains doublestrike until end of turn.
, : Choose one-
-
Copy target instant or Sorcery spell you control. You may choose new targets for the copy.
-
Target Warrior gains indestructible until end of turn.
3/3
Create a card that looks like it belongs in one color, but is mechanically aligned with another.
greyninja on What Happened to TCG Player …
1 week ago
I would guess the warehouse relocation has something to do with it like @psionictemplar said. Here is the link to my thread on the subject. 'Tis a bummer
https://tappedout.net/mtg-forum/economics/tcgplayerebay-union-busting/
foxinsox on No
1 week ago
It's a little known card that I used to use in a fog deck, but Luminarch Ascension could be a way to close this out if you wanted a clear win condition ;) It also has a horrible sense of foreboding too when you keep silencing or preventing that all important attack damage and they know what's coming.
This deck is right up my alley. Love it. Well done!
seshiro_of_the_orochi on Card creation challenge
1 week ago
Legendary Creature - Goblin Vampire
First Strike
You may cast this creature from the graveyard or from exile if a creature you don't control died this turn.
Whenever Squee deals damage to a creature, put a +1/+1 counter on Squee.
1/1
Regarding the timelines: This is the weird one.
Create a mono- card supporting creatures with no abilities.
austintayshus on Card creation challenge
1 week ago
After skimming the wikipedia page for DARPA, I'll take a crack at this
DARPA, Military Industrial Complex
Legendary Land
: add
,: Scry 1.
, : Remove target attacking creature from combat.
,: Create a 2/1 red artifact drone creature token with flying and haste. Sarifice it at the beginning of the next endstep.
Make a goblin vampire.
Balaam__ on Spaghetti and Beatdowns
1 week ago
Thanks artcwolf22. I find Tooth and Nail works great in a more traditional (i.e. ‘better’ lol) shell full of mana dorks, but not so well here. The cheaper Eladamri's Call and Fauna Shaman each cost 2, and while they can only search for one creature, one is likely all we’ll need. By the time the combo is up we have infinite mana so casting another tutor isn’t a problem, and Tooth and Nail is way too mana intensive to cast pre-combo without all the usual elves to feed the cost. In other words, when it’s most useful we can’t afford it and when we can it isn’t that useful anymore.
artcwolf22 on Advertise your oathbreaker deck
1 week ago
Never thought all the comments from 2025 would just be spam.
I had such hope...
artcwolf22 on Spaghetti and Beatdowns
1 week ago
Love the title. Hate the lock.
Any reason you don't run Tooth and Nail? A lot of tier 2 elf tron decks run it with the classic Xenagos + big creature/spaghetti monster for game.
legendofa on Edge of Eternities Previews
1 week ago
DemonDragonJ The exiling affects permanents controlled by all players. Exiling an opponent's stuff to pay the cost of an activated ability is pretty much completely non-existent.
I think the main value comes from the board wipe for low-mana cards, and the token creation is a way to break a long-game stalemate. Tying back to another thread, it's a heavy control card that breaks its own parity to close out a locked game faster.
DemonDragonJ on Will the Market for Third-Party …
1 week ago
I had custom audio equipment (specifically, a new console and new speakers) installed on my previous two cars, because the radio receivers could be easily removed, and I also had new speakers installed on my current car, but not a new console, since its existing console is very nice, but I wonder what shall happen to the market for custom car audio, since the majority of automobiles now have complex consoles that control nearly ever function of the vehicle, since consoles of that nature cannot be removed easily, if at all. The speakers can still be replaced, naturally, but I am less certain about the console, so I wonder if the market for such products shall survive, and I sincerely hope that it does, since I enjoy having the option to install those consoles in my car, so I am certain that they shall be able adopt to changes in technology.
What does everyone else say, about this? Will the market for third-party car audio survive changes in technology? I certainly am interested to hear your opinions on this matter.
RageMage69 on Pitch & Plunder
1 week ago
can confirm its effectiveness. have played against it 10+ times. haven't won yet
DemonDragonJ on Edge of Eternities Previews
1 week ago
Why is the exiling clause on pinnacle starcage part of the effect and not the cost to activate its ability? Is that to allow some esoteric or unconventional strategy?
DemonDragonJ on Mark Rosewater's Opinion of Trample
1 week ago
plakjekaas, I did not notice that, so I thank you, for clarifying that detail.
slvstrChung on Spaghetti and Beatdowns
1 week ago
Balaam__, you know I've been in this game for a long time: I may have been playing before EDH was even invented. (This makes me biased somehow, though darned if I could say how or in what direction.) All I can say is that, in my opinion, the skill set for designing a good Commander deck consists of exactly one thing: money. The singleton format means that consistency cannot exist unless you double down on tutors, and even then you have to dodge interaction from the whole rest of the table because none of them may have any idea why you want that creature, but they're absolutely certain that you wanting it is bad news. So you need enough redundancy -- again, despite the singleton format -- that you can finally take advantage of a hole in the table's overlapping defenses... And that means throwing money at the problem. And, to me, that's just not fun. I think games of skill should be decided by skill, not wallets. (If I wanted that experience, I'd go back to Game of War: Fire Age.)
LunchBox1211 on Card creation challenge
1 week ago
Scheming Crew Chief
Creature - Human
The Crew cost of vehicles you control is reduced by 1. Vehicles you control get +1/+1 and First Strike.
He is responsible for half the rules in the book. And also pre-race tech inspection.
1/3
I took the "Wild" option, while still referencing Junior Johnson.
Make something representing DARPA. I don't care if it's an artifact, enchantment, creature, or whatever. Just make something representing DARPA.
Metroid_Hybrid on Pre Pioneer
1 week ago
I only now noticed that you guys said that the proposed format capped at (M13).. But I still think that my proposed changes, along with the full(er) "Modern" card pool would be the better way to go...
Metroid_Hybrid on Pre Pioneer
1 week ago
I have also speculated on this very idea several years ago, and I've come to propose a pair of changes that would go a long way to prevent the meta from instantaneously, and permanently, turning into a snapshot of the "Modern" meta, circa immediately pre-(M15).
The first one is more subtle....
- Ban any-and-all "Timeshifted"(TSP) cards that didn't otherwise recieve a legitimate, pre-(M15), Modern-legal reprint.
This is mainly to establish the integrity of a (8ED)-through-(BNG); "pure-Modern"/"post-Legacy"/"pre-(M15)" format alongside the (4ED)-through-(SCG); "pre-Modern" format, and the inevitable revival of the "Frontier"/"post-Modern"/"post-(M15)" format..
It will also help keep Fish from getting out of hand...
The second change is a little more radical...
That is, to borrow a page from the "Pioneer" format and...
- Ban Fetch-lands!!!
This one/singular change would have more of an indisputably positive benefit for the hypothetical format than literally anything else!
Think about it: the "Modern" format has NEVER known a time without the "enemy" Fetch-lands from O.G Zendikar(ZEN)...
These two changes would go a long way to promoting a truly-healthy "Modern" format, for arguably the first time ever...
This would also open a dialog concerning the existing ban-list as well...
Coward_Token on Edge of Eternities Previews
1 week ago
Wooo, we can finally talk about Moonlit Meditation! Elsha, Threefold Master can make you bleed a bunch of mana rocks! Tombstone Stairwell makes a bunch of short-lived Sad Robots each turn!
What ideas do you have?
psionictemplar on What Happened to TCG Player …
1 week ago
I would guess that it has something to do with their relocating but this is only speculation on my part.
Balaam__ on Legacy Graveyard Knights
1 week ago
Haakon is an awesome card, and very fun to build around.
Balaam__ on Spaghetti and Beatdowns
1 week ago
@Mortlocke I’ve heard tell of Insatiable Appetite leading to such Morbid Hunger.
Mortlocke on Spaghetti and Beatdowns
1 week ago
I got my start with the game back in '01 and played type 2 til' Darksteel came and ruined everything. I still haven't forgiven Arcbound Ravager. I was there when the old magics were written and Commander was still a grassroots thing. It was my younger friends that sucked me into the format. If you ever want to jam out with a precon, i'm always down to play on Spelltable - when my little boy is down for sleep that is. When he was three he ate a magic card - i've never let him around cards I cared about since.
legendofa on Mark Rosewater's Opinion of Trample
1 week ago
Personally, I consider trample to be more similar to abilities like first strike or deathtouch than to actual evasion. Sure, the point of evasion is to get combat damage through, and trample does end up at that point. But the process of getting there involves completely different decisions and patterns than flying or shadow or whatever. Evasion is binary and qualitative--can it be blocked, yes or no. After that point, the decisions start. Other combat abilities are nonlinear and quantitative--is it a good idea to attack into these potential blockers, what will happen if I block with this or that, etc.
Evasion says "This can't be blocked except under special circumstances." First strike, deathtouch, etc. say "This can be blocked, but you'll have to make choices." And I think the actual usage of trample is closer to the second group than the first.
legendofa on Card creation challenge
1 week ago
Microbiology
Enchantment
Germ creatures you control get +0/+1 and have undying.
Whenever a nontoken Fungus you control dies, create two 1/1 green Fungus creature tokens.
Create a card representing your favorite sports team, or wild.
Balaam__ on Spaghetti and Beatdowns
1 week ago
Thanks Mortlocke, and don’t mind this old man in a rocking chair waggling his cane at formats he doesn’t understand as they walk past his front porch. I wish I could get more into Commander, but I simply don’t have the skill set to be able to design anything worthwhile.
Mortlocke on Spaghetti and Beatdowns
1 week ago
After reading that deck title this is all I can think about. Sadly, I am one of the Commander obsessed, but I can appreciate an interesting Modern deck from time to time. +1 from me.
SaberTech on Why is Archenemy Not Popular?
1 week ago
I don't mind Archenemy but I think that, with Commander being as popular as it is, people get the Archenemy style of game experience often enough already. There are plenty of times where one player jumps ahead with their value engines and the rest of the table has to fight together to catch up.
Archenemy establishing who the most threatening person is right off the bat is an interesting way to do things for a game or two but I think that it gets a bit stale compared to the more chaotic aspects of a Commander game. It's a fun thing to pull out if your group or LGS is doing some sort of gauntlet of different game challenges though.
For the Archenemy format to really work I think that it requires a few additional ground rules. No infinite combos and the "heroes" should not coordinate decks. Infinite combos ruin the attrition-style personality of Archenemy game play where the heroes try to whittle down the archenemy's inflated life total and the archenemy tries to knock out the heroes one-by-one. The heroes using coordinated decks lets them divide up specialized party roles where one is always holding a hand of counterspells, another can focus on aggro, and a third can run removal while setting up engines to take over the late game. Coordinated decks further reduce the variety in game play experience.
GamingUnicorn96 on Kesita The Cultivator EDH
1 week ago
NV_1980 thank you for all the suggestions, I appreciate it, I'll definitely see if I can fit some of them in the deck!
plakjekaas on Mark Rosewater's Opinion of Trample
1 week ago
The actual question was about trample compared to other evasion mechanics. Flying works before blockers, landwalk works before blockers, trample is the only one that still needs attention after blockers are declared, which makes it stand out among other forms of evasion. The fact that that's the case is more an unintended effect of exactly "How else would trample possibly work?" than that it's an intended choice in design.
It does not say that the way trample works is bugged.
CommanderNeyo on Colors Are For Suckers
1 week ago
Have you considered Springleaf Drum and/or Relic of Legends? I know you already have Paradise Mantle, but they act as a sort of backup plan for ramp if you don't draw it (and can tap other creatures for mana as well).
Scarlet_Belvedere on Tameshi's Castle [Final Form]
1 week ago
Upvoted for the name alone. Love me some Takeshi's Castle.
Epicurus on Card creation challenge
1 week ago
It Is the Rabbit!
Instant
Multikicker
You may cast this spell only during combat
Target creature you control with base power and toughness 1/1 gains First Strike, Deathtouch, Indestructible and Hexproof until end turn. Destroy up to one target attacking creature for each time this spell was Kicked.
I believe we skipped a repeat of the challenge "Create a card that supports two Tribes, but from different angles!"
NV_1980 on Excruciate
1 week ago
This is great stuff! I'd really try to go overboard with draw based on hitting opponents. That definitely means cards like Bident of Thassa and Enduring Curiosity. Other fun cards I'd recommend would include more fun unblockables (when combined with Tetsuko) like Mist-Syndicate Naga, Mistblade Shinobi, Thousand-Faced Shadow and Veteran Ice Climber.
Morvagor on Agrus Aggro
1 week ago
There are 2 Path to Exile. I know it is a deck from 2023, but did you make any changes?
Barnie22 on Magic: the Gaythering
1 week ago
This deck is a delight <3 Me and my sister are both queer and we regularly joke that basically all of our planeswalkers are LGBT in some way to find out that multiple of them actually are? Wonderful!!
NV_1980 on For Love of Clouds
1 week ago
Love your commitment to Cloud, though I am curious as to why his Buster Sword is not in here. Is this because you're still looking for one or because it's too expensive?
NV_1980 on Kesita The Cultivator EDH
1 week ago
Looks nice. Some ideas worth considering:
- Aqueous Form: cheap to cast and makes something straight up unblockable; very useful for a commander.
- Archon of Sun's Grace: powerful token generator in a deck with this much enchantment casting.
- Combat Research: cheap to cast, provides draw and on Tuvasa it also provides a p/t enhancement and some ward.
- Daybreak Coronet: fullfilling this card's requirement is easy in this deck, and it's so much bang for your buck.
- Katilda, Dawnhart Martyr Flip: strong creature that can come back as a strong aura.
- Sphere of Safety: excellent protection against attacks in an enchantment-focused deck. Becomes completely ridiculous when combined with Enchanted Evening.
- Spirit Mantle: cheap anti-creature protection.
- Strong Back: essentially a much better version of Ancestral Mask.
- Well Rested: extremely useful for a creature you regularly attack with (or tap for other reasons).
NV_1980 on Gyruda, Doom of Clones
1 week ago
Interesting build. Some more mana sources would do you some good though, as the average mana cost of spells in your deck is relatively high. Some ideas on this would be Coldsteel Heart, Fellwar Stone and/or Thran Dynamo. Next to the Animate Dead spell you've already included, I would recommend to add Dance of the Dead as well; it's almost as good.
Andromedus on Hangry Bears ʕಠ_ಠʔ
1 week ago
artcwolf22 I think you've found a way :) there are actually a few, but yes they all involve at least two elvish spirit guides. Probably the easiest one is: T1: toss two ESGs to put out a Scythecat, put out a fetch land and crack it, Scythecat now has two counters, use that land to put out a Hardened Scales, pass.
T2: put down a second fetchland, the cat gets two more counters (total 4), then crack it, the cat doubles to 8 counters then gets one more off the scales (total 9) making him 11/11, drop Urdnan with our two lands, the cat gets two more counters (13/13) and swings with double-strike for 26 trample damage.
Notably this only requires 7 cards, and OUaT lets us dig for one of them, but yeah, still not super likely. There aren't many 'fair' decks that can win t2 at all though :D
DemonDragonJ on Utopian Prosperity
1 week ago
I have replaced Blind Obedience and Rhystic Study with Simic Ascendancy and Shapers of Nature, which helped to improve the balance of colors in this deck, and also reduced the nukber of game changers that it contains, because, as great as the previous cards were, I have decided that this deck is not a control deck, despite the fact that it contains both white and blue among its colors, so I am emphasizing this deck's focus on +1/+1 counters, instead.
DemonDragonJ on Mark Rosewater's Opinion of Trample
1 week ago
In this post, Mark Rosewater stated that he believes that it is a bug that trample applies after blockers have been declared, and I do not agree with him, about that, because how else should trample function?
What does everyone else say, about this? Do you agree with Mark Rosewater on this matter, and, if you do, how would you revise trample as a mechanic? I certainly am interested to hear what everyone else has to say, on this subject.
DemonDragonJ on What Happened to TCG Player …
1 week ago
On this past weekend, I placed an order on TCG player for the first time in over a month, and I noticed that TCGPlayer direct was not available, so I am wondering why that is the case, since that feature was a very nice one, and I am very displeased to see that it is not currently available.
What does everyone else say, about this subject? Do you know why TCGPlayer direct is not currently available?
Andramalech on Cosmic Charybdis
1 week ago
Chino90 confidently, yes. It is, in my opinion. The number of times in my playtesting where that made/broke a game was three times, where I drew a second Urza's Saga for my turn two. I agree, it could happen to matter.
It's a feels bad moment, but that happened so rarely I'm just not worried about it, because when I am playing the Saga first and it matters, that's when I had my toolbox and another set of spells swapped into the deck.
I've gone back and forth thinking about the applicability, but having it has helped me (statistically) more than it has hurt me (in play testing).
In my heart, I'm looking to add exactly 1 copy of Mishra's Bauble to ensure, truly, as you described, I never hit a dead draw. But otherwise..
..i kinda think the list is air tight. Swapping any of the 3 to 4 copy cards in the list for any 1 of my SB artifacts is how I intend to run the deck. I guess it's easy to overlook when you're essentially dueling with yourself each time and choosing which one-of is gonna be mainline this time.
Tons of food for thought there.
Tl;DR: I made an assumption about my deck and it's sideboard where one would always choose whichever of the 3 artifacts they wanted for mainboard, prior to the duel, in place of any 1 copy of a card in the list that was not as helpful for playstyle, matchup, etc.
I.e., I tend to take out 1 copy of March of Burgeoning Life before pretty much anything else, in favor of the Shadowspear first.
Chino90 i also believe you could try play testing too! I'd be curious what others discover upon trying out my arrangements.
Thanks for returning to the list, and don't forget to upvote this literal primordial soup!
SniperFrog on Hiding cards from analytics
1 week ago
You edit CMC and Mana Cost in the Live Deck Editor Page. Scroll to the card you want to edit, click on it, then click the little wrench to access the menu where you can edit these values.
I have screenshots, but images need a hyperlink, which I'm not making any new accounts to upload and get them to work. I can send them to you if you need them.
Chino90 on Cosmic Charybdis
1 week ago
Is it worth 4 copies of Urza´s saga in the mainboard just to search for the artifacts in the sideboard?
Ghool on Y'shtola and her machinations
1 week ago
It seems like there's not enough sorceries and instants to trigger the kitty. I'm not sure my build is "Amazing" but it may give you some ideas if you want to check it out.
https://tappedout.net/mtg-decks/aww-pretty-kitty/