Lantern of Insight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lantern of Insight

Artifact

Each player plays with the top card of their library revealed.

, Sacrifice Lantern of Insight: Target player shuffles their library.

Worrad75 on Pia-tiful Impulse Control

3 months ago

The name of the game for this round of changes is simple: MORE EXILE.

Long-Range Sensor for Count on Luck: Let me just say, I have a soft spot for Loot as a character (so cute!), so this swap is difficult on a strictly art-based level. However, if we're comparing 3-mana long-term value pieces, its not even a competition. LRS is super slick; 4 mana (3 to cast + 1 to activate, 3 colorless) for your first discover 4 as compared to 3 mana (no colorless) for an impulse draw on upkeep is about equal, but then you factor that LRS can both store its counters and also activate more than once a turn. This would be useful if we have a dominant boardstate but are afraid of a board wipe, we could sandbag the activations. The impulse draw from Count on Luck is nice but 3 red pips is also just way too restrictive to consistently cast on turn 3, which is when youd like to cast it to get max value.

Warleader's Call for Painter's Studio / Defaced Gallery: Lets not get it twisted; Warleader's Call is a great card. But this deck needs more exile, and so more exile is what it'll get. Studio gives us the card advantage and access to exile we crave, while Defaced Gallery gives us that extra reach that we need to close out a game. Obviously, WC is better when all you need is damage, but this deck has a fail rate and we need to respect that by finding ways to deal damage while keeping the cards flowing. For what its worth, 3 mana -> 2 mana (and dropping a pip) isn't insignificant as a 'Im casting this from exile for as little as possible' metric, and the on-attack buff from Galleryrather than the constant one from Call can avoid anti-synergy with cards like The Battle of Bywater and Delney, Streetwise Lookout, which comes up more often than you would think.

Glimpse the Impossible for Reconstruct History: This is my hardest cut. I love Reconstruct History as a reload-and-do-it-again effect. It gives the deck its only recursion, and when it has its high points (like picking up Battle Hymn, Jeska's Will, Lantern of Insight, Connecting the Dots, and Quintorius Kand from your graveyard for 4 mana) it feels like the best card in the deck. However, that pendulum swings both ways; its not uncommon to impulse draw this early in the game and have nothing but an Infernal Plunge in your graveyard. Glimpse the Impossible is also card advantage, but it specifically circumvents the possibility of a wasting the spell by refunding you for un-used cards in the form of Scion tokens. Mondrak, Glory Dominus gets even happier with this swap, we go down in CMC and a color pip, and overall the deck should run a bit smoother with this. That said, There's a high chance I revert this change, as this deck has pretty close to the perfect card type distribution for a card like Reconstruct History to really shine.

And yes, I'm officially cutting Hidden Volcano and Cori Mountain Monastery for Mountains. Got burned in-game by the Volcano already, and we have cards like Clifftop Retreat to consider. The flavor win is there, but its time to be realistic; I've seen these cards a combined 15+ times in games and never activated their abilities.

DawnsRayofLight on Miller? I hardly know 'er

4 months ago

Out

Teferi's Tutelage

2 land (for Abstergo Entertainment and Hydroelectric Specimen  Flip)

Search for Azcanta  Flip

Confounding Conundrum: decent hate piece but very matchup dependent and easy to play around

Narset, Parter of Veils: while a good hate piece, it may not work well in this deck since you sort of want your opponents drawing to speed up your game plan but maybe also you don't want them drawing into interaction, I can see arguments for and against.

Curse of the Swine: It is also sort of an iffy card, like on paper it looks decent but I stopped running it after seeing it rarely made a difference in every deck I played it. I guess it can get rid of a couple of troublesome creatures so like Narset I am iffy on if dropping it is a good idea or not

Chrome Mox: This deck sort of feels a bit slower and I do not think this gives it any extra speed it needs, Mana Vault would be better

In

Abstergo Entertainment (graveyard hate and can get back something useful)

Lantern/Top deck manipulation pieces: maybe a suggested package

Lantern of Insight

Codex Shredder

Sensei's Divining Top

Ghoulcaller's Bell

Counterbalance

Grave hate

Soul-Guide Lantern / Tormod's Crypt / Ghost Vacuum / Grafdigger's Cage

Hate pieces

Wandering Archaic  Flip (protection)

Teferi, Mage of Zhalfir (protection in your turn) Interaction

Hydroelectric Specimen  Flip (protection)

Force of Negation

other

Displacer Kitten: Blink Jace for repeated mill and The Ring for protection

Jace, Wielder of Mysteries: works with your game plan and lets you flip the script and traumatize yourself then +1 him and win.

TypicalTimmy on Card creation challenge

11 months ago

So I don't really keep up with Modern anymore, although that use to be the original format I played. My understanding is that Lantern Control basically seeks to win by way of advanced knowledge and card denial, thanks to Lantern of Insight.

One good way it could help is by allowing you to keep Lantern on the field longer, for little to no cost to you. So here's my thoughts.

And realistically it's a card that would greatly benefit all of MTG but it works for this challenge, also.

Maybe the cycle of lands can be called something like "Recovery Lands"


{TypicalTimmy is unable to come up with names for land cards; No this isn't just a meme; I legitimately struggle with this for some reason}

Land

You may have {Land Name} enter the battlefield tapped. If you do, return target card with mana value 1 or less from your graveyard to your hand.

: Add or


I'm not sure if they should be subtyped or not. Being able to tutor a Swamp, for example, that you can willingly have enter tapped so you can recur a 1 mv card is kind of absurdly powerful.

Anyway, that should sufficiently suffice, lol.


Sat a while so let's do something fun.

Make a 5 color Dragon. Bonus points for it being non-legendary.

legendofa on Pioneer lantern control

1 year ago

Well, Aven Windreader isn't Pioneer-legal. I was just using it as an example of a similar effect to Lantern of Insight.

legendofa on Pioneer lantern control

1 year ago

There really isn't any Pioneer-legal single card that continuallu reveals topdecks without doing something else, like Dakra Mystic. There aren't that many topdeck-reveal cards outside of Pioneer, either. That's why Lantern of Insight is so valuable in the deck. The only other directly similar card is Wizened Snitches, with stuff like Aven Windreader being a lot less efficient.

I like the idea, I messed around with Modern Lantern Control for a while, but I don't think the cards are there for a Pioneer version. Your Saheeli's Silverwing blink is as efficient as anything else I came up with in a few quick searches. There just aren't that many cards that let you look at your opponent's library without immediately exiling, milling, or somehow manipulating it--Thief of Sanity, Mirko Vosk, Mind Drinker, etc. Draugr Thought-Thief is pretty much the only other Pioneer-legal card I can find.

K4nkato on Need Help With A Solitary …

1 year ago

I’m looking to build a rather complex control / prison deck that assembles a Lantern of Insightfoil control lock while turtling behind Solitary Confinement. I was wondering if there are any commanders / lists people would recommend.

Idoneity on Any cheap mana permanent with …

2 years ago

Assuming Commander, Soldier of Fortune is a directly apt choice. Elvish Reclaimer does the job well. Lantern of Insight is okay. Myr Mindservant fits anywhere. Soothsaying is pricy for the effect but acceptable. Turn the Earth does it twice with additional utility. And Weathered Wayfarer is always great.

Whilst I assumed it went without saying, I'll say it anyway. Fetchlands are splendid for many reasons; shuffling is one of them.

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