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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
Balaam__ on Balaam__
1 month ago
I combed through the first Ravnica sets and found a few more legendofa, along with a bunch of probably not’s.
•Prophetic Prism (the Gatecrash printing, idk the abbreviation)
•Alive / Well (the Well part, obviously)
•Wear / Tear (the Wear part, obviously)
Probably Not’s
•All the Keyrunes. Again, I have no idea what the WotC-invented lore is, so I’m not sure if these keyrunes are small objects being held and looked at in the first person, or if they’re something entirely different. In any case, there are no hands shown so I doubt these qualify.
•Azorius Keyrune, Golgari Keyrune, Izzet Keyrune, Rakdos Keyrune, Selesnya Keyrune, Boros Keyrune, Dimir Keyrune, Gruul Keyrune, Orzhov Keyrune, Simic Keyrune
•Faerie Impostor hand, but I think the angle is too low to be any kind of FPP.
•Giant Growth definitely first person, but no hands, only shadow.
•Street Spasm I think that round portion under the hand is the top of a helmet, so not first person, but it could possibly be a big shoulder pauldron or something so I’m not 100% sure.
•Hands of Binding might qualify, but the angle is a bit off.
•Naturalize the angle is also too far removed from FPP I think.
legendofa on Card creation challenge
1 month ago
Unkillable feels like a digital/Arena ability. (That's not a bad thing.)
Gavadey, Chaos Charger
Legendary Creature - Elemental Warrior
Flying, haste
Unkillable
When Gavadey, Chaos Charger enters, draft a card from Gavadey's spellbook.
5/5
(Spellbook: Disperse, Fire / Ice, Flame Discharge, Fog, Frost Breath, Giant Growth, Hydrosurge, Lightning Bolt, Pit Fight, Pyroclasm, Windstorm, Creeping Trailblazer, Lightning Stormkin, Risen Reef, Song of Creation)
Create a Giant in a color pair that doesn't have a Giant.
Gidgetimer on New Blocking Rule (banding?)
2 months ago
Current rules are unintuitive and create feel bads for beginners is the reasoning I figured. Until the rules change goes into effect someone can:
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Attack with a 4/6
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Get blocked by 2 2/2s
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Choose damage assignment order
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Have defending player cast Giant Growth on first creature in order
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Lose their creature while not killing any blockers despite having damage to kill one of them
Not having a round of priority between blockers being ordered and damage being dealt would also reduce the feel bads. But just completely removing damage assignment order accomplishes the same thing without having to create a new turn based action.
TypicalTimmy on Card creation challenge
2 months ago
Create a card that feels like it should be in alpha? Okay
Morning Dove
Creature - Bird
Flying
1/1
Remember, Alpha and Beta were still prior to power creep. Back then unless you had another flyer, or a bolt, you had no way to stop it. So a 1/1 for 3 was not that bad. This would have also been prior to the playset rule, where you could only have 4 nonbasic cards in a deck at a time. So you could run 20 Morning Doves, if you wanted.
Your goal would be to play more doves than your opponent has removal, and win based on 1/1 flyers that you could easily pump with spells such as Blessing and Giant Growth
Ninja, but same challenge so mine is acceptable still.
Challenge: Make something that feels iconic to D&D
plakjekaas on Rules Change to Combat
2 months ago
The most important thing this does, is making combat tricks less defensively usable.
A 5/5 attacks, defending player blocks with 2 3/3 creatures:
Old: defending player waits until the blocking order is assigned, then casts Giant Growth on the first one, saving both his creatures.
New: defending player has to cast Giant Growth to save one before damage, then the attacking player will divide the damage among blocking creatures, still able to kill the creature without the Giant Growth on it.
Polaris on card:obeka, brute chronologist and the …
3 months ago
Yes.
When an effect ends the turn, all spells and abilities on the stack are exiled and play skips to the cleanup step. This happens regardless of when the turn gets ended.
Normally players don't get priority at all during the cleanup step, but should something weird happen like a creature dying and triggering a death trigger because it had Giant Growth and three -1/-1 counters, another cleanup step will happen afterward. There is no way to not discard or remove damage by skipping it.
zapyourtumor on Daemogoth Dealings (Budget)
8 months ago
Elves of Deep Shadow is better than leaden myr
Unnatural Growth is super win more and a 5 drop, plus it has 4 green pips in a deck with a budget manabase of 12 forests and 8 swamps. I'd cut all 4, and if you really want 1 then at least cut 3.
Fatal Push staple removal spell that also synergizes well with all your revolt triggers. Maybe too expensive though.
Giant Growth and Might of the Masses are again win more; this isn't an infect deck. I'd replace with more enablers (i.e. creatures you can sacrifice or token generators) like Blisterpod, Tend the Pests, etc. I assume Bitterblossom is out of your budget unfortunately.
kamarupa on Step On Me Mommy UwU
9 months ago
I suggest adding in some protection and removal spells. Perhaps 4xHyena Umbra in place of 2xForced Adaptation and 2xGleam of Authority and 4xRam Through in place of Giant Growth