Gamble

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gamble

Sorcery

Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.

indieinside on Etalian nightmare

1 week ago

Wheel of Fortune should find its way outside of the maybe board. Just saying. I like the combos you have. Personally, if it takes more than two cards to work, it's too much work. I am glad to see you actually playing Gamble. Too many red players are too scared of that card for some silly reason.

indieinside on Red Dragon

3 weeks ago

I think that your secondary Commander “Background” would best be Dragon Cultist. As for the rest of the deck, it really comes down to your budget to be honest. EDH comes down to synergy. Gamble is a great card, but most people are too weak to consider it.

Strong Cards:

Blood Moon

Faithless Looting

Deflecting Swat

Lightning Bolt

Soul's Fire

Chaos Warp

Lands:

Rogue's Passage

Nykthos, Shrine to Nyx

Flamekin Village

Dragons:

Wrathful Red Dragon

Dragon Tempest

Caldera Pyremaw

Planeswalkers:

Koth, Fire of Resistance – first ability

Sarkhan, Dragonsoul – final ability

When I am goofing off with a build, I use a website called EDHREC. Here is the LINK to the site already set with suggestions using Livaan, Cultist of Tiamat and Dragon Cultist as your dual Commanders. The key to Commander is being able to have a balance of mana ramp and removal mixed in.

Also, a lot of EDH is big on comboing out to win the game instantly. Here is a EDHREC LINK to combos that would synergize well in Red for your suggested Commanders.

koth_of_the_bummer on Akroma, Angel of 21

3 months ago

Thanks for the suggestions SufferFromEDHD!

I'm mono red player at heart, though I played lots for deck variety over the years. Red Akroma is truly a bomb once she goes off. Now regarding with your suggestions:

Gamble - I'm actually considering this, but I only have one copy and its on my Jund Coram Deck.

Lotus Field / Lotus Vale - yup seriously considering it as a replacement for Gilded Lotusfoil.

Arena of Glory - I'll probably get this over Flamekin Village

Nykthos, Shrine to Nyx / Nyx Lotus - probably no since as you have said, I don't have many permanents with in the deck.

SufferFromEDHD on Akroma, Angel of 21

3 months ago

= gg

I have been staring at this in my collection for years and have never thought of color shifted Akroma as the voltron bomb she rightfully is. This is A+ jank!

Gamble always useful

Lotus Field/Lotus Vale "free" Gilded Lotusfoil

Arena of Glory and/or Flamekin Village possibly maybe

Nyx Lotus and/or Nykthos, Shrine to Nyx I'm not sure you are running enough permanents but the fire breathing synergy seems too good to pass up

Kjacobson6800 on Kaalia, Queen of the Vast

4 months ago

Cool Build. I have a pretty mean Kaalia myself but its rather competitive. Yours looks fun to play I just tested it a few times. Love the Sneak Attack as a backup. Feel free to take a look at mine if you'd like. My only real suggestions after seeing your maybe list is to tune the creatures a bit more and sell that Alpha/Beta D-Tutor ... buy a Chrome Mox. Would leave you with a few $$ to really deck this thing out. Id also be running all 3 Talismans. A revised Demonic tutor is Rather affordable. I run Gamble Demonic Tutor, Enlightened Tutor, Vampiric Tutor, Grim Tutor, And Imperial Seal. More tutors and maybe Steelshaper's Gift to get the Greaves out fast. Diabolic Tutor works just fine to go get an Avacyn or something and get the whole table salty Lotus Petal is clutch too and chronically slept on IMO, especially when it comes to Kaalia... Im pretty sure Jeweled Lotus is banned in EDH now so maybe let that one go too. Necropotence is stupid good in a Kaalia deck, especially if you can get a Reliquary Tower out. As soon as i focused more on tutors, mana rocks, and a few board-wipes Wrath of God Day of Judgment Damn She started going off quick and dirty.Sensei's Divining Top is super helpful too. I wouldn't sleep on Dark Ritual if you're short a Jeska's Will. I slip a Dark Rit in mine from time to time depending on where I'm playing. I also run Armageddon and Catastrophe. Sometimes Winter Orb ...locks everyone down once I have Her out. I Cant tell you how many times Steel Hellkite has won the game for me. Blows up all dorks and keeps opponents rocks at bay. Plus you can grab him with Enlightened tutor. Dragon Mage could work in this to help load up youre Kaalia drops without needing a Wheel of Fortune Solid build!! Ive been tuning mine for years now.

Kjacobson6800 on Kick off the Riot

5 months ago

Cool build. I love The Lord of Riots. only thing I would really suggest is to add some more mana-rocks. Fellowar stone is pretty solid for the money, especially in multiplayer... Other thoughts---Maybe a Jeska's Will or Dark Ritual ? A couple more signets or talismans? I really like Lotus Petal in any deck and almost always have a couple tutors and boardwipes in the mix. Gamble is super affordable. And considering Rakdos makes your creatures cost less, I could see a rather Jank Wildfire working in here. Cheaper than Damnation . It could potentially clear the board and slow the rest of the table down significantly if you already have your Commander in play. That being said, this is a solid deck for the price and Jund. Nice build!!

DemonDragonJ on Why are Worldly Tutor and …

5 months ago

WotC regards Mystical Tutor, Enlightened Tutor, Demonic Tutor, and Vampiric Tutor as "game changers" in EDH/commander, but does not consider Worldly Tutor or Gamble, the red and green cards in that cycle (not including Demonic Tutor) to be game changers, as well, so I am wondering why they have that opinion. My best presumption is that Gamble is too unreliable to be a game changer and that searching one's library specifically for a creature card is far more commonplace, and, thus, less impactful, than is searching one's library specifically for an artifact, enchantment, instant, or sorcery card.

What does everyone else say, about this subject? Why are Gamble and Worldly Tutor not considered to be game changers in EDH?

Azoth2099 on How 'Bout Disa Goyfs?

1 year ago

No problem! Unmarked Grave & Gamble are worth mentioning as well! The latter having pretty much no downside.

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