Valakut Invoker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Valakut Invoker

Creature — Human Shaman

: Valakut Invoker deals 3 damage to target creature, player or planeswalker.

cheffireball on Balls to the Walls

3 years ago

Portcullis Vine is ok if your flooding, Saruli Caretaker and Tinder Wall can ramp, Tuktuk Rubblefort gives your walls haste to tap for mana faster, Winding Way and Lead the Stampede are great draw effects in green if your mostly creatures and last but not least Freed from the Real gives you infinite mana if you control a creature that taps for more than 1 blue (Axebane Guardian comes to mind).

I would cut Wall of Tanglecord and some of the burn spells. Walls that just block are really bad vs decks with board clears or non-combat wincons. And more than 1-2 burn spells are unnecessary for your deck to win. If you do add Winding Way or a similar card, consider Valakut Invoker or just big beaters like Boarding Party .

There is a popular pauper deck called "walls combo" that this deck is very similar to. Walls combo can go off turn 3-4 very consistently while also having a lot of defenders. Check it out: https://www.mtggoldfish.com/archetype/pauper-walls-combo#paper

griffstick on [PEDH] - We're not short on Combos [Turn 4 win]

3 years ago

You seem to easily make infinite mana. Ever consider Valakut Invoker ?

enpc on What is the best card …

4 years ago

If we're talking about colourless mana sinks, Thrasios, Triton Hero is probably one of the best. once yu have infinite mana, you have access to your deck which means you can do whatever you want from there. That way you can get access to mana converters if required and assemble any required win condition from there. The other benefit of this is that having a mana sink in the command zone means that it's one less piece you have to fish up.

As for infinite mana sinks to actually end games, damage/loss of life are good ones. Generally with Damage, it means you can get rid of creatures too which may be stopping you from winning. Oona is also good (though less good if not your commander) since she does work outside of combo but also permanently removes resouces.

The issue with letting your opponent draw cards is that potentially you're giving them resources before winning. So you need to make sure that your can either force them to draw at instant speed, or you force them to draw all in one big hit (think Blue Sun's Zenith).

As Caerwyn stated, you typcially also want a card that does soemthing outside of combo. Valakut Invoker is an ok infinite mana sink, but is pretty crap outside of that. 8 mana for a Lightning Bolt is a bit steep.

StopShot on What is the best card …

4 years ago

I like coming up with infinite combos and sometimes I wind up with an infinite combo that makes endless colorless mana. I want to know what card is best for sinking all that mana into? While I'm aware that I can use a card like Gemstone Array to make infinite colored mana or I could use a card like Staff of Domination to draw multiple cards, I instead want one card along with my infinite colorless mana and limited color mana to close out the game by doing any of the following:

-

-Dealing infinite damage to all opponents.

-Causing infinite life loss to all opponents.

-Creating infinite creature tokens with haste.

-Forcing all opponents to draw out their decks.

-Exiling all opponents' libraries.

-Forcing all opponents into a "lose the game" condition.

-Meeting a "win the game" condition.

-

I don't consider traditional mill to be a viable way to consistently win the game. Creating infinite tokens without haste I also view as not consistent enough as it gives each opponent the chance to react. Furthermore, infinite life gain isn't viable as commander damage exists.

Of course, without a doubt, Walking Ballista is the clear favorite solution to win the game being able to fit in any deck given its colorless color identity. That being said, I made this thread wanting to know what secondary back-ups would be an apt replacement for Walking Ballista if by some chance it is countered or exiled.

Here are some cards I came up with that work, but I'd like to know from others if I missed any that could do better than these: Aurelia's Fury,, Bloodrite Invoker,, Cogwork Assembler,, Comet Storm,, Conflagrate,, Cut / Ribbons,, Debt to the Deathless,, Dimensional Infiltrator,, Essence Depleter,, Exsanguinate,, Fanning the Flames,, Fireball,, Firecat Blitz,, Goblin Cannon,, Goblin Festival,, Helix Pinnacle,, Oona, Queen of the Fae,, Rolling Thunder,, Tempt with Vengeance,, Torment of Hailfire and Valakut Invoker.

I didn't include any cards that could possibly turn the game into a draw, but I'm still looking for more cards that suit the criteria I've put out.

Daedalus19876 on Fantastic Mr. Fox | Zirda, the Dawnwaker EDH

4 years ago

Coward_Token: Thanks for the thoughts! Many of those have now been included. I'm not sure we have enough cross-synergy to really make the untap/tap synergies work in general (with the exception of Umbral Mantle).

pyrak: Hmmm, why?

Malsorn: We are going to revamp this deck shortly -- we're not entirely happy with the direction it's evolved -- and with those changes we may have less artifact synergies. Stay tuned.

Profet93: Both very good, but hard to find slots... What would you cut?

RNR_Gaming: I'll take a look! Honestly, though, Suns_Champion and I are probably going to head in a LESS cEDH direction with this... The Monolith combos are certainly powerful, and I'm so glad that Boros has a viable cEDH commander now... but they're a little too well-explored for our tastes. They're basically riffs on the old Power Artifact combos, but without blue. Stay tuned for the rebuild here!

Joe_Ken_: As RNR said -- the issue is that we want all of our infinite mana sinks to be useful at all points in the game, not just after we have the infinite mana. Our current primary sinks are Walking Ballista, Staff of Domination, Diviner's Wand, Retrofitter Foundry, and a few more. They're all noticeably useful in the early and mid game, even though they obviously are best with the infinite mana :) Compare to Valakut Invoker, which is pretty much useless until we've achieved the combo. Also, Walking Ballista is definitely tutorable with Imperial Recruiter / Recruiter of the Guard, so we have that angle covered decently. Regardless, thank you for your thoughts :D Please let us know if you have any other suggestions!

Joe_Ken_ on Fantastic Mr. Fox | Zirda, the Dawnwaker EDH

4 years ago

With any of the infinite mana sources Valakut Invoker could be used to take players out of the game.

Or you could just stack a bunch of triggers on the classic Rocket Launcher with the infinite mana you make.

Caerwyn on Semi-Budget Worldgorger Dragon

5 years ago

I playtested this a couple times, and think Murderous Redcap might be a better option than Valakut Invoker. There were a couple playtests where I wished I had the option of hard-casting the combo piece (or just someone to use as a blocker).

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