
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Shared Summons
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.




DemonDragonJ on
Nature's Bounty
2 months ago
I have replaced Shared Summons with Stampede Surfer, because, as great as the instant was, the creature is a better match for the theme and strategy of this deck.
DemonDragonJ on
Waste Not
3 months ago
I have replaced Decanter of Endless Water, Shared Summons, Baleful Strix, and Vorosh, the Hunter with Bloom Tender, Korozda Guildmage, Lotuslight Dancers, and Ruthless Deathfang, which reduced the average converted mana cost of this deck from 3.58 to 3.56, because the newer cards better fit the theme of this deck than did the older cards.
DemonDragonJ on
Waste Not
3 months ago
Upon further deliberation, Shared Summons could easily be replaced, so, between Fangkeeper's Familiar, Gurmag Nightwatch, and Lotuslight Dancers, which is the best card, for this deck?
DemonDragonJ on
Life Springs Eternal
3 months ago
I have replaced Thought Vessel, Decanter of Endless Water, Chromatic Lantern, and Shared Summons with Steward of Valeron, Faeburrow Elder, Dryad of the Ilysian Grove, and Elder Gargaroth, because this deck has a strong emphasis on creatures, and, while it is unfortunate to have one less tutor effect in this deck, I am certain that the newer cards will better suit this deck's theme, and this deck does still contain a tutor in the form of Chord of Calling, as that card is too awesome to remove from this deck.
Poly_raptor on Advice for a Green/White EDH …
7 months ago
DemonDragonJ it depends how powerful you want it to be. Chord of Calling is much more powerful than Shared Summons in my opinion. It depends on how powerful you want the deck to be.
Shared summons is 5 mana for sorcery speed creatures into hand, wheres as CoC allows you to cheat mana with convoke, gets you an ETB and is instant speed, essentially meaning it can give sudo haste as it can be cast on an opponent’s endstep. Avenger of Zendikar along with your Cathars' Crusade just before you get to untap could be a game ender.
Enduring Vitality is good ramp, i like effects like that. Cryptolith Rite is another good option, or Elven Chorus from Lotr.
DemonDragonJ on Advice for a Green/White EDH …
7 months ago
DarkKiridon, that is a nice card, but it is somewhat conditional, so I am not certain if I would use it.
Poly_raptor, the combo of Heliod, Sun-Crowned and Spike Feeder is too cliche, so I would prefer to avoid it, but Attended Healer is amazing, so I thank you, for suggesting it!
What about Chord of Calling, Shared Summons, or Enduring Vitality? Would any of those cards be good for the type of deck that I am seeking to build?
DemonDragonJ on Which is More Important: Total …
9 months ago
Kazierts, I agree that both Faerie Mastermind and Spectral Sailor are excellent creatures, but why do you not believe that Triskaidekaphile is a good creature? It provides four benefits in one card: unlimited hand size, a mana sink, repeatable card advantage, and an alternate win condition, all for a mere 2 mana, so how is that not a staple for every blue deck?
TheOfficialCreator, I have noticed that, in most cases, except that Shared Summons is not as efficient as is Eladamri's Call, and I also would prefer Opportunity over Overflowing Insight, because the former card is an instant, while the latter card is a sorcery, and that difference can be crucial in a desperate situation.
SteelSentry on Which is More Important: Total …
9 months ago
Some of those are also relative because sometimes being one bigger than the other is a much bigger deal than just one. I can tell you from Standard that I can remember way more Lightning Strikes being cast than Shocks ever were unless you were in specifically a Prowess-style deck; thrown at a player, 2 and 3 damage is the difference between a playset doing 8 and 12, and 2 toughness and 3 toughness are important breakpoints in creature design for many reasons, the Bolt test being one of them.
Shared Summons is certainly a powerful card, especially in combo decks, but Eladamri's Call letting you find the right creature and casting it the same turn makes it better in most cases than getting two creatures and then dying to some artifact or enchantment you didn't have the mana to remove with Reclamation Sage which means I prefer it in most cases.
Lightning Angel is actually a good example of 3 vs 4. Mantis Rider is good, and also, relevantly, a Human, but it dies to Bolt or a 1/1 plus a Shock, and anything it kills it trades with. In a mirror match, the Angel can block other Angels all day, dodges Bolt, and unless you're playing a cube (Flame Slash and Flametongue Kavu are popular includes) or a format that has playable expensive red removal like Witchstalker Frenzy, a red deck may struggle to kill it 1-for-1.
With the draw spells, this is a very common theory in Yu-Gi-Oh actually, but a card going +1 like Quick Study is very powerful. More cards is always better, as is mana-to-card ratio, but little burst draw or cantrips usually live and die on their efficiency, and Quick Study being the cheapest unconditional way outside power to go card positive makes it incredibly noteworthy. Like the tutor argument, you might prefer card filtering cantrips that leave you neutral because the right card is more important than more cards, but it depends on why you're putting the spell there in the first place.
It's a very interesting topic that is often ignored in Commander due to the nature of the format, but the idea that "1 isn't always 1" is what really makes card analysis for 60 and 40 card formats special to me.
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