Shared Summons

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shared Summons

Instant

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

capwner on One-card wins

6 days ago

So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.

I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.

Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.

DemonDragonJ on Nature's Bounty

5 months ago

I have replaced Shared Summons with Stampede Surfer, because, as great as the instant was, the creature is a better match for the theme and strategy of this deck.

DemonDragonJ on Waste Not

6 months ago

I have replaced Decanter of Endless Water, Shared Summons, Baleful Strix, and Vorosh, the Hunter with Bloom Tender, Korozda Guildmage, Lotuslight Dancers, and Ruthless Deathfang, which reduced the average converted mana cost of this deck from 3.58 to 3.56, because the newer cards better fit the theme of this deck than did the older cards.

DemonDragonJ on Waste Not

6 months ago

Upon further deliberation, Shared Summons could easily be replaced, so, between Fangkeeper's Familiar, Gurmag Nightwatch, and Lotuslight Dancers, which is the best card, for this deck?

DemonDragonJ on Life Springs Eternal

6 months ago

I have replaced Thought Vessel, Decanter of Endless Water, Chromatic Lantern, and Shared Summons with Steward of Valeron, Faeburrow Elder, Dryad of the Ilysian Grove, and Elder Gargaroth, because this deck has a strong emphasis on creatures, and, while it is unfortunate to have one less tutor effect in this deck, I am certain that the newer cards will better suit this deck's theme, and this deck does still contain a tutor in the form of Chord of Calling, as that card is too awesome to remove from this deck.

Poly_raptor on Advice for a Green/White EDH …

10 months ago

DemonDragonJ it depends how powerful you want it to be. Chord of Calling is much more powerful than Shared Summons in my opinion. It depends on how powerful you want the deck to be.

Shared summons is 5 mana for sorcery speed creatures into hand, wheres as CoC allows you to cheat mana with convoke, gets you an ETB and is instant speed, essentially meaning it can give sudo haste as it can be cast on an opponent’s endstep. Avenger of Zendikar along with your Cathars' Crusade just before you get to untap could be a game ender.

Enduring Vitality is good ramp, i like effects like that. Cryptolith Rite is another good option, or Elven Chorus from Lotr.

DemonDragonJ on Advice for a Green/White EDH …

10 months ago

DarkKiridon, that is a nice card, but it is somewhat conditional, so I am not certain if I would use it.

Poly_raptor, the combo of Heliod, Sun-Crowned and Spike Feeder is too cliche, so I would prefer to avoid it, but Attended Healer is amazing, so I thank you, for suggesting it!

What about Chord of Calling, Shared Summons, or Enduring Vitality? Would any of those cards be good for the type of deck that I am seeking to build?

DemonDragonJ on Which is More Important: Total …

1 year ago

Kazierts, I agree that both Faerie Mastermind and Spectral Sailor are excellent creatures, but why do you not believe that Triskaidekaphile is a good creature? It provides four benefits in one card: unlimited hand size, a mana sink, repeatable card advantage, and an alternate win condition, all for a mere 2 mana, so how is that not a staple for every blue deck?

TheOfficialCreator, I have noticed that, in most cases, except that Shared Summons is not as efficient as is Eladamri's Call, and I also would prefer Opportunity over Overflowing Insight, because the former card is an instant, while the latter card is a sorcery, and that difference can be crucial in a desperate situation.

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