Selective Memory

Selective Memory


Search your library for any number of nonland cards and exile them. Then shuffle your library.

Browse Alters View at Gatherer

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Set Rarity
Worldwake (WWK) Rare

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Selective Memory Discussion

rphill82 on [Primer] Urza's Mox Factory!

7 months ago

jaymc1130 Thank you very much for such a concise and respective response. I understand the importance of Paradox Engine in the top tier EDH lists as well as with Crystal Shard for Urza. But you're right that many people think that PE works the same way as with Thrasios but he gets around the land drops, Urza does not. Through a combination of Mana Severance and Selective Memory you could then hit the cards you want, but that is extremely inefficient and the cards on their own are subpar. I think the best two engines for Urza are either infinite colorless with him on the battlefield or infinite blue with him on the battlefield or in the command zone. Getting to those engines while protecting our pieces and/or disrupting our opponent's plans through interaction and stax, is to my belief, the whole strategy to the deck

SeekerofSecrets on Using the Exile Zone as ...

11 months ago

Theres also a weird little insta kill with Crackling Drake and Selective Memory but memory would also essentially fill your hand with all your creatures.

It's probably to cute to be viable but it's still cool!

Kjartan on Ponza Blue

1 year ago

The game needs to get extraordinarily slow for Selective Memory to get better than Glimmer of Genius .

Karns_Pyromancer on Ponza Blue

1 year ago

Have you done any testing with Selective Memory ?

SeekerofSecrets on Selective Drake

1 year ago

I'm honestly not even sure in this metta, I haven't played tempo in a year ( I've been on storm), but if the combo is just over kill it might be better just to drop drake to a 3 of, drop Selective Memory and just play 2 Torrential Gearhulk and then more interaction and land

SeekerofSecrets on Selective Drake

1 year ago

So I'm working on a new brew and plan on taking it to a small event tomorrow and then a larger tournament Saturday if it does well

Selective Drake

The list is 100% untested and tomorrow night will be its maiden voyage, I would love to hear your thoughts about the best way to support the combo of Crackling Drake and Selective Memory to be as competitive as possible.

I plan to later upgrade the list with blood moon, snaps, ect but atm this is what I have and intend to keep it fairly budget

Thanks for any advice!

SeekerofSecrets on Izzet a PyroMidrangeThing?

1 year ago

So I love izzet builds, I'm currently brewing around Selective Memory and Crackling Drake and play storm somewhat competitively but I've played many different budget delever builds.

I feel like you need to refocus your spell package, it's kind of all over the place, theres allot of 1 ofs and I feel like that just creates inconsistencies. But to start I would play at a minimum of 3 Mana Leak and 2 Abrade and then go from there. I'm not a fan of Essence Scatter, with all of the Cavern of Souls decks running around, or Electrolyze atm, I just dont feel it hits enough relevant threats in this metta.

I love delver but I feel like it somewhat underperforms so maybe test out a 2:1 split of Cryptic Serpent and Nimble Obstructionist? I love both cards

Also maybe 3 Field of Ruin? Great main board hate for tron and cavern of souls. Also surprisingly not bad for color fixing in budget decks

Funkydiscogod on Could this work? (UB Turn ...

1 year ago

In my opinion, this deck would be improved by trading speed for consistency. We can disagree, but I believe a control shell would give a more consistent kill.

Your deck is looking to Surgical Extraction a Shadowborn Apostle from your graveyard once you have the Shelldock Isle with a game-ending threat underneath it.

I like your combo because it doesn't get blown out like Polymorph when they cast it targeting a token. But, it can be interrupted by most graveyard hate in Modern, like Nihil Spellbomb(which doesn't stop Extirpate) and Rest in Peace(which does). If the opponent is lucky enough to draw their sideboard Pithing Needle, you'll also have a difficult time. I suggest Selective Memory as the alternative because it doesn't share the same weakness to removal the other strategies do, mostly because it can pack removal and doesn't target or use the graveyard.

Control decks can far more reliably set up Little Miss in the top 4 cards for Shelldock Isle with Serum Visions and the Wallet Sculptor(if you can afford him). If control decks can make enough mana to swing with a Celestial Colonnade, they could cast Selective Memory and threaten both Remand to protect it or a game won if the opponent doesn't respond.

It's not like 4 mana is unreasonable in modern: Cryptic Command comes to mind as proof control decks easily make it happen. In fact, you could run up to 26 non-fetching land with a control strategy, since you know you want to have 4 land for the Selective Memory, and 1 Island and 1 Shelldock Isle when you combo.

Maybe I missed the point, and the deck concept wasn't to try to cast Emrakul, the Aeons Torn from under a Shelldock Isle, but to cast it as inconsistently as possible by turn 3.

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