|Commander / EDH||Legal|
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|Duel Decks: Mind vs. Might (DDS)||Common|
|Champions of Kamigawa (CHK)||Common|
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Sift Through Sands Discussion
5 months ago
Why use Reach Through Mists? That card is only worth it when you have Peer Through Depths and Sift Through Sands as well, so that you can free-cast The Unspeakable. Use a more competitive spell, like Opt, which is strictly better.
1 year ago
1 year ago
If you want to add another creature you could add a The Unspeakable combo, search with Firemind's Foresight to find Peer Through Depths, Reach Through Mists and Sift Through Sands. its a cool interaction, but not really worth it.
1 year ago
Into the Roil or Cyclonic Rift is prolly better than Vapor Snag. Glimmer of Genius and Pull from Tomorrow are good inclusions. If you include Engulf the Shore, then it would be a nice synergy to play cards like Augur of Bolas too, since they'll come back to your hand (another example would be Omenspeaker).
The issue with the Peer Through Depths, Reach Through Mists, and Sift Through Sands combo stuff is that it's all very reliant on having it all at once in addition to the fact that both The Unspeakable and Delver of Secrets Flip are very easy to remove, which makes it difficult to actually win. All it takes is a resolved Doom Blade and you will eventually run out of counters and can't win. The by and far best wincon for budget monoblue control is AEtherling, because it pumps, unblockables, and saves itself from virtually any type of removal by exiling itself. Elixir of Immortality is cute too.
1 year ago
I know this isnt exactly a "Competitive" suggestion...and kinda goes deep down a rabbit hole... but after looking at your deck i got and idea for a different direction you could go in and that would be going into a jeskai arcane deck with The Unspeakable as your win condition. Reach Through Mists + Peer Through Depths + Sift Through Sands and incorporate other jeskai arcane spells like Glacial Ray or Ethereal Haze. idk just a thought i felt id share the idea. happy brewing and good luck +1 from me!
2 years ago
Ah, its cool. The thing is Platinum Emperion is a pretty big removal target, and you're likely to find yourself tapping out, or nearly tapping out, for it only to get hit by the various mainboard artifact removal spells in most of the midrange I see at the moment. These people are (or at least should be) preparing for Worship or Ghostly Prison already- I'd honestly rather fill my hand with Pulse of the Grid to keep my counterspells handy at the 6+ mana you'll need to play and protect it. There is a reason you don't see Sift Through Sands delver decks in the past. Now, as a transformative sideboard I could get behind it, but thats a different thing. Good luck with the brew, but I'd expect for it to function it'll transform into a midrange izzet control setup rather than delver if the combo stays mainboard.
2 years ago
First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors
You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:
Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)
Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:
VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance
UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade
Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:
Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor
Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:
AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout
To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:
Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest